TASK
Natives640
Named516
Described27%
SideClient (game)
| Native | Hash | Returns (params) | Docs |
|---|---|---|---|
| _0x0000A8ACDC2E1B6A | 0x0000A8ACDC2E1B6A | void (Ped, BOOL) | |
| _0x00FFE0F85253C572 | 0x00FFE0F85253C572 | Any (Any) | |
| _0x0365000D8BF86531 | 0x0365000D8BF86531 | Any (Any) | |
| _0x098036CAB8373D36 | 0x098036CAB8373D36 | void (Any) | |
| _0x098CAA6DBE7D8D82 | 0x098CAA6DBE7D8D82 | void (Any, Any) | |
| _0x0A98A362C5A19A43 | 0x0A98A362C5A19A43 | Any (Any) | |
| _0x0D322AEF8878B8FE | 0x0D322AEF8878B8FE | void (Any, Any) | |
| _0x0E184495B27BB57D | 0x0E184495B27BB57D | void () | |
| _0x0F4F6C4CE471259D | 0x0F4F6C4CE471259D | void (Any, Any) | |
| _0x10ADFDF07B7DFFBA | 0x10ADFDF07B7DFFBA | Any (Any, Any, Any) | |
| _0x10C44F633E2D6D9E | 0x10C44F633E2D6D9E | void (Any) | |
| _0x11C7CE1AE38911B5 | 0x11C7CE1AE38911B5 | Any (Any) | |
| _0x152664AA3188B193 | 0x152664AA3188B193 | Any (Any, Any, Any, Any, Any, Any) | |
| _0x1632EB9386CDBE64 | 0x1632EB9386CDBE64 | void (Any, Any) | |
| _0x19BC99C678FBA139 | 0x19BC99C678FBA139 | void (Any, Any, Any) | |
| _0x1A7D63CB1B0BB223 | 0x1A7D63CB1B0BB223 | void (Any) | |
| _0x1AC5A8AB50CFAA33 | 0x1AC5A8AB50CFAA33 | Any (Any) | |
| _0x1F298C7BD30D1240 | 0x1F298C7BD30D1240 | void (Ped) | |
| _0x1F7A9A9C38C13A56 | 0x1F7A9A9C38C13A56 | Any (Any) | |
| _0x2064B33F6E6B92D4 | 0x2064B33F6E6B92D4 | void (Any, Any, Any, Any) | |
| _0x22CD2C33ED4467A1 | 0x22CD2C33ED4467A1 | Any (Any) | |
| _0x22CDBF317C40A122 | 0x22CDBF317C40A122 | void (Ped) | |
| _0x23767D80C7EED7C6 | 0x23767D80C7EED7C6 | void (Any, Any) | |
| _0x28EF780BDEA8A639 | 0x28EF780BDEA8A639 | void (Ped, Ped) | |
| _0x2948235DB2058E99 | 0x2948235DB2058E99 | void (Any, Any) | |
| _0x2A10538D0A005E81 | 0x2A10538D0A005E81 | void (Any, Any) | |
| _0x2B8AF29A78024BD3 | 0x2B8AF29A78024BD3 | void (Any) | |
| _0x2C497BDEF897C6DF_GET_ANIM_SCENE_FROM_PED_* | 0x2C497BDEF897C6DF | Any (Any) | |
| _0x2D657B10F211C572 | 0x2D657B10F211C572 | Any (Ped, float) | |
| _0x2E1D6D87346BB7D2 | 0x2E1D6D87346BB7D2 | void (Any, Any, Any, Any) | |
| _0x2EB977293923C723 | 0x2EB977293923C723 | void (Any, Any) | |
| _0x30146C25686B7836 | 0x30146C25686B7836 | Any (Any, Any) | |
| _0x30B391915538EBE2 | 0x30B391915538EBE2 | void (Any) | |
| _0x31BB338F64D5C861 | 0x31BB338F64D5C861 | void (Ped, BOOL) | |
| _0x358A1A751B335A11 | 0x358A1A751B335A11 | void (Any) | |
| _0x370F57C47F68EBCA | 0x370F57C47F68EBCA | Any (Any) | |
| _0x3BBEECC5B8F35318 | 0x3BBEECC5B8F35318 | void (Any, Any) | |
| _0x3F8387DB1B9F31B7Used for HORSE_REVIVE | 0x3F8387DB1B9F31B7 | BOOL (Any*, BOOL) | |
| _0x3FEB770D8ED9047A | 0x3FEB770D8ED9047A | Any (Any) | |
| _0x41D1331AFAD5A091 | 0x41D1331AFAD5A091 | void (Ped, int, Any) | |
| _0x450080DDEDB91258 | 0x450080DDEDB91258 | void (Any, Any) | |
| _0x4A7D73989F52EB37 | 0x4A7D73989F52EB37 | void (Any, Any) | |
| _0x4E806A395D43A458 | 0x4E806A395D43A458 | void (Any) | |
| _0x4F57397388E1DFF8 | 0x4F57397388E1DFF8 | void () | |
| _0x50AA09A0DA64E73C | 0x50AA09A0DA64E73C | void (Any, Any, Any, Any, Any, Any, Any) | |
| _0x5217B7B6DB78E1F3 | 0x5217B7B6DB78E1F3 | void (Any, Any, Any, Any, Any) | |
| _0x59AE5CA4FFB4E378 | 0x59AE5CA4FFB4E378 | Any (Any, Any) | |
| _0x59AEA4DC640814B9 | 0x59AEA4DC640814B9 | void (Any, Any) | |
| _0x5B68D0007D9C92EB | 0x5B68D0007D9C92EB | void (Any, Any) | |
| _0x5D9B0BAAF04CF65B | 0x5D9B0BAAF04CF65B | void (Any, Any, Any, Any) | |
| _0x615DC4A82E90BB48 | 0x615DC4A82E90BB48 | void (Any, Any, Any) | |
| _0x643FD1556F621772 | 0x643FD1556F621772 | Any (Any, Any, Any) | |
| _0x651F0530083C0E5A | 0x651F0530083C0E5A | void (Any, Any) | |
| _0x65D281985F2BDFC2 | 0x65D281985F2BDFC2 | void (Any, Any) | |
| _0x673A8779D229BA5A | 0x673A8779D229BA5A | void (Any, Any, Any, Any, Any, Any) | |
| _0x678D3226CF70B9C8Returns the entity (object/prop) that the ped is currently inspecting or about to interact with during an some item interaction sequence. | 0x678D3226CF70B9C8 | Object (Ped, BOOL) | |
| _0x6C269F673C47031E | 0x6C269F673C47031E | Any (Any) | |
| _0x6DAC799857EF3F11 | 0x6DAC799857EF3F11 | Any (Any, Any) | |
| _0x722D6A49200174FE | 0x722D6A49200174FE | void (Any, Any, Any, Any, Any) | |
| _0x748D5E0D2A1A4C61 | 0x748D5E0D2A1A4C61 | void (Any, Any, Any) | |
| _0x74F0209674864CBD | 0x74F0209674864CBD | Any () | |
| _0x764DB5A48390FBAD | 0x764DB5A48390FBAD | void (Any, Any) | |
| _0x76610D12A838EBDE | 0x76610D12A838EBDE | Any (Any) | |
| _0x7FB78B2199C10E92 | 0x7FB78B2199C10E92 | void (Any) | |
| _0x801BD27403F3CBA0 | 0x801BD27403F3CBA0 | void (Any, Any, Any, Any) | |
| _0x827A58CED9D4D5B4 | 0x827A58CED9D4D5B4 | void (Any, Any) | |
| _0x82ED59F095056550 | 0x82ED59F095056550 | void (Any, Any) | |
| _0x865732725536EE39 | 0x865732725536EE39 | Vector3 (Any) | |
| _0x8798CF6815B8FE0F | 0x8798CF6815B8FE0F | void (Any, Any) | |
| _0x885D19AC2B6FBFF4 | 0x885D19AC2B6FBFF4 | void (Any, Any) | |
| _0x88FD60D846D9CD63 | 0x88FD60D846D9CD63 | void (Ped) | |
| _0x8E1DDE26D270CC5E | 0x8E1DDE26D270CC5E | void (Any, Any) | |
| _0x8F8C84363810691A | 0x8F8C84363810691A | void (Any, Any) | |
| _0x9050DF2C53801208 | 0x9050DF2C53801208 | void (Ped, float) | |
| _0x908BB14BCE85C80E | 0x908BB14BCE85C80E | Any (Any) | |
| _0x91CB5E431F579BA1 | 0x91CB5E431F579BA1 | Vector3 (Any) | |
| _0x920684BE432875B1 | 0x920684BE432875B1 | Any (Any) | |
| _0x954451EA2D2120FB | 0x954451EA2D2120FB | void (Any, Any) | |
| _0x9585FF23C4B8EDE0 | 0x9585FF23C4B8EDE0 | void (Any, Any) | |
| _0x9667CCE29BFA0780 | 0x9667CCE29BFA0780 | void (Any) | |
| _0x974DA3408DEC4E79 | 0x974DA3408DEC4E79 | Any (Any) | |
| _0x9B6A58FDB0024F12 | 0x9B6A58FDB0024F12 | void (Any, Any) | |
| _0x9C8F42A5D1859DC1 | 0x9C8F42A5D1859DC1 | void (Any) | |
| _0xA052608A12559BBB | 0xA052608A12559BBB | void (Any, Any) | |
| _0xA263ADBBC8056214 | 0xA263ADBBC8056214 | void (Any, Any) | |
| _0xA42DC7919159CCCF | 0xA42DC7919159CCCF | void (Any) | |
| _0xA6A76D666A281F2D | 0xA6A76D666A281F2D | void (Any, Hash) | |
| _0xA7479FB665361EDB_SET_SCENARIO_* | 0xA7479FB665361EDB | void (Any, Any) | |
| _0xA9E7672F8C6C6F74 | 0xA9E7672F8C6C6F74 | Any (Any) | |
| _0xADC45010BC17AF0E_SET_SCENARIO_POINT_* | 0xADC45010BC17AF0E | void (Any, Any) | |
| _0xB2D15D3551FE4FAE | 0xB2D15D3551FE4FAE | void (Any) | |
| _0xB2F47A1AFDFCC595 | 0xB2F47A1AFDFCC595 | void (Any, Any) | |
| _0xB79817DB31FF72B9 | 0xB79817DB31FF72B9 | void (Any, Any) | |
| _0xB8E3486D107F4194 | 0xB8E3486D107F4194 | void (Any, Any) | |
| _0xBC3F847AE2C3DC65 | 0xBC3F847AE2C3DC65 | void (Any, Any) | |
| _0xBD70108D01875299 | 0xBD70108D01875299 | Any (Any) | |
| _0xBEDBE39B5FD98FD6 | 0xBEDBE39B5FD98FD6 | BOOL (Ped) | |
| _0xBEEFBB608D2AA68A | 0xBEEFBB608D2AA68A | void (Any) | |
| _0xCE4E669400E5F8AA | 0xCE4E669400E5F8AA | void (Any, Any, Any, Any) | |
| _0xD0ABC4EA3B5E21A0 | 0xD0ABC4EA3B5E21A0 | Any (Any, Any) | |
| _0xD999E379265A4501 | 0xD999E379265A4501 | void (Any, Any, Any) | |
| _0xDE0C8B145EA466FF | 0xDE0C8B145EA466FF | void (Any, Any, Any, Any, Any, Any) | |
| _0xDF56A2B50C04DEA4 | 0xDF56A2B50C04DEA4 | Any (Any, Any) | |
| _0xDF94844D474F31E5 | 0xDF94844D474F31E5 | void (Ped) | |
| _0xE01C8DC8EDD28D31 | 0xE01C8DC8EDD28D31 | void (Any, Any) | |
| _0xE05A5D39BE6E93AF | 0xE05A5D39BE6E93AF | void (Any) | |
| _0xE116F6F2DA2D777E | 0xE116F6F2DA2D777E | Vector3 (Any) | |
| _0xE1C105E6BBA48270 | 0xE1C105E6BBA48270 | Any () | |
