RedM Natives

_SET_AUTO_JUMPABLE_BY_HORSE

Sets object as auto-jumpable by horse.

Hash0x98D2D9C053A1F449
Runtime nameSetAutoJumpableByHorse
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_AUTO_JUMPABLE_BY_HORSE(Object object, BOOL p1);

Parameters

NameTypeDescription
objectObject—
p1BOOL—

Returns void

Description

Sets object as auto-jumpable by horse.

Usage

Lua
SetAutoJumpableByHorse(object, p1)

-- always works, by hash
Citizen.InvokeNative(0x98D2D9C053A1F449, object, p1)
JavaScript and C#
JavaScript
SetAutoJumpableByHorse(object, p1);

// by hash
Citizen.invokeNative('0x98D2D9C053A1F449', object, p1);
C#
Function.Call((Hash)0x98D2D9C053A1F449, object, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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