RedM Natives

OBJECT

Natives153
Named125
Described27%
SideClient (game)
153 shown
NativeHashReturns (params)Docs
_0x08C5825A2932EA7B0x08C5825A2932EA7BAny (Any)
_0x0C0A373D181BF900something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE seems to be for unlocking something0x0C0A373D181BF900void (Any)
_0x1F5E07E14A86FAFC_SET_A(MBIENT_PICKUP_?)*0x1F5E07E14A86FAFCvoid (BOOL)
_0x22031584496CFB700x22031584496CFB70void (Any, Any)
_0x235C863DA77BD88D0x235C863DA77BD88DAny (Any, Any, Any)
_0x250EBB11E81A10BE0x250EBB11E81A10BEAny (Any)
_0x2BF1953C0C21AC880x2BF1953C0C21AC88Any (Any)
_0x3A77DAE8B4FD75860x3A77DAE8B4FD7586void (Any, Any)
_0x3DF1A0A58498E209_SET_FORCE* - _SET_LOCAL*0x3DF1A0A58498E209void (Object, BOOL)
_0x3E2616E7EA5394800x3E2616E7EA539480Any (Any)
_0x46CBCF0E98A4E1560x46CBCF0E98A4E156void (Any, Any)
_0x491439AEF410A2FC0x491439AEF410A2FCvoid (Any)
_0x4AE07EBA3462C5D50x4AE07EBA3462C5D5void (Any, Any)
_0x57C242543B7B8FB90x57C242543B7B8FB9void (Any, Any)
_0x614D0B4533F842D30x614D0B4533F842D3Any (Any)
_0x6579860A5558524A0x6579860A5558524Avoid (Any, Any)
_0x7D4411D6736CD2950x7D4411D6736CD295Any (Any, Any)
_0x7F458B543006C8FEsomething to do with doors lockdown when navmesh is swapping?0x7F458B543006C8FEvoid (Any, Any)
_0x9A74A9CADFA8A5980x9A74A9CADFA8A598void (Any)
_0xACD4F9831DFAD7F50xACD4F9831DFAD7F5Any (Any)
_0xCBFBD38F2E0A263B0xCBFBD38F2E0A263Bvoid (Any, Any)
_0xCEAB54F4632C6EF60xCEAB54F4632C6EF6void (Any, Any)
_0xD91E55B6C005EB090xD91E55B6C005EB09Any (Any, Any)
_0xDE116ECFFDD4B9970xDE116ECFFDD4B997void (Any, Any)
_0xDFA1237F5228263F0xDFA1237F5228263Fvoid (Any, Any)
_0xF65EDE5D02A7A7600xF65EDE5D02A7A760void (Any, Any)
_0xF6E88489B4E6EBE50xF6E88489B4E6EBE5void (Any, Any)
_0xFA99E8E575F2FEF80xFA99E8E575F2FEF8Any (Any)
_ADD_DOOR_TO_SYSTEM_NEWRegisters a door, hashes:0xD99229FE93B46286void (Hash, BOOL, BOOL, BOOL, int, int, BOOL)
ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS0xE2B3B852B537C398void (BOOL)
ATTACH_PORTABLE_PICKUP_TO_PED0x8DC39368BDD57755void (Object, Ped)
BLOCK_PICKUP_FROM_PLAYER_COLLECTION0xB8F5062070BB6DBDvoid (Any, Any)
BREAK_ALL_OBJECT_FRAGMENT_BONES0x8462BE2341A55B6Fvoid (Object)
BREAK_OBJECT_FRAGMENT_CHILD0xE7E4C198B0185900void (Object, Any, BOOL)
_CHECK_DOOR_ACTION_FLAGChecks whether a specific door-related action/state flag is active for the given door object.0x0943113E02322164BOOL (Object, int)
CONVERT_OLD_PICKUP_TYPE_TO_NEWOld name: _GET_PICKUP_HASH0x5EAAD83F8CFB4575Hash (Hash)
CREATE_AMBIENT_PICKUP0x673966A0C0FD7171Object (Hash, float, float, float, int, int, Hash, BOOL, BOOL, int, float)
CREATE_OBJECT0x509D5878EB39E842Object (Hash, float, float, float, BOOL, BOOL, BOOL, BOOL, BOOL)
CREATE_OBJECT_NO_OFFSET0x9A294B2138ABB884Object (Hash, float, float, float, BOOL, BOOL, BOOL, BOOL)
CREATE_OBJECT_SKELETON0xB6CBD40F8EA69E8ABOOL (Object)
CREATE_PICKUP0xFBA08C503DD5FA58Pickup (Hash, float, float, float, int, int, BOOL, Hash, int, float, Any)
CREATE_PICKUP_ROTATE0x891804727E0A98B7Pickup (Hash, float, float, float, float, float, float, int, int, int, BOOL, Hash, int, float, Any)
CREATE_PORTABLE_PICKUP0x2EAF1FDB2FB55698Object (Hash, float, float, float, BOOL, Hash)
_DAMAGE_BONE_ON_PROP0xE4EFB315BCD2A838void (Object, int)
_DAMAGE_OBJECT_FRAGMENT_BY_INDEXDamages or breaks a specific predefined fragment/section of an object.0xAAACF33CBF9B990Avoid (Object, int)