| _0xE55478C5EDF70AC2 | 0xE55478C5EDF70AC2 | Any (Any) | |
| _0xE5831AA1E2FD147C | 0xE5831AA1E2FD147C | void (Any) | |
| _0xE69FDA40AAC3EFC0 | 0xE69FDA40AAC3EFC0 | void (Any, Any) | |
| _0xE6A151364C600B24 | 0xE6A151364C600B24 | Any (Any) | |
| _0xE9225354FB7437A7 | 0xE9225354FB7437A7 | void (Any, Any) | |
| _0xE9A6400D1A0E7A55 | 0xE9A6400D1A0E7A55 | Any (Any) | |
| _0xEAF87DA2BE78A15B | 0xEAF87DA2BE78A15B | void (Any, Any) | |
| _0xEC516FE805D2CB2D | 0xEC516FE805D2CB2D | void (Any) | |
| _0xEFD875C2791EBEFD | 0xEFD875C2791EBEFD | Any (Any, Any, Any, Any) | |
| _0xF718931A82EEB898 | 0xF718931A82EEB898 | void () | |
| _0xF948F4356F010F11 | 0xF948F4356F010F11 | void (Any, Any, Any) | |
| _0xF97F462779B31786 | 0xF97F462779B31786 | Any (Any) | |
| _0xFA30E2254461ADEB | 0xFA30E2254461ADEB | void (Any, Any) | |
| _0xFDECCA06E8B81346 | 0xFDECCA06E8B81346 | Any (Ped) | |
| _0xFE5D28B9B7837CC1 | 0xFE5D28B9B7837CC1 | Any (Any, Any, Any, Any) | |
| _0xFF8AFCA532B500D4 | 0xFF8AFCA532B500D4 | void (Any, Any) | |
| ADD_COVER_BLOCKING_AREA | 0x45C597097DD7CB81 | void (float, float, float, float, float, float, BOOL, BOOL, BOOL, BOOL) | |
| _ADD_COVER_BLOCKING_VOLUME | 0xEB2ED1DC3AEC0654 | void (Volume, BOOL, BOOL, BOOL, BOOL) | |
| ADD_COVER_POINT | 0xD5C12A75C7B9497F | ScrHandle (float, float, float, float, Any, Any, Any, BOOL) | |
| _ADD_COVER_POINT_FOR_ENTITYReturns the entity coverpoint with offset. | 0x59872EA4CBD11C56 | ScrHandle (Entity, float, float, float, float, int, int, int, int) | |
| _ADD_FLEE_TARGET_COORDS | 0xE8F1A5B4CED3725A | void (Ped, float, float, float, float) | |
| ADD_FLEE_TARGET_PED | 0x3923EC958249657D | void (Ped, Ped, float) | |
| ADD_PATROL_ROUTE_LINK | 0x23083260DEC3A551 | void (int, int) | |
| ADD_PATROL_ROUTE_NODE | 0x8EDF950167586B7C | void (int, const char*, float, float, float, float, float, float, int, BOOL) | |
| ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADEDReturns true when requested asset is loaded | 0x5E5D96BE25E9DF68 | BOOL (Hash) | |
| ASSISTED_MOVEMENT_IS_ROUTE_LOADED | 0x60F9A4393A21F741 | BOOL (const char*) | |
| ASSISTED_MOVEMENT_REMOVE_ROUTE | 0x3548536485DD792B | void (const char*) | |
| ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES | 0xD5002D78B7162E1B | void (const char*, int) | |
| _ASSOCIATE_PROP_WITH_SCENARIO | 0x8360C47380B6F351 | BOOL (int, Entity, const char*, BOOL) | |
| _CALCULATE_WAYPOINT_DISTANCE_FROM_STARTSigned arclength (meters) from the start of a loaded waypoint recording to the point on the path nearest to (x,y,z). | 0x3ACC128510142B9D | float (const char*, float, float, float) | |
| CAN_START_ITEM_INTERACTION | 0x2D19BC4DF626CBE7 | BOOL (Ped, Hash, Hash, int) | |
| _CANCEL_PED_HOGTIECancels the hogtie state of a ped, releasing them from ropes or restraints.If the ped is currently hogtied on the ground, carried on a shoulder,lassoed, or tied to a horse, this native will clear the hogtie state andreturn the ped to fre… | 0xE2CF104ADD49D4BF | void (Any) | |
| CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK | 0xC35B5CDB2824CF69 | void (Ped) | |
| CLEAR_PED_SECONDARY_TASK | 0x176CECF6F920D707 | void (Ped) | |
| CLEAR_PED_TASKS | 0xE1EF3C1216AFF2CD | void (Ped, BOOL, BOOL) | |
| CLEAR_PED_TASKS_IMMEDIATELYImmediately stops the pedestrian from whatever it's doing. | 0xAAA34F8A7CB32098 | void (Ped, BOOL, BOOL) | |
| CLEAR_SEQUENCE_TASK | 0x3841422E9C488D8C | void (int*) | |
| _CLEAR_VEHICLE_TASKSClears all active tasks assigned to the specified vehicle. | 0x141BC64C8D7C5529 | void (Vehicle) | |
| _CLEAR_VEHICLE_TASKS_SECONDARYClears the vehicle's secondary/aux AI task slot (behaviors/overlays). | 0xEBA2081E0A5F4D17 | void (Vehicle) | |
| CLOSE_PATROL_ROUTE | 0xB043ECA801B8CBC1 | void () | |
| CLOSE_SEQUENCE_TASK | 0x39E72BC99E6360CB | void (int) | |
| _CREATE_HERB_COMPOSITESReturns compositeId | 0x5B4BBE80AD5972DC | int (Hash, float, float, float, float, int, Any*, int) | |
| CREATE_PATROL_ROUTE | 0xAF8A443CCC8018DC | void () | |
| CREATE_SCENARIO_POINT_HASHReturns scenario | 0x94B745CE41DB58A1 | int (Hash, float, float, float, float, Any, Any, BOOL) | |
| CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITYReturns scenario | 0x794AB1379A74064D | int (Entity, Hash, float, float, float, float, Any, Any, BOOL) | |
| _CREATE_WAYPOINT_PATH | 0x5C885E0978B6AD60 | BOOL (const char*, Any*, int, int) | |
| _CUFF_PED | 0x7981037A96E7D174 | void (Ped) | |
| _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES | 0x5758B1EE0C3FD4AC | void (int, BOOL) | |
| DELETE_PATROL_ROUTE | 0x7767DD9D65E91319 | void (const char*) | |
| _DELETE_SCENARIO_POINT | 0x81948DFE4F5A0283 | void (int) | |
| _DETACH_CARRIABLE_PED | 0x36D188AECB26094B | void (Ped) | |
| _DISASSOCIATE_PROP_FROM_SCENARIO | 0x6EF4E31B4D5D2DA0 | BOOL (int, const char*) | |
| DOES_SCENARIO_EXIST_IN_AREA | 0x5A59271FFADD33C1 | BOOL (float, float, float, float, BOOL, Any, BOOL) | |
| DOES_SCENARIO_GROUP_EXIST | 0xF9034C136C9E00D3 | BOOL (const char*) | |
| _DOES_SCENARIO_GROUP_EXIST_HASH | 0x76E98B52369A289C | BOOL (Hash) | |
| DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH | 0x6EEAD6AF637DA752 | BOOL (float, float, float, Hash, float, BOOL) | |
| DOES_SCENARIO_POINT_EXIST | 0x841475AC96E794D1 | BOOL (int) | |
| _DOES_SCENARIO_POINT_HAVE_PROPS | 0xEA31F199A73801D3 | BOOL (int) | |
| DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDSChecks if there is a cover point at position | 0xA98B8E3C088E5A31 | BOOL (Any, Any, Any, Any) | |
| _EMIT_PED_CARRIABLE_STRUGGLE_DIRECTION | 0x1ECF56C040FD839C | void (Ped, float) | |
| _EMIT_PED_CARRIABLE_STRUGGLE_INTENSITY | 0xBD1C3C0F271C39D3 | void (Ped, float) | |
| END_DUEL | 0xEED08A3A98B847E2 | void (Ped, BOOL, float) | |
| _EVALUATE_PED_CARRIABLE_STRUGGLE_AVAILABLE | 0x6AFD84AEAA3EA538 | BOOL (Ped) | |
| _FIND_MODEL_FOR_ITEM | 0xE47DD64B9F02677D | Hash (Hash) | |
| _FIND_NEAREST_PED_AROUND_ANIMALAnimals only. Returns the nearest ped around `animalPed` matching the life-state filters (e.g., use (false,true,0) to find a nearby corpse for TASK_EAT). | 0x244430C13BA5258E | Ped (Ped, BOOL, BOOL, BOOL) | |
| _FIND_SCENARIO_ALL_POINTS_IN_VOLUME_OF_TYPEFinds all scenario points of a given type that lie inside a Volume and writes them into an Itemset Typically used with `CREATE_ITEMSET` Iterate results with `GET_ITEMSET_SIZE` and `GET_INDEXED_SCENARIO_POINT_INDEX_IN_ITEMSET` | 0xB8E213D02F37947D | void (Any, Any, Any, Any, Any, Any, Any) | |
| _FIND_SCENARIO_AT_OBJECT_OF_TYPEReturns a scenario point handle of the given scenario type that is associated with / found near the specified object. | 0xD508FA229F1C4900 | Any (Any, Any, Any, Any, Any, Any) | |
| FIND_SCENARIO_OF_TYPE_HASH | 0xF533D68FF970D190 | int (float, float, float, Hash, float, Any, BOOL) | |
| _FINISH_SCENARIO_TRANSITIONAttempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims). | 0x90703A8F75EE4ABD | Any (Any, Any) | |
| _FORCE_ANIMAL_SAMPLEDForces the specified animal/ped to have (or not have) its sampled state flag set.Acts as the setter counterpart to:_HAS_PED_ANIMAL_SAMPLED | 0xF3C3503276F4A034 | void (Entity, Any) | |
| FORCE_SCENARIO_GROUP_PRIORITY | 0x444C910A5058E568 | void (Any, Any) | |
| GET_ACTIVE_VEHICLE_MISSION_TYPE | 0x534AEBA6E5ED4CAB | int (Vehicle) | |
