RedM Natives

_0x4EC8BE63B8A5D4EF

Hash0x4EC8BE63B8A5D4EF
Runtime nameN_0x4ec8be63b8a5d4ef
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4EC8BE63B8A5D4EF(Player player, int p1);

Parameters

NameTypeDescription
playerPlayer—
p1int—

Returns void

Usage

Lua
N_0x4ec8be63b8a5d4ef(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x4EC8BE63B8A5D4EF, player, p1)
JavaScript and C#
JavaScript
N_0x4ec8be63b8a5d4ef(player, p1);

// by hash
Citizen.invokeNative('0x4EC8BE63B8A5D4EF', player, p1);
C#
Function.Call((Hash)0x4EC8BE63B8A5D4EF, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0x4ec8be63b8a5d4ef (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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