DELETE_OBJECTDeletes the specified object, then sets the handle pointed to by the pointer to NULL.0x931914268722C263void (Object*)
DETACH_PORTABLE_PICKUP_FROM_PED0xCF463D1E9A0AECB1void (Object)
DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS0xBFA48E2FF417213FBOOL (float, float, float, float, Hash, BOOL)
DOES_PICKUP_EXIST0xAFC1CA75AD4074D1BOOL (Pickup)
DOES_PICKUP_OBJECT_EXIST0xD9EFB6DBF7DAAEA3BOOL (Object)
DOES_PICKUP_OF_TYPE_EXIST_IN_AREA0xF9C36251F6E48E33BOOL (Hash, float, float, float, float)
DOES_RAYFIRE_MAP_OBJECT_EXIST0x52AF537A0C5B8AADBOOL (Object)
_DOOR_SYSTEM_CHANGE_SCRIPT_OWNER0x985767F5FA45BC44void (Hash)
_DOOR_SYSTEM_CHECK_ACTION_FLAGChecks whether a specific door action/state flag is active for the given door hash.0x6E2AA80BB0C03728BOOL (Hash, int)
_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYERClears the stored player ID for a door that was force-opened via physical interaction such as kicking or shoulder bashing.0x5230BF34EB0EC645void (Hash)
_DOOR_SYSTEM_FORCE_SHUT0x276AAF0F1C7F2494void (Hash, BOOL)
_DOOR_SYSTEM_GET_AUTOMATIC_RATE0x8433E1954BE323FCfloat (Hash)
DOOR_SYSTEM_GET_DOOR_STATE0x160AA1B32F6139B8int (Hash)
_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYERReturns the player who forced the specified door open using a physical interaction such as kicking or shoulder bashing.0xEBA314768FB35D58Player (Hash)
DOOR_SYSTEM_GET_OPEN_RATIO0x65499865FCA6E5ECfloat (Hash)
_DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED0x1F1FABFE9B2A1254void (Hash, BOOL)
DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE0x9BA001CB45CBF627void (Hash, float)
DOOR_SYSTEM_SET_AUTOMATIC_RATE0x03C27E13B42A0E82void (Hash, float)
_DOOR_SYSTEM_SET_AUTOMATIC_STATE_ALLOW_* - _ATTACH_*0x1BC47A9DEDC8DF5Dvoid (Hash, BOOL)
DOOR_SYSTEM_SET_DOOR_STATEDoor lock states: DOORSTATE_UNLOCKED, DOORSTATE_LOCKED_UNBREAKABLE, DOORSTATE_LOCKED_BREAKABLE, DOORSTATE_HOLD_OPEN_POSITIVE, DOORSTATE_HOLD_OPEN_NEGATIVE0x6BAB9442830C7F53void (Hash, int)
DOOR_SYSTEM_SET_OPEN_RATIOSets the ajar angle of a door.0xB6E6FBA95C7324ACvoid (Hash, float, BOOL)
_DOOR_SYSTEM_SWING_OPENApplies an impulse to a door, causing it to swing open with animation.0xB3B1546D23DF8DE1void (Hash, float, float, float, BOOL)
FIX_OBJECT_FRAGMENT0xF9C1681347C8BD15void (Object)
FORCE_PICKUP_REGENERATE0x758A5C1B3B1E1990void (Any)
_GET_AMMO_TYPE_FROM_PICKUP_TYPE0x44B09A23D728045AHash (Hash)
GET_CLOSEST_OBJECT_OF_TYPEmissionScriptObject - if true won't return mission script objects scriptHostObject - if true won't return script host objects networkObject - if true won't return networked objects0xE143FA2249364369Object (float, float, float, float, Hash, BOOL, BOOL, BOOL)
_GET_DOOR_KNOCKING_WHEN_LOCKEDReturns whether the specified door has the locked-door knocking interaction enabled.0x4D8611DFE1126478BOOL (Hash)
_GET_LIGHT_INTENSITY_FROM_OBJECT0xFA3B61EC249B4674float (Object)
_GET_OBJECT_FRAGMENT_COUNTReturns the number of breakable fragments/indexed sections defined for the specified object.0x58DE624FA7FB0E7Fint (Object)
GET_OBJECT_FRAGMENT_DAMAGE_HEALTH0xB6FBFD079B8D0596float (Any, BOOL)
_GET_OBJECT_LIGHT_INTENSITYReturns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT0x3397CD4E0353DFBAfloat (Object)
GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDSOld name: _GET_OBJECT_OFFSET_FROM_COORDS0x163E252DE035A133Vector3 (float, float, float, float, float, float, float)
GET_PICKUP_COORDS0x225B8B35C88029B3Vector3 (Pickup)
GET_PICKUP_OBJECT0x5099BC55630B25AEObject (Pickup)
GET_RAYFIRE_MAP_OBJECT0xB48FCED898292E52Object (float, float, float, float, const char*)
GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE0x260EE4FDBDF4DB01float (Object)
GET_SAFE_PICKUP_COORDS0x6E16BC2503FF1FF0Vector3 (Any, Any, Any, Any, Any, Any)
GET_STATE_OF_RAYFIRE_MAP_OBJECT0x899BA936634A322Eint (Object)
GET_WEAPON_TYPE_FROM_PICKUP_TYPE0x08F96CA6C551AD51Hash (Hash)
HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN0x761B0E69AC4D007EBOOL (float, float, float, float, Hash, Any)
HAS_OBJECT_BEEN_BROKEN0x8ABFB70C49CC43E2BOOL (Any)
HAS_PICKUP_BEEN_COLLECTED0x80EC48E6679313F9BOOL (Pickup)
_HIDE_PICKUP_OBJECT0x2777150CC7D9365Evoid (Object, BOOL)
IS_DOOR_CLOSED0xC531EE8A1145A149BOOL (Hash)
_IS_DOOR_REGISTERED_WITH_NETWORK0xB5DED7B65C604FDFBOOL (Hash)
_IS_DOOR_REGISTERED_WITH_OWNERReturns true if door is alredy registered with owner0x4F89DAD4156BA145BOOL (Hash)
IS_DOOR_REGISTERED_WITH_SYSTEM0xC153C43EA202C8C1BOOL (Hash)
_IS_MODEL_A_PORTABLE_PICKUPreturns true if the model hash is a portable pickup its used before creating a portable pick up for example0x20135AF9C10D2A3DAny (Any)
IS_OBJECT_A_PORTABLE_PICKUP0x0378C08504160D0DBOOL (Object)
IS_OBJECT_VISIBLE0x8B32ACE6326A7546BOOL (Object)
_IS_PICKUP_PICKABLE_FOR_TEAMReturns whether the pickup object is pickable for the specified team.0x9F52AD67D1A91BADBOOL (Object, int)
_IS_PICKUP_TYPE_VALID0x007BD043587F7C82BOOL (Hash)
IS_POINT_IN_ANGLED_AREA0x2A70BAE8883E4C81BOOL (float, float, float, float, float, float, float, float, float, float, BOOL, BOOL)
_MAKE_ITEM_CARRIABLE_PRE* or _Q* or _RE*0x1461DF6DB886BE3Fvoid (Object)
ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGEOld name: _MARK_OBJECT_FOR_DELETION0xADBE4809F19F927Avoid (Object)
PLACE_OBJECT_ON_GROUND_PROPERLY0x58A850EAEE20FAA3BOOL (Object, BOOL)
PREVENT_COLLECTION_OF_PORTABLE_PICKUP0x92AEFB5F6E294023void (Object, BOOL, BOOL)
REMOVE_ALL_PICKUPS_OF_TYPE0x27F9D613092159CFvoid (Hash)
REMOVE_DOOR_FROM_SYSTEM0x464D8E1427156FE4void (Hash)
REMOVE_PICKUP0x3288D8ACAECD2AB2void (Pickup)
_RESET_OBJECT_VELOCITY0xF40AB58D83C35027void (Object)
SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN0x406137F8EF90EAF5void (Object, BOOL)
_SET_AMBIENT_PICKUP_LIFETIME0xAC9AE68F0A463752void (int)
_SET_AUTO_JUMPABLE_BY_HORSESets object as auto-jumpable by horse.0x98D2D9C053A1F449void (Object, BOOL)
SET_CUSTOM_TEXTURES_ON_OBJECT0xE124889AE0521FCFvoid (Object, Hash, Any, Any)
_SET_DOOR_KICK_PROMPT_ENABLEDEnables or disables the Kick interaction prompt for a specific door.0xC07B91B996C1DE89void (Hash, BOOL)
_SET_DOOR_KNOCKING_WHEN_LOCKEDChanges the interaction behavior for a locked door.0xA93F925F1942E434void (Hash, BOOL)
SET_FORCE_OBJECT_THIS_FRAME0xF538081986E49E9Dvoid (float, float, float, float)
_SET_LIGHT_INTENSITY_FOR_OBJECT0xF49574E2332A8F06void (Object, float)
_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT0x04D1D4E411CE52D0void (Object, BOOL)
_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT0x63E39F09310F481Fvoid (Object, float)
SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS0x78857FC65CADB909void (BOOL)
SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODELMaximum amount of pickup models that can be disallowed is 10.0x88EAEC617CD26926void (Hash, BOOL)
SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER0x0BF3B3BD47D79C08void (Hash, int)
_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER0x94F3D956BFAEAE18void (Player, Hash, BOOL)
_SET_NOT_JUMPABLE_BY_HORSESets object as not jumpable by horse.0xE1C708BA4885796Bvoid (Object, BOOL)
SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY0x4D89D607CB3DD1D2void (Object, BOOL)
_SET_OBJECT_BREAK_SCALE0xFFB99FFD17F65889void (Object, float)
_SET_OBJECT_BURN_INTENSITY0xC8E21C1677DC5E6Fvoid (Object, float)
_SET_OBJECT_BURN_LEVEL0x2797C633DCDBBAC5void (Object, float, BOOL)
_SET_OBJECT_BURN_OPACITY0x7D7285EFEAB5AF15void (Object, float)
_SET_OBJECT_BURN_SPEEDp2 is usually the same as speed parameter0x646564A3B7DF68F8void (Object, float, float)
_SET_OBJECT_INTERACTION_PRESETWrites an interaction state/flags byte and sets an expiry.0xCAAF2BCCFEF37F77void (Object, int)
_SET_OBJECT_KICKABLE0xB7017DA4D498269Fvoid (Object, BOOL)
_SET_OBJECT_LANTERN_LIGHT_DISABLEDEnables or disables light emission for a dropped lantern object.0x7FCD49388BC9B775void (Object, BOOL)
_SET_OBJECT_MARKABLE_IN_DEADEYESets whether the specified object can be marked while Dead Eye is active.0xE157A8A336C7F04Avoid (Object, BOOL)
SET_OBJECT_PHYSICS_PARAMSAdjust the physics parameters of a prop, or otherwise known as "object".0xF6DF6E90DE7DF90Fvoid (Object, float, float, float, float, float, float, float, float, float, float, float)
_SET_OBJECT_PROMPT_NAME_SET_FORCE* - _SET_LOCAL*0xAEE6C800E124CFE1void (Object, const char*)
_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY_SET_FORCE* - _SET_LOCAL*0xD503D6F0986D58BCvoid (Object, Hash)
SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS0xEB6F1A9B5510A5D2void (Object, BOOL)
SET_OBJECT_TARGETTABLE0x8A7391690F5AFD81void (Object, BOOL)
_SET_OBJECT_TARGETTABLE_20x581EDBE56E8D62C9void (Object, BOOL)
_SET_OBJECT_TARGETTABLE_FOCUSWhen p1 and p2 are true you can focus on the object (similar to when you focus a ped)0xA22712E8471AA08Evoid (Object, BOOL, BOOL)
SET_OBJECT_TINT_INDEXAlt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION0x971DA0055324D033void (Object, int)
_SET_PICKUP_COLLECTABLE_ON_MOUNT0x00EE08603EADEE92void (Object)
SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND0x634C19521485AB25void (Object)
SET_PICKUP_GENERATION_RANGE_MULTIPLIER0x318516E02DE3ECE2void (float)
SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE0x81218CE01B672219void (Any, Any)
SET_PICKUP_NOT_LOOTABLE0x92E87F60F21A0C3Avoid (Any, Any)
SET_PICKUP_PARTICLE_FX_HIGHLIGHT0x1607C7D9B3021DF5void (Any, Any)
SET_PICKUP_PARTICLE_FX_SPAWN0xEB9740A38FD6D634void (Any, Any)
SET_PICKUP_REGENERATION_TIME0x78015C9B4B3ECC9Dvoid (Pickup, int)
SET_PICKUP_UNCOLLECTABLE0x4A8CB328CD6F1C9Bvoid (Any, Any)
SET_STATE_OF_RAYFIRE_MAP_OBJECT0x5C29F698D404C5E1void (Object, int)
SET_TEAM_PICKUP_OBJECT0x53E0DF1A2A3CF0CAvoid (Object, Any, BOOL)
SLIDE_OBJECT0x2FDFF4107B8C1147BOOL (Object, float, float, float, float, float, float, BOOL)
SUPPRESS_PICKUP_REWARD_TYPE0xF92099527DB8E2A7void (int, BOOL)
TRACK_OBJECT_VISIBILITY0xB252BC036B525623void (Object)