| _GET_DRIVING_SEATReturns the seat index currently set as the driving seat for the specified vehicle vehicle: The vehicle to query. | 0xE62754D09354F6CF | Any (Any) | |
| _GET_HERB_COMPOSITE_NUM_ENTITIESFlowers, Stalks or whatever the composite has | 0x96C6ED22FB742C3E | int (int, Any*) | |
| _GET_HOGTIE_ESCAPE_TIMER | 0x4687E69D258BBE41 | float (Ped) | |
| _GET_HOLD_TO_REEL_SETTING_ENABLEDReturns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled. | 0x5952DFA38FA529FE | BOOL () | |
| GET_IS_CARRIABLE_ENTITY | 0x0CCFE72B43C9CF96 | BOOL (Entity) | |
| GET_IS_PED_AIMING_IN_THE_AIR | 0x8785E6E40C7A8819 | BOOL (Ped) | |
| GET_IS_TASK_ACTIVE | 0xB0760331C7AA4155 | BOOL (Ped, int) | |
| GET_IS_WAYPOINT_RECORDING_LOADED | 0xCB4E8BE8A0063C5D | BOOL (const char*) | |
| _GET_ITEM_INTERACTION_ENTITY_FROM_PEDitem hashes: PRIMARYITEM, P_MUGCOFFEE01X_PH_R_HAND, P_BOTTLEBEER01X_PH_R_HAND | 0x05A0100EA714DB68 | Entity (Ped, Hash) | |
| GET_ITEM_INTERACTION_ITEM_ID | 0x804425C4BBD00883 | Hash (Ped) | |
| GET_ITEM_INTERACTION_PROMPT_PROGRESS | 0xBC864A70AD55E0C1 | float (Ped, Hash) | |
| GET_ITEM_INTERACTION_STATE | 0x6AA3DCA2C6F5EB6D | Hash (Ped) | |
| _GET_LED_HORSE_FROM_PED | 0xED1F514AF4732258 | Ped (Ped) | |
| _GET_LINKED_SCENARIO_POINTSFills an output array with scenario points linked ("chained") to a given parent scenario point. | 0xE7BBC4E56B989449 | int (int, int*, int) | |
| GET_PED_DESIRED_MOVE_BLEND_RATIO | 0x8517D4A6CA8513ED | float (Ped) | |
| _GET_PED_IS_IGNORING_DEAD_BODIES | 0x1948BBE561A2375A | BOOL (Ped) | |
| _GET_PED_USING_SCENARIO_POINT | 0x5BA659955369B0E2 | Ped (int) | |
| GET_PED_WAYPOINT_DISTANCE | 0xE6A877C64CAF1BC5 | float (Ped) | |
| GET_PED_WAYPOINT_OVERRIDE_SPEED | 0xD39A2F3E7FCAFF08 | float (Ped) | |
| GET_PED_WAYPOINT_PROGRESS | 0x2720AAA75001E094 | int (Ped) | |
| _GET_PED_WRITHE_BREAK_FREE_PROGRESSReturns the current 'Break Free' prompt progress for a hogtied/knocked-out (writhing) ped. | 0x03D741CB4052E26C | float (Ped) | |
| GET_PROP_FOR_SCENARIO_POINTOld name: _GET_SCENARIO_POINT_ENTITY | 0x295514F198EFD0CA | Entity (int, const char*) | |
| _GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTSReturns the total number of compartments (drawers, lids, etc.) the specified scenario container entity has. | 0x640A602946A8C972 | int (Entity) | |
| _GET_RANSACK_SCENARIO_CONTAINER_NUM_OPEN_COMPARTMENTSReturns the number of currently open compartments for the specified scenario container entity. | 0x849791EBBDBA0362 | int (Entity) | |
| _GET_RANSACK_SCENARIO_CONTAINER_OPENING_STATEReturns m_eContainerState | 0xB219612B5568E9EC | BOOL (Entity) | |
| _GET_RANSACK_SCENARIO_CONTAINER_REMAINING_LOOT_COUNTReturns the total number of lootable items currently inside the specified scenario container entity. | 0x01AF8A3729231A43 | int (Entity) | |
| GET_RANSACK_SCENARIO_POINT_PED_IS_USING | 0xD04241BBF6D03A5E | Any (Ped) | |
| _GET_REVIVABLE_HORSEReturns the targeted revivable horse (critically injured/writhing) when the revive prompt is active; 0 if none. | 0x351F74ED6177EBE7 | Entity () | |
| _GET_SCENARIO_POINT_COORDS | 0xA8452DD321607029 | Vector3 (int, BOOL) | |
| _GET_SCENARIO_POINT_ENTITYOld name for this native: _GET_ENTITY_SCENARIO_POINT_IS_ATTACHED_TO | 0x7467165EE97D3C68 | Entity (int) | |
| _GET_SCENARIO_POINT_HEADING | 0xB93EA7184BAA85C3 | float (int, BOOL) | |
| _GET_SCENARIO_POINT_PED_IS_USING | 0xDF7993356F52359A | int (Ped, BOOL) | |
| _GET_SCENARIO_POINT_RADIUS | 0x6718F40313A2B5A6 | float (int) | |
| _GET_SCENARIO_POINT_TYPE | 0xA92450B5AE687AAF | Hash (int) | |
| _GET_SCENARIO_POINT_TYPE_PED_IS_USING | 0x2D0571BB55879DA2 | int (Ped) | |
| GET_SCENARIO_POINTS_IN_AREA | 0x345EC3B7EBDE1CB5 | int (float, float, float, float, Any*, int) | |
| _GET_SCRIPT_TASK_ACTION_TIME | 0xA710DC5D25F8B942 | float (Ped, Hash) | |
| GET_SCRIPT_TASK_STATUSGets the status of a script-assigned task, and returns an int between 0-8 PERFORMING_TASK DORMANT_TASK VACANT_STAGE GROUP_TASK_STAGE ATTRACTOR_SCRIPT_TASK_STAGE SECONDARY_TASK_STAGE TASK_NOT_FOUND FINISHED_TASK | 0x77F1BEB8863288D5 | int (Ped, Hash, BOOL) | |
| GET_SCRIPTED_COVER_POINT_COORDS | 0x594A1028FC2A3E85 | Vector3 (ScrHandle) | |
| GET_SEQUENCE_PROGRESSreturned values: 0 to 7 = task that's currently in progress, 0 meaning the first one. | 0x00A9010CFE1E3533 | int (Ped) | |
| _GET_TASK_COMBAT_READY_TO_SHOOTReturns true if the ped is in a ranged-attack task and is about to fire (ready/primed to shoot or throw). | 0x5EA655F01D93667A | BOOL (Ped) | |
| _GET_TASK_FISHINGFishing Research: Only used in R* Scripts fishing_core and av_fishing_river | 0xF3735ACD11ACD500 | BOOL (Ped, Any*) | |
| GET_TASK_MOVE_NETWORK_EVENT | 0xB4F47213DF45A64C | BOOL (Ped, const char*) | |
| _GET_TASK_MOVE_NETWORK_IDReturns hash of the underlying move network def, see move_networks.xml | 0xCACC2F9D994504B7 | Hash (Ped) | |
| _GET_TASK_MOVE_NETWORK_PHASE_FLOAT | 0x844CEEE428EA35B0 | float (Ped, const char*) | |
| GET_TASK_MOVE_NETWORK_STATE | 0x717E4D1F2048376D | const char* (Ped) | |
| _GET_TASK_PED_MOUNT_LEAP_PROGRESSReturns 0.0-1.0 progress for the current mount-leap task, or -1.0f if no leap is active. | 0x6BA606AB3A83BC4D | float (Ped) | |
| _GET_TASK_PED_MOUNT_LEAP_STATEReturns a coarse state for the mount-leap task (jumping from your mount onto another mount/wagon/train). | 0x9420FB11B8D77948 | int (Ped) | |
| GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED | 0x3DC971EB22F73447 | Any (Any) | |
| GET_VEHICLE_WAYPOINT_PROGRESS | 0x9824CFF8FC66E159 | int (Vehicle) | |
| GET_VEHICLE_WAYPOINT_TARGET_POINT | 0x416B62AC8B9E5BBD | int (Vehicle) | |
| GET_WAYPOINT_DISTANCE_ALONG_ROUTE | 0xA5B769058763E497 | float (const char*, int) | |
| _GET_WHISTLE_RANGE_MAX_FOR_BONDING_LEVELReturns the maximum (target) whistle/call distance associated with the next horse bonding level. | 0x78D8C1D4EB80C588 | float (int) | |
| _GET_WHISTLE_RANGE_MIN_FOR_BONDING_LEVELReturns the minimum (baseline) whistle/call distance for the given horse bonding level. | 0xEB67D4E056C85A81 | float (int) | |
| _HAS_PED_ANIMAL_BEEN_SAMPLEDReturns true if the specified ped (animal) has been flagged as sampled. | 0x7CB99FADDE73CD1B | Any (Any) | |
| _HAS_PED_DIRECTED_TASK_ACTIVEReturns true if the given entity currently has an active directed task that is, a task with a specific external objective (coordinate, entity, vehicle, or combat target) Known to return true for: TaskGoToCoordAnyMeans(ped, ...) TaskGoToE… | 0x9FF5F9B24E870748 | Any (Any) | |
| _HAS_REQUESTED_CARRIABLE_CONFIG_LOADEDlist of carriable configs | 0xB8F52A3F84A7CC59 | BOOL (Hash) | |
| IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK | 0x8785E6E40C7A8818 | BOOL (Ped) | |
| IS_EMOTE_TASK_RUNNING | 0xCF9B71C0AF824036 | BOOL (Ped, Any) | |
| _IS_ENTITY_REVIVABLE | 0x6C50B9DCCCA70023 | BOOL (Ped) | |
| _IS_HAT_BEING_PICKED_UPReturns true while a hat is being picked up | 0x11CD066F54DA0133 | BOOL (Object) | |
| _IS_HAT_BEING_PICKED_UP_2Returns true while a hat is being picked up. | 0x4ECCC2815CA79AE2 | BOOL (Object) | |
| IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK | 0xA320EF046186FA3B | BOOL (Ped) | |
| IS_MOVE_BLEND_RATIO_RUNNING | 0xD4D8636C0199A939 | BOOL (float) | |
| IS_MOVE_BLEND_RATIO_SPRINTING | 0x24A2AD74FA9814E2 | BOOL (float) | |
| IS_MOVE_BLEND_RATIO_STILL | 0x349CE7B56DAFD95C | BOOL (float) | |
| IS_MOVE_BLEND_RATIO_WALKING | 0xF133BBBE91E1691F | BOOL (float) | |
| IS_PED_ACTIVE_IN_SCENARIO | 0xAA135F9482C82CC3 | BOOL (Ped, int) | |
| _IS_PED_ARRESTING_ANY_PED | 0xA9CC7856D52DBD25 | BOOL (Ped) | |
| IS_PED_BEING_ARRESTEDThis function is hard-coded to always return false. | 0x90A09F3A45FED688 | BOOL (Ped) | |
| _IS_PED_BEING_LEDReturns true if the given ped (usually a horse) is currently being led by a ped (lead/rope). | 0xAC5045AB7F1A34FD | BOOL (Ped) | |
| IS_PED_CUFFED | 0x74E559B3BC910685 | BOOL (Ped) | |
| _IS_PED_DUELLING | 0xC8B29D18022EA2B7 | BOOL (Ped) | |
| IS_PED_EXITING_SCENARIO | 0x0C3CB2E600C8977D | BOOL (Ped, BOOL) | |
| IS_PED_GETTING_UP | 0x2A74E1D5F2F00EEC | BOOL (Ped) | |
| IS_PED_IN_HIT_REACT | 0xF330A5C062B29BED | BOOL (Ped) | |
| IS_PED_IN_WRITHEThis native checks if a ped is on the ground, in pain from a (gunshot) wound. | 0xDEB6D52126E7D640 | BOOL (Ped) | |
| _IS_PED_LEADING_HORSE | 0xEFC4303DDC6E60D3 | BOOL (Ped) | |
| _IS_PED_LOOKING_AT_COORDReturns true if the ped's current 'IK look-at' target is within `radius` of (x, y, z). | 0x508F5053E3F6F0C4 | BOOL (Ped, float, float, float, float) | |
| IS_PED_RUNNING | 0xC5286FFC176F28A2 | BOOL (Ped) | |
| IS_PED_RUNNING_INSPECTION_TASK | 0x038B1F1674F0E242 | BOOL (Ped) | |
| IS_PED_RUNNING_TASK_ITEM_INTERACTION | 0xEC7E480FF8BD0BED | BOOL (Ped) | |
| IS_PED_SCENARIO_REACT_LOOKING | 0x916B8E075ABC8B4E | BOOL (Ped, BOOL) | |
| IS_PED_SPRINTING | 0x57E457CD2C0FC168 | BOOL (Ped) | |
| IS_PED_STILL | 0xAC29253EEF8F0180 | BOOL (Ped) | |
| _IS_PED_WAITING_ON_FISH_TO_BITEReturns true while the ped has cast the fishing line and is waiting for a fish to bite Once the ped hooks a fish and enters the struggle/reeled-in phase, this returns false. | 0xB520DBDA7FCF573F | BOOL (Ped) | |
| IS_PED_WALKING | 0xDE4C184B2B9B071A | BOOL (Ped) | |
| _IS_REVIVABLE_HORSE_PROMPT_VISIBLEChecks for the revive-horse prompt. | 0x756C7B4C43DF0422 | BOOL (BOOL) | |
| IS_SCENARIO_GROUP_ENABLED | 0x367A09DED4E05B99 | BOOL (const char*) | |
| _IS_SCENARIO_GROUP_ENABLED_HASH | 0xDCC374913DE6AAA6 | BOOL (Hash) | |
| _IS_SCENARIO_IN_USEChecks whether a specified scenario is currently being used (actively played) by any entity (player or ped). | 0x1ACBC313966C21F3 | BOOL (int) | |
| IS_SCENARIO_OCCUPIED | 0x788756D73AC2E07C | BOOL (float, float, float, float, BOOL) | |
| _IS_SCENARIO_POINT_ACTIVE | 0x0CC36D4156006509 | BOOL (int) | |
| _IS_SCENARIO_POINT_FLAG_SET | 0x8569C38D2FB80650 | BOOL (int, int) | |
| IS_SCENARIO_TYPE_ENABLED | 0x3A815DB3EA088722 | BOOL (const char*) | |
| IS_TASK_MOVE_NETWORK_ACTIVE | 0x921CE12C489C4C41 | BOOL (Ped) | |
| IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION | 0x30ED88D5E0C56A37 | BOOL (Ped) | |
| IS_TEAM_CARRIABLE_ENTITY | 0x559A6F8C5133B4EE | BOOL (Any, Any) | |
| IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED | 0xE03B3F2D3DC59B64 | BOOL (Ped, const char*) | |
| IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE | 0xF5134943EA29868C | BOOL (Any, Any) | |
| _MAKE_OBJECT_CARRIABLE | 0x78B4567E18B54480 | void (Object) | |
| MAKE_OBJECT_NOT_CARRIABLE | 0x67BFCED22909834D | void (Object) | |
| OPEN_PATROL_ROUTE | 0xA36BFB5EE89F3D82 | void (const char*) | |
| OPEN_SEQUENCE_TASK | 0xE8854A4326B9E12B | void (int*) | |
| _PED_APPLY_FOLLOW_ROAD_SPEED_OVERRIDESets the AI travel speed for a mount (horse). | 0xBAAB791AA72C2821 | void (Any, Any) | |
| _PED_FISHINGROD_HOOK_ENTITY | 0x1A52076D26E09004 | void (Ped, Entity) | |
| _PED_FISHINGROD_HOOK_OBJECTUsed with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c | 0xCE71C2F9BAA3F975 | void (Ped, Object) | |
| PED_HAS_USE_SCENARIO_TASK | 0x295E3CCEC879CCD7 | BOOL (Ped) | |
| _PED_IS_IN_SCENARIO_BASE | 0x02EBBB3989B7E695 | BOOL (Ped) | |
| PLAY_ANIM_ON_RUNNING_SCENARIO | 0x748040460F8DF5DC | void (Ped, const char*, const char*) | |
| PLAY_ENTITY_SCRIPTED_ANIM | 0x77A1EEC547E7FCF1 | void (Entity, Any*) | |
| REACT_LOOK_AT | 0xE7FA07624574B79A | void (Ped, Ped, int, int, float, int, Ped, Any, Any) | |
| REACT_LOOK_AT_END | 0x541E5B41DCA45828 | void (Ped, int, BOOL) | |
| REMOVE_ALL_COVER_BLOCKING_AREAS | 0xDB6708C0B46F56D8 | void () | |
| _REMOVE_CARRIABLE_CONFIG | 0x6AFDA2264925BD11 | void (Hash) | |
| REMOVE_COVER_POINT | 0xAE287C923D891715 | void (ScrHandle) | |
| _REMOVE_TASK_CARRIABLERemoves the TaskCarriable association for the given entity. | 0x9EBD34958AB6F824 | void (Any) | |
| REMOVE_WAYPOINT_RECORDING | 0xFF1B8B4AA1C25DC8 | void (const char*) | |
| _REQUEST_CARRIABLE_CONFIGcarriable config list | 0xFF745B0346E19E2C | void (Hash) | |
| _REQUEST_CARRIABLE_HAT_EQUIP_TO_PEDRequests that the given carriable hat be assigned for equip by the ped. | 0x9ADDBB9242179D56 | void (Object, Ped) | |
| _REQUEST_HERB_COMPOSITE_ASSET | 0x73F0D0327BFA0812 | BOOL (Hash) | |
| REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION | 0xD01015C7316AE176 | void (Ped, const char*) | |
| REQUEST_WAYPOINT_RECORDING | 0x9EEFB62EB27B5792 | void (const char*) | |
| _RESET_SCENARIO_FOR_ENTITY | 0x2E20878FD208A68E | void (int, Entity) | |
| RESET_SCENARIO_GROUPS_ENABLED | 0xDD902D0349AFAD3A | void () | |
| _RESET_SCENARIO_POINTS_IN_AREAResets/clears all scenario entities within the given spherical area | 0x4161648394262FDF | void (Any, Any, Any, Any) | |
| _RESET_SCENARIO_SCRIPT | 0x5A40040BB5AE3EA2 | void (int) | |
| RESET_SCENARIO_TYPES_ENABLED | 0x0D40EE2A7F2B2D6D | void () | |
| _SET_ABOARD_PED_BOAT_POSESet a ped's boat-local offset and/or facing (degrees). | 0x517D01BF27B682D1 | void (Ped, Vehicle, float, float, float, float, int) | |
| SET_ANIM_FILTER | 0x87B66D77D545DB66 | void (Any, Any, Any, Any) | |
| SET_ANIM_RATE | 0x032D49C5E359C847 | void (Any, float, Any, BOOL) | |
| _SET_CARRIABLE_CONFIG_PROMPT_ENABLEDEnables or disables the interaction prompt for a given carriable config (e.g. | 0x816A3ACD265E2297 | void (Hash, BOOL) | |
| _SET_CARRIABLE_PICKUP_PROMPT_ENABLEDEnables or disables the contextual Pick Up prompt for a carriable entity object — A carriable entity (animal carcass, pelt bundle, sack/crate flagged as carriable, etc.) | 0xA21AA2F0C2180125 | void (Any, Any) | |
| SET_DRIVE_TASK_CRUISE_SPEED | 0x5C9B84BD7D31D908 | void (Ped, float) | |
| SET_DRIVE_TASK_MAX_CRUISE_SPEEDNot implemented. | 0x404A5AA9B9F0B746 | void (Ped, float) | |
| SET_DRIVEBY_TASK_TARGET | 0xE5B302114D8162EE | void (Ped, Ped, Vehicle, float, float, float) | |
| _SET_DRIVING_SEATSets which seat index acts as the driver seat for driving tasks | 0x4BA972D0E5AD8122 | void (Any, Any) | |
| SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER | 0x295F03DC97BEEBC1 | void (Any, Any) | |
| SET_ENHANCED_BREAK_FREEclipset can also be 0 | 0x1BF9D36A5EAFFBAE | BOOL (Ped, BOOL, const char*) | |
| _SET_FISHING_BAIT | 0x9B0C7FA063E67629 | void (Ped, const char*, BOOL, BOOL) | |
| SET_HIGH_FALL_TASKMakes the ped ragdoll like when falling from a great height | 0x8C825BDC7741D37C | void (Ped, int, int, int) | |
| _SET_HOGTIE_ESCAPE_TIMERSets the time it takes for a hogtied ped to escape -1.0f for ped to never escape | 0xAB591AE6B48B913E | void (Ped, float) | |
| _SET_INTIMIDATED_FACING_ANGLEControls intimidated/hogtied ped facing. | 0x0FE797DD9F70DFA6 | void (Ped, BOOL, float, float) | |
| _SET_ITEM_INTERACTION_STATEAll Interaction states | 0xB35370D5353995CB | void (Ped, Hash, float) | |
| _SET_PED_CLEAR_AIMING_IN_THE_AIR | 0x34C0010188D7C54A | void (Ped, Any) | |
| SET_PED_DESIRED_MOVE_BLEND_RATIO | 0x1E982AC8716912C5 | void (Ped, float) | |
| _SET_PED_IGNORE_DEAD_BODIES | 0x013A7BA5015C1372 | void (Ped, BOOL) | |
| SET_PED_PATH_AVOID_FIRE | 0x4455517B28441E60 | void (Ped, BOOL) | |
| _SET_PED_PATH_AVOID_TRAFFIC | 0x7C015D8BCEC72CF4 | void (Ped, BOOL) | |
| SET_PED_PATH_CAN_DROP_FROM_HEIGHT | 0xE361C5C71C431A4F | void (Ped, BOOL) | |
| SET_PED_PATH_CAN_USE_CLIMBOVERS | 0x8E06A6FE76C9EFF4 | void (Ped, BOOL) | |
| SET_PED_PATH_CAN_USE_LADDERS | 0x77A5B103C87F476E | void (Ped, BOOL) | |
| SET_PED_PATH_CLIMB_COST_MODIFIER | 0x88E32DB8C1A4AA4B | void (Ped, float) | |
| SET_PED_PATH_DEEP_SNOW_COST_MODIFIER | 0xE8C296B75EACC357 | void (Ped, float) | |
| SET_PED_PATH_FOLIAGE_COST_MODIFIER | 0x3AD8EFF9703BE657 | void (Ped, float) | |
| _SET_PED_PATH_LADDER_COST_MODIFIER_SET_PED_PATH_P* | 0x70F7A1EAB1AE3AA8 | void (Ped, float) | |
| _SET_PED_PATH_MAY_ENTER_DEEP_WATER | 0x9DE63896B176EA94 | void (Ped, BOOL) | |
| SET_PED_PATH_MAY_ENTER_WATER | 0xF35425A4204367EC | void (Ped, BOOL) | |
| _SET_PED_PATH_MAY_USE_SLIDING_SURFACES | 0x06ECF3925BC2ABAE | void (Ped, BOOL) | |
| _SET_PED_PATH_NEVER_USE_INTERIORS | 0x42CFD8FD8CC8DC69 | void (Ped, BOOL) | |
| _SET_PED_PATH_PREFER_HORSE_WALKABLE | 0x216343750545A486 | void (Ped, BOOL, float) | |
| _SET_PED_PATH_PREFER_STAY_IN_WATER | 0xC6170856E54557B2 | void (Ped, BOOL, float) | |
| _SET_PED_PATH_PREFER_TO_AVOID_FOLIAGE | 0x12990818C1D35886 | void (Ped, BOOL, float) | |
| _SET_PED_PATH_PREFER_TO_AVOID_MUD | 0x8BB283A7888AD1AD | void (Ped, BOOL, float) | |
| SET_PED_PATH_PREFER_TO_AVOID_WATER | 0x38FE1EC73743793C | void (Ped, BOOL, float) | |
| SET_PED_WAYPOINT_ROUTE_OFFSET | 0xED98E10B0AFCE4B4 | BOOL (Ped, float, float, float) | |
| _SET_RANSACK_SCENARIO_CONTAINER_OPENING_STATEOpens/closes containers: ChestDugUp | 0x188F8071F244B9B8 | void (Entity, BOOL) | |
| SET_SCENARIO_GROUP_ENABLED | 0x02C8E5B49848664E | void (const char*, BOOL) | |
| _SET_SCENARIO_GROUP_ENABLED_HASH | 0x9925EDDB6EAB88CD | void (Hash, BOOL) | |
| _SET_SCENARIO_POINT_ACTIVE | 0xEEE4829304F93EEE | void (int, BOOL) | |
| _SET_SCENARIO_POINT_COORDS | 0x2056AB38DF06825C | void (int, float, float, float, BOOL) | |
| _SET_SCENARIO_POINT_FLAG | 0x5AF19B6CC2115D34 | void (int, int, BOOL) | |
| _SET_SCENARIO_POINT_HEADING | 0xD3A0DA8F91612C6E | void (int, float, BOOL) | |
| _SET_SCENARIO_POINT_RADIUS | 0xC47D9080A9A8856A | void (int, float) | |
| SET_SCENARIO_TYPE_ENABLED | 0xEB47EC4E34FB7EE1 | void (const char*, BOOL) | |
| _SET_SCENARIO_TYPE_ENABLED_HASH | 0xD00E50E673802D71 | void (Hash, BOOL) | |
| SET_SEQUENCE_TO_REPEAT | 0x58C70CF3A41E4AE7 | void (int, int) | |
| _SET_TASK_FISHINGOnly used in R* Scripts fishing_core and av_fishing_river | 0xF3735ACD11ACD501 | BOOL (Ped, Any*) | |
| SET_TASK_MOVE_NETWORK_SIGNAL_BOOL | 0xB0A6CFD2C69C1088 | void (Ped, const char*, BOOL) | |
| SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT | 0xD5BB4025AE449A4E | void (Ped, const char*, float) | |
| _SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2 | 0x099D4A855D53B03B | void (Ped, const char*, float) | |
| _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR | 0x4662BFE01938D98D | void (Ped, const char*, float, float, float) | |
| SET_TEAM_CARRIABLE_ENTITY | 0x545BF19F86E80F11 | void (Any, Any, Any) | |
| SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER | 0xB5C51DD544F14F58 | void (Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| START_TASK_ITEM_INTERACTION | 0xAE72E7DF013AAA61 | void (Ped, Hash, Hash, int, int, float) | |
| STOP_ANIM_PLAYBACK | 0xEE08C992D238C5D1 | void (Ped, int, BOOL) | |
| STOP_ANIM_TASK | 0x97FF36A1D40EA00A | void (Ped, const char*, const char*, float) | |
| _SWAP_REINS_FOR_PEDSSwaps the wagon/coach reins control between the ped and their adjacent front-seat partner. | 0xFC7F71CF49F70B6B | void (Ped) | |
| _SWAP_REINS_FOR_VEHICLETransfers the driving reins/control of a vehicle (e.g., wagon/coach) to another occupant when there is more than one ped inside. | 0xE01F55B2896F6B37 | void (Any, Any) | |
| TASK_ACHIEVE_HEADINGMakes the specified ped achieve the specified heading. | 0x93B93A37987F1F3D | void (Ped, float, int) | |
| TASK_AIM_AT_COORD | 0x4AF1D73861212F52 | void (Ped, float, float, float, int, BOOL, BOOL) | |
| TASK_AIM_AT_ENTITY | 0xCF7569BD0FB480A0 | void (Ped, Entity, int, BOOL, BOOL) | |
| TASK_AIM_GUN_AT_COORD | 0x6671F3EEC681BDA1 | void (Ped, float, float, float, int, BOOL, BOOL) | |
| TASK_AIM_GUN_AT_ENTITY | 0x9B53BB6E8943AF53 | void (Ped, Entity, int, BOOL, int) | |
| TASK_AMBIENT_ANIMAL_HUNT | 0x4B39D8F9D0FE7749 | void (Ped, Any, Any) | |
| TASK_AMBIENT_ANIMAL_STALK | 0x37C13863ABA1B4A3 | void (Ped, Any, Any) | |
| TASK_ANIMAL_ALERTED | 0x979D93372FC8C565 | void (Ped, Any, Any) | |
| _TASK_ANIMAL_BLEED_OUT | 0x30A768C30D385EC5 | void (Ped, Ped, BOOL, Hash, int, int) | |
| TASK_ANIMAL_FLEE | 0xA899B61C66F09134 | void (Ped, Ped, Any) | |
| TASK_ANIMAL_INTERACTION | 0xCD181A959CFDD7F4 | void (Ped, Ped, Hash, Hash, BOOL) | |
| TASK_ANIMAL_UNALERTED | 0x21FDF9A25CFE1CE5 | void (Ped, Any, Any, Any, Any) | |
| TASK_ANIMAL_WRITHE | 0x8C038A39C4A4B6D6 | void (Ped, Any, Any) | |
| TASK_ARREST_PED | 0xF3B9A78A178572B1 | void (Ped, Ped) | |
| TASK_BARK | 0x83BFC1F836B2F3F2 | void (Ped, Ped, Hash) | |
| _TASK_BOARD_VEHICLE | 0xE53D17AD837CBF7C | void (Ped, Vehicle, int, Any, int, int) | |
| _TASK_BOARD_VEHICLE_2 | 0xE41A09C8DDFF7AA4 | void (Ped, Any, int, float, int) | |
| TASK_BOAT_MISSION | 0x15C86013127CE63F | void (Ped, Vehicle, Any, Any, float, float, float, Any, float, int, float, Any) | |
| TASK_BREAK_VEHICLE_DOOR_LOCK | 0xBB28D1BC9EA8A6A5 | void (Ped, Vehicle) | |
| TASK_CARRIABLE7 > Back of a horse 6 > Right side of a horse 5 > Left side of a horse | 0xF0B4F759F35CC7F5 | void (Entity, Hash, Ped, int, int) | |
| TASK_CLEAR_DEFENSIVE_AREA | 0x95A6C46A31D1917D | void (Ped) | |
| TASK_CLEAR_LOOK_AT | 0x0F804F1DB19B9689 | void (Ped) | |
| TASK_CLIMBClimbs or vaults the nearest thing. | 0x89D9FCC2435112F1 | void (Ped, BOOL) | |
| _TASK_CLIMB_2 | 0xDF1D85BCAF60D537 | void (Ped, float) | |
| TASK_CLIMB_LADDER | 0xB6C987F9285A3814 | void (Ped, float, BOOL, BOOL) | |
| TASK_COMBAT_ANIMAL_CHARGE_PED | 0xEE3AA414CF99F368 | void (Ped, Ped, BOOL, Any, Any, Any, Any) | |
| TASK_COMBAT_ANIMAL_WARN | 0xF960F3D57B660E96 | void (Ped, Any, Any) | |
| TASK_COMBAT_HATED_TARGETS | 0x8182B561A29BD597 | void (Ped, float) | |
| TASK_COMBAT_HATED_TARGETS_AROUND_PEDDespite its name, it only attacks ONE hated target. | 0x7BF835BB9E2698C8 | void (Ped, float, int, Any) | |
| TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED | 0x2BBA30B854534A0C | void (Ped, float, int, int) | |
| TASK_COMBAT_HATED_TARGETS_IN_AREADespite its name, it only attacks ONE hated target. | 0x4CF5F55DAC3280A0 | void (Ped, float, float, float, float, int, Any) | |
| TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST | 0xB5BC69D9C4060BC3 | void (Ped, float) | |
| TASK_COMBAT_PED | 0xF166E48407BAC484 | void (Ped, Ped, int, int) | |
| _TASK_COMBAT_PED_AT_COORDSp4/p5 = 0 in R* Scripts | 0xC624414FA748B9BA | void (Ped, float, float, float, int, int) | |
| TASK_COMBAT_PED_TIMED | 0x944F30DCB7096BDE | void (Ped, Ped, int, Any) | |
| TASK_COMPANION_AMBIENT | 0xE017CF6E2527FE4F | void (Ped, Any) | |
| TASK_CONFRONT | 0x3A2A2071DF5CC569 | BOOL (Ped, Ped, int) | |
| TASK_COWER | 0x3EB1FE9E8E908E15 | void (Ped, int, Ped, const char*) | |
| _TASK_CUT_FREE_HOGTIED_TARGET_PED | 0x81D16C4FF3A77ADF | void (Ped, Ped) | |
| _TASK_CUT_FREE_HOGTIED_TARGET_PED_EXExtended variant of _TASK_CUT_FREE_HOGTIED_TARGET_PED. | 0x525421A507216084 | void (Ped, Ped, float) | |
| TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE | 0x0A11F3BDEC03ED5F | void (Ped, float, int) | |
| _TASK_DISEMBARK_VEHICLE | 0xA7C6854BB5A4192A | void (Any, Vehicle, int, Any, float, Any) | |
| TASK_DISMOUNT_ANIMALDismounts the ped from the animal it's mounted on. | 0x48E92D3DDE23C23A | void (Ped, int, Any, Any, Any, Ped) | |
| TASK_DRIVE_BY | 0x2F8AF0E82773A171 | void (Ped, Ped, Vehicle, float, float, float, float, int, BOOL, Hash) | |
| TASK_DUCK | 0xA14B5FBF986BAC23 | void (Ped, int) | |
| TASK_DUEL | 0x5D5B0D5BC3626E5A | void (Ped, Any, float, Entity, float, int, float, float, float, float, int) | |
| TASK_DUMP_CARRIABLE_FROM_PARENT | 0x17CA98707B15926A | void (Ped, Ped, Entity) | |
| TASK_EAT | 0xBD7949BD07299672 | void (Ped, Any, Any) | |
| _TASK_EMOTE_ACTIONTriggers the 'action / flourish' sub-clip of the ped's currently playing emote. | 0x6A1AF481407BF6E9 | BOOL (Ped) | |
| _TASK_EMOTE_OUTRO | 0xBDFEEB7600BCD938 | void (Ped) | |
| TASK_ENTER_ANIM_SCENE | 0xC2329B0206426644 | void (Ped, AnimScene, const char*, const char*, float, BOOL, int, int, float) | |
| TASK_ENTER_VEHICLE | 0xC20E50AA46D09CA8 | void (Ped, Vehicle, int, int, float, int, Any) | |
| _TASK_EQUIP_HATImmediately applies the given hat to the ped’s head without any animation Directly equips the hat, skipping the pickup anim flow | 0xAA0AF6025160243A | void (Object, Ped) | |
| TASK_EVASIVE_ANIM | 0x5F22926E1BCE9B08 | void (Ped, Ped, int) | |
| TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER | 0x6F1C49F275BD25B3 | void (Vehicle, BOOL) | |
| TASK_EXTEND_ROUTEAdds a new point to the current point route. | 0x1E7889778264843A | void (float, float, float) | |
| TASK_FLEE_COORD | 0x58428248BF4B64E4 | void (Ped, float, float, float, int, int, float, int, int) | |
| TASK_FLEE_COORD_VIA | 0x390E0B697D25EAF5 | void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| _TASK_FLEE_FROM_COORD | 0x6879FF208ED87F2A | void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| _TASK_FLEE_FROM_PED | 0x7B74D8EEDE9B5727 | void (Ped, Ped, float, float, float, float, int, int, float, Ped) | |
| TASK_FLEE_PED | 0xFD45175A6DFD7CE9 | void (Ped, Ped, int, int, float, int, int) | |
| TASK_FLEE_PED_VIA | 0x5802E0F910E4CF1D | void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_FLUSH_ROUTEClears the current point route. | 0x841142A1376E9006 | void () | |
| TASK_FLY_AWAY | 0xE86A537B5A3C297C | void (Ped, Ped) | |
| TASK_FLY_TO_COORD | 0xD6CFC2D59DA72042 | void (Ped, float, float, float, float, BOOL, BOOL) | |
| TASK_FLYING_CIRCLE | 0x72997893BFB8ECCC | void (Ped, Any, Any, Any, Any, Any, Any) | |
| TASK_FOLLOW_AND_CONVERSE_WITH_PED | 0x489FFCCCE7392B55 | void (Ped, Ped, Any, Any, float, float, int, Any, Any, float, float) | |
| TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET | 0x4D2B787BAE9AB760 | void (Ped, Ped, const char*, float, float, int, int, int, BOOL) | |
| TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY | 0x2D532EAA142CF83F | void (Ped, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_FOLLOW_NAV_MESH_TO_COORDIf no timeout, set timeout to -1. | 0x15D3A79D4E44B913 | void (Ped, float, float, float, float, int, float, int, float) | |
| TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED | 0x17F58B88D085DBAC | void (Ped, float, float, float, float, int, float, int, float, float, float, Entity, float) | |
| TASK_FOLLOW_PAVEMENT_TO_COORD | 0x1B1475414E70DD8E | void (Ped, Any*) | |
| TASK_FOLLOW_POINT_ROUTE | 0x0E14C5550DC3CD1D | void (Ped, Any, Any, Any, Any, Any) | |
| TASK_FOLLOW_TO_OFFSET_OF_COORD | 0x2E3676282C18A692 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_FOLLOW_TO_OFFSET_OF_ENTITY | 0x304AE42E357B8C7E | void (Ped, Entity, float, float, float, float, int, float, BOOL, BOOL, BOOL, BOOL, BOOL, BOOL) | |
| TASK_FOLLOW_WAYPOINT_RECORDINGFollow a loaded waypoint recording. | 0x0759591819534F7B | void (Ped, const char*, int, int, int, BOOL, BOOL, int) | |
| TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED | 0x0CFC13EBC19BCA52 | void (Ped, Any) | |
| TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET | 0xBE9B0520BD7C445B | void (Ped, const char*, float, int, int, int, BOOL) | |
| TASK_FORCE_AIM_AT_COORDForce a ped that is already attacking to aim directly at the specified world coordinates | 0x41323F4E0C4AE94B | void (Any, Any, Any, Any, Any, Any, Any) | |
| _TASK_FORCE_FIRE_AT_ENTITY_WHILE_AIMINGMakes a ped that is already aiming keep firing at `targetEntity` for `durationMs`. | 0x2416EC2F31F75266 | void (Ped, Entity, int, Any, BOOL) | |
| TASK_FORCE_MOTION_STATE | 0x4F056E1AFFEF17AB | void (Ped, Hash, BOOL) | |
| TASK_GO_STRAIGHT_TO_COORDGo to coords wihtout using navmesh, if timeBeforeTeleport is -1 then it never teleports p8 is 1 or 0 still unknown. | 0xD76B57B44F1E6F8B | void (Ped, float, float, float, float, int, float, float, int) | |
| TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITYGo to coords relative to entity wihtout using navmesh, if timeBeforeTeleport is -1 then it never teleports; p7 is 1 or 0 still unknown. | 0x61E360B7E040D12E | void (Ped, Entity, float, float, float, int, int, int) | |
| TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD | 0xA55547801EB331FC | void (Ped, float, float, float, float, float, float, float, BOOL, float, float, BOOL, int, int, Hash) | |
| TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE | 0x87BD711FC31EA273 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GO_TO_COORD_ANY_MEANS | 0x5BC448CB78FA3E88 | void (Ped, float, float, float, float, Entity, BOOL, int, float) | |
| TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS | 0x1DD45F9ECFDB1BC9 | void (Ped, float, float, float, float, Any, BOOL, int, float, Any, Any, Any, Any) | |
| TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEEDThis native allows to control the cruise speed of where you want the ped to go 3rd param might be the entity ped is in? | 0xB8ECD61F531A7B02 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD | 0x11315AB3385B8AC0 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE | 0x639C0425A0B4E77E | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY | 0xB2A16444EAD9AE47 | void (Ped, float, float, float, Ped, float, Any, float, float, Any, Any, Any, Hash, int, Any) | |
| TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE | 0x78426D0982D083C9 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GO_TO_ENTITY | 0x6A071245EB0D1882 | void (Ped, Entity, int, float, float, float, int) | |
| TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITYIf true, peds will shoot at Entity till it is dead. | 0x97465886D35210E9 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE | 0xCEF0117C233026AD | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GO_TO_WHISTLEWHISTLE_MAIN, WHISTLE_SECONDARY, WHISTLE_DOUBLE, WHISTLE_URGENT, WHISTLE_LONG | 0xBAD6545608CECA6E | void (Ped, Ped, int) | |
| TASK_GOTO_ENTITY_AIMING | 0xA9DA48FAB8A76C12 | void (Ped, Entity, float, float) | |
| TASK_GOTO_ENTITY_OFFSET | 0xE39B4FF4FDEBDE27 | void (Ped, Entity, Any, float, float, float, int) | |
| TASK_GOTO_ENTITY_OFFSET_XY | 0x338E7EF52B6095A9 | void (Ped, Entity, int, float, float, float, float, int) | |
| TASK_GOTO_ENTITY_OFFSET_XY_AIMING | 0x901BD69984400F62 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GOTO_ENTITY_OFFSET_XYZ | 0xFA6DA9D151769392 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING | 0x41B0832CA96B5351 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_GRAPPLE | 0x779A2FFACEFAEA7B | BOOL (Ped, Ped, Hash, int, float, int, int) | |
| TASK_GUARD | 0xB9FB242EACCAF30F | void (Ped, Any, Any) | |
| TASK_GUARD_ASSIGNED_DEFENSIVE_AREA | 0xD2A207EEBDF9889B | void (Ped, float, float, float, float, float, Any) | |
| TASK_GUARD_CURRENT_POSITION | 0x4A58A47A72E3FCB4 | void (Ped, float, float, BOOL) | |
| _TASK_GUARD_DEFENSIVE_AREAUses CTaskSetAndGuardArea. | 0x1FC9B33976BACD6C | void (Ped, Volume, float, float, float, float, float, int) | |
| TASK_HANDS_UP | 0xF2EAB31979A7F910 | void (Ped, int, Ped, int, int) | |
| TASK_HITCH_ANIMAL | 0x9030AD4B6207BFE8 | void (Ped, int, int) | |
| TASK_HOGTIE_TARGET_PED | 0x27829AFD3E03AC1A | void (Ped, Ped) | |
| TASK_HOGTIEABLE | 0x6AFD8FE0D723328F | void (Ped) | |
| TASK_HORSE_ACTION | 0xA09CFD29100F06C3 | void (Ped, int, Ped, Any) | |
| _TASK_INTIMIDATEDOnly used in R* SP Script homeinvasion: Params p2, p3, p4: 0, 0, 1 | 0x648B75D44930D6BD | BOOL (Any, Ped, Any, Any, Any) | |
| _TASK_INTIMIDATED_2 | 0x933ACC1A1771A288 | BOOL (Ped, Ped, int, BOOL, BOOL, BOOL, BOOL, BOOL, int) | |
| TASK_INVESTIGATE | 0x5C8514540D27FBFB | void (Ped, Any, Any, Any, Any, Any) | |
| _TASK_ITEM_INTERACTION_2 | 0x72F52AA2D2B172CC | void (Ped, Hash, Object, Hash, Hash, int, Any, float) | |
| _TASK_ITEM_INTERACTION_3 | 0xD61D5E1AD9876DEB | void (Ped, Hash, Any*, Any, Any, Any, float) | |
| TASK_JUMP | 0x0AE4086104E067B1 | void (Ped, BOOL) | |
| _TASK_JUMP_2 | 0x91083103137D7254 | void (Ped, float, float, float, Entity) | |
| TASK_KNOCKED_OUTPuts the ped into a knocked out state for a specified duration. | 0xF90427F00A495A28 | void (Ped, float, BOOL) | |
| TASK_KNOCKED_OUT_AND_HOGTIEDkoTimeOffset (seconds): offset applied to the knockout timer-positive delays recovery (longer KO), negative brings recovery sooner, 0.0 initializes with no extension (immediate baseline). | 0x42AC6401ABB8C7E5 | void (Ped, float, int) | |
| _TASK_KNOCKED_OUT_SET_DURATIONSets the knockout timer in seconds for a ped that is currently in the knocked-out state. | 0xFFB520A3E16F7B7B | void (Ped, float) | |
| _TASK_KNOCKED_OUT_SET_TUNINGSets an unknown float tuning setting for a ped that is currently in the knocked-out state. | 0x8B1FDF63C3193EDA | void (Ped, float) | |
| TASK_LASSO_PED | 0xC716EB2BD16370A3 | void (Ped, Ped) | |
| TASK_LEAD_AND_CONVERSE | 0xAA19711D33C6708C | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_LEAD_HORSE | 0x9A7A4A54596FE09D | void (Ped, Ped) | |
| TASK_LEAVE_ANY_VEHICLE | 0x504D54DF3F6F2247 | void (Ped, int, int) | |
| TASK_LEAVE_VEHICLE | 0xD3DBCE61A490BE02 | void (Ped, Vehicle, int, Ped) | |
| TASK_LOOK_AT_COORD | 0x6FA46612594F7973 | void (Ped, float, float, float, int, int, int, BOOL) | |
| TASK_LOOK_AT_ENTITY | 0x69F4BE8C8CC4796C | void (Ped, Entity, int, int, int, int) | |
| TASK_LOOT_ENTITY | 0x48FAE038401A2888 | void (Ped, Entity) | |
| TASK_LOOT_NEAREST_ENTITY | 0xCF1501CBC4059412 | void (Ped, float, float, float, int, float) | |
| TASK_MELEE | 0x482C99D0B38D1B0A | BOOL (Ped, Ped, Hash, Any, Any, float, Any, float) | |
| TASK_MOUNT_ANIMALFlags will still apply to mountStyle | 0x92DB0739813C5186 | void (Ped, Ped, int, int, float, int, Any, Any) | |
| TASK_MOVE_BE_IN_FORMATION | 0x4AA5AA97C65E4A2F | void (Ped, Any, float, float, float, float, Any) | |
| TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH | 0x79482C12482A860D | void (Ped, float, float, float, float, Any) | |
| TASK_MOVE_IN_TRAFFIC | 0x8AA1593AEC087A29 | void (Ped, float, Any, Any) | |
| TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY | 0x13DED0BC45600FE1 | void (Ped, Any, Any, Any, Any) | |
| TASK_MOVE_IN_TRAFFIC_TO_DESTINATION | 0xDCA3A13F7A45338B | void (Ped, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS | 0x7B6A04F98BBAFB2C | void (Ped, const char*, Any*, float, float, float, float, float, float, int, float, int, int, int, int) | |
| TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED | 0xF92171093BCABED4 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_MOVE_NETWORK_BY_NAME | 0x2D537BA194896636 | void (Ped, const char*, float, BOOL, const char*, int) | |
| TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS | 0x139805C2A67C4795 | void (Ped, const char*, Any*, float, BOOL, const char*, int) | |
| TASK_PATROL | 0xBDA5DF49D080FE4E | void (Ped, const char*, Any, BOOL, BOOL) | |
| _TASK_PATROL_2 | 0x964B06C88E4C86DB | void (Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_PAUSEThis tasks the ped to do nothing for the specified amount of milliseconds. | 0xE73A266DB0CA9042 | void (Ped, int) | |
| TASK_PED_SLIDE_TO_COORD | 0xD04FE6765D990A06 | void (Ped, float, float, float, float, float) | |
| TASK_PERFORM_SEQUENCE | 0x5ABA3986D90D8A3B | void (Ped, int) | |
| _TASK_PERFORM_SEQUENCE_2Old name: _TASK_PERFORM_SEQUENCE_2 | 0x4FC0AF869D6E309D | void (Any, Any, Any, Any) | |
| TASK_PERFORM_SEQUENCE_FROM_PROGRESS | 0x89221B16730234F0 | void (Ped, Any, Any, Any) | |
| TASK_PERSISTENT_CHARACTER | 0x4391700CBD89C3D8 | void (Ped) | |
| TASK_PICK_UP_WEAPON | 0x55B0ECFD98596624 | void (Ped, Any) | |
| TASK_PICKUP_CARRIABLE_ENTITY | 0x502EC17B1BED4BFA | void (Ped, Entity) | |
| TASK_PLACE_CARRIED_ENTITY_AT_COORD | 0xC7F0B43DCDC57E3D | void (Ped, Entity, float, float, float, float, int) | |
| TASK_PLACE_CARRIED_ENTITY_ON_MOUNT | 0x6D3D87C57B3D52C7 | void (Ped, Entity, Ped, float) | |
| TASK_PLANT_BOMB | 0x965FEC691D55E9BF | void (Ped, float, float, float, float) | |
| TASK_PLAY_ANIM | 0xEA47FE3719165B94 | void (Ped, const char*, const char*, float, float, int, int, float, BOOL, int, BOOL, const char*, BOOL) | |
| TASK_PLAY_ANIM_ADVANCED | 0x83CDB10EA29B370B | void (Ped, const char*, const char*, float, float, float, float, float, float, float, float, int, int, float, int, int, int) | |
| _TASK_PLAY_EMOTESimilar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit. | 0x884E3436CC1F41DD | void (Ped, int, int, Hash, BOOL, BOOL, BOOL, BOOL, BOOL) | |
| TASK_PLAY_EMOTE_WITH_HASHEMOTE_TYPE_REACT, EMOTE_TYPE_ACTION, EMOTE_TYPE_TAUNT, EMOTE_TYPE_GREET, EMOTE_TYPE_TWIRL_GUN, EMOTE_TYPE_DANCE_FLOOR EMOTE_PM_UPPERBODY, EMOTE_PM_UPPERBODY_LOOP, EMOTE_PM_FULLBODY, | 0xB31A277C1AC7B7FF | void (Ped, int, int, Hash, BOOL, BOOL, BOOL, BOOL, BOOL) | |
| TASK_PLAY_UPPER_ANIM_FACING_ENTITY | 0xAD67214236AB1CFE | void (Ped, const char*, const char*, Entity, int, float, float, int, float, BOOL, BOOL, float, const char*, int, float) | |
| _TASK_POINT_AT_ENTITYOrders the ped to point at the given entity (finger/upper-body point), similar to task point entity | 0xF40A109B4B79A848 | void (Ped, Entity, int) | |
| TASK_POLICE | 0x87BE56724650408E | BOOL (Ped, BOOL) | |
| TASK_PUT_PED_DIRECTLY_INTO_COVER | 0x4172393E6BE1FECE | void (Ped, float, float, float, int, BOOL, float, Any, Any, ScrHandle, BOOL, BOOL, Any) | |
| _TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_COORDS | 0xDF8A5855B9F9A97B | void (Ped, float, float, float, float, float, float, int, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE | 0xA05F3F20889D7A5B | void (Ped, Ped, Hash, float, float, BOOL, int) | |
| TASK_PUT_PED_DIRECTLY_INTO_MELEE | 0x1C6CD14A876FFE39 | void (Ped, Ped, Hash, float, float, BOOL, int) | |
| TASK_REACTMakes a ped react to an entity. | 0xC4C32C31920E1B70 | void (Ped, Entity, float, float, float, const char*, float, float, int) | |
| TASK_RELOAD_WEAPONped can't reload and walk, setting ammo needs to be set after using this or it will not make the animation reload, wont work if you are in first person | 0x62D2916F56B9CD2D | void (Ped, BOOL) | |
| TASK_REVIVE_TARGET | 0x356088527D9EBAAD | void (Ped, Ped, Hash) | |
| TASK_RIDE_TRAIN | 0x37FB1C870E2EC2C6 | void (Ped, Vehicle, int, Hash) | |
| TASK_ROB_PED | 0x7BB967F85D8CCBDB | void (Ped, Ped, float, int, int) | |
| TASK_SCRIPTED_ANIMATION | 0x126EF75F1E17ABE5 | void (Ped, Any*) | |
| TASK_SEEK_CLEAR_LOS_TO_ENTITY | 0x8D7F2A63688C20A4 | void (Ped, Entity, float, float, float) | |
| TASK_SEEK_COVER_FROM_PED | 0x84D32B3BEC531324 | void (Ped, Ped, int, Any, Any, Any) | |
| TASK_SEEK_COVER_FROM_POS | 0x75AC2B60386D89F2 | void (Ped, float, float, float, int, Any, Any, Any) | |
| TASK_SEEK_COVER_TO_COORDS | 0x39246A6958EF072C | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_SEEK_COVER_TO_COVER_POINT | 0xD43D95C7A869447F | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS | 0x90D2156198831D69 | void (Ped, BOOL) | |
| TASK_SET_CROUCH_MOVEMENT | 0x17293C633C8AC019 | void (Ped, BOOL, Any, BOOL) | |
| TASK_SET_SPHERE_DEFENSIVE_AREA | 0x933C06518B52A9A4 | void (Ped, float, float, float, float) | |
| TASK_SET_STEALTH_MOVEMENT | 0x4C3FA937B44A90FA | void (Ped, BOOL, Any, BOOL) | |
| TASK_SHOCKING_EVENT_REACT | 0x452419CBD838065B | void (Ped, Any, Any) | |
| TASK_SHOOT_AT_COORD | 0x46A6CC01E0826106 | void (Ped, float, float, float, int, Hash, Any) | |
| TASK_SHOOT_AT_ENTITY | 0x08DA95E8298AE772 | void (Entity, Entity, int, Hash, BOOL) | |
| TASK_SHOOT_WITH_WEAPON | 0x08AA95E8298AE772 | void (Ped, Any*) | |
| TASK_SHUFFLE_TO_NEXT_VEHICLE_SEATMakes the specified ped shuffle to the next vehicle seat. | 0x7AA80209BDA643EB | void (Ped, Vehicle) | |
| TASK_SMART_FLEE_COORDMakes the specified ped flee the specified distance from the specified position. | 0x94587F17E9C365D5 | void (Ped, float, float, float, float, int, int, float) | |
| TASK_SMART_FLEE_PEDMakes a ped run away from another ped (fleeFromTarget) | 0x22B0D0E37CCB840D | void (Ped, Ped, float, int, int, float, Ped) | |
| TASK_STAND_GUARD | 0xAE032F8BBA959E90 | void (Ped, float, float, float, float, const char*) | |
| TASK_STAND_STILLMakes the specified ped stand still for (time) milliseconds. | 0x919BE13EED931959 | void (Ped, int) | |
| TASK_START_SCENARIO_AT_POSITION | 0x4D1F61FC34AF3CD1 | void (Ped, Hash, float, float, float, float, int, BOOL, BOOL, const char*, float, BOOL) | |
| _TASK_START_SCENARIO_IN_PLACE_2Takes scenario point handle instead of hash | 0xA917E39F2CEFD215 | void (Ped, Any, const char*, int, BOOL, float, BOOL) | |
| TASK_START_SCENARIO_IN_PLACE_HASHconditionalHash (optionally): Every conditional anim has requirements to play it. | 0x524B54361229154F | void (Ped, Hash, int, BOOL, Hash, float, BOOL) | |
| TASK_STAY_IN_COVERMakes the ped run to take cover | 0xE5DA8615A6180789 | void (Ped) | |
| TASK_STOP_LEADING_HORSE | 0xED27560703F37258 | void (Ped) | |
| TASK_SWAP_FISHING_BAIT | 0x2C28AC30A72722DA | void (Ped, const char*, BOOL) | |
| TASK_SWAP_WEAPON | 0xA21C51255B205245 | void (Ped, Any, Any, Any, Any) | |
| TASK_THROW_PROJECTILE | 0x7285951DBF6B5A51 | void (Ped, Any, Any, Any) | |
| _TASK_THROW_PROJECTILE_2 | 0x7282356DFF6B5A51 | void (Any, Any, Any, Any) | |
| TASK_TURN_PED_TO_FACE_COORDduration in milliseconds | 0x1DDA930A0AC38571 | void (Ped, float, float, float, int) | |
| TASK_TURN_PED_TO_FACE_ENTITY | 0x5AD23D40115353AC | void (Ped, Entity, int, float, float, float) | |
| TASK_TURN_TO_FACE_CLOSEST_PED | 0x84179419DBDD36F2 | void (Ped, float, float, int) | |
| TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD | 0x9FDA1B3D7E7028B3 | void (Ped, float, float, float, float, BOOL, BOOL, BOOL, BOOL) | |
| TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP | 0x97A28E63F0BA5631 | void (Ped, float, float, float, float, BOOL, BOOL, BOOL, BOOL) | |
| _TASK_USE_NEAREST_SCENARIO_TO_COORD | 0x322BFDEA666E2B0E | void (Ped, float, float, float, float, int, BOOL, BOOL, BOOL, BOOL) | |
| TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP | 0x58E2E0F23F6B76C3 | void (Ped, float, float, float, float, int, BOOL, BOOL, BOOL, BOOL) | |
| TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP | 0x3774B03456DD6106 | void (Ped, float, float, float, float) | |
| TASK_USE_RANDOM_SCENARIO_IN_GROUP | 0x14747F4A5971DE4E | void (Ped, Any, Any, Any, Any) | |
| TASK_USE_SCENARIO_POINT | 0xCCDAE6324B6A821C | void (Ped, int, const char*, int, BOOL, BOOL, Hash, BOOL, float, BOOL) | |
| _TASK_USE_SCENARIO_POINT_2 | 0x0F6641449DD86FBE | void (Ped, Ped, Any, const char*, int, Hash, float, BOOL) | |
| _TASK_VEHICLE_ADD_NEXT_DESTINATIONAdds a waypoint to an AI vehicle's active drive-to-destination task; only the last 3 points are kept (ignored if no such task). | 0x1D125814EBC517EB | void (Vehicle, float, float, float) | |
| TASK_VEHICLE_AIM_AT_COORD | 0x447C1E9EF844BC0F | void (Ped, float, float, float) | |
| TASK_VEHICLE_AIM_AT_PED | 0xE41885592B08B097 | void (Ped, Ped) | |
| TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINTOld name: _TASK_VEHICLE_DRIVE_TO_POINT | 0x089FF2FB965F0A29 | void (Ped, Vehicle, float, float, float, float, float, int) | |
| TASK_VEHICLE_DRIVE_TO_COORD | 0xE2A2AA2F659D77A7 | void (Ped, Vehicle, float, float, float, float, int, Hash, int, float, float) | |
| _TASK_VEHICLE_DRIVE_TO_COORD_2 | 0xF0108F01FB105DA2 | void (Ped, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_VEHICLE_DRIVE_TO_DESTINATION | 0x7F241A0D14354583 | void (Ped, Vehicle, float, float, float, float, int, int, float, float, BOOL) | |
| _TASK_VEHICLE_DRIVE_TO_DESTINATION_2Tasks vehicle towards owner | 0x391073B9D3CCE2BA | void (Vehicle, float, float, float, float, int, int, float, float) | |
| _TASK_VEHICLE_DRIVE_TO_POINT_2 | 0x6524A8981E8BE7C9 | void (Vehicle, float, float, float, float, float, Any) | |
| TASK_VEHICLE_DRIVE_WANDER | 0x480142959D337D00 | void (Ped, Vehicle, float, int) | |
| TASK_VEHICLE_ESCORT | 0x0FA6E4B75F302400 | void (Ped, Vehicle, Vehicle, int, float, int, float, int, float) | |
| _TASK_VEHICLE_FLEE_ON_CLEANUPVehicle Auto Drive (?) p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f | 0x55CD5FDDD4335C1E | void (Vehicle, float, float, float, float, Hash) | |
| TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING | 0x3123FAA6DB1CF7ED | void (Ped, Vehicle, const char*, int, Any, int, int, float, BOOL, float, Any) | |
| _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 | 0x041D17A9E221AE30 | void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| TASK_VEHICLE_GOTO_NAVMESH | 0x195AEEB13CEFE2EE | void (Ped, Vehicle, float, float, float, float, int, float) | |
| _TASK_VEHICLE_IS_HEADING_TO_COORDSReturns true if the vehicle's current drive-to task is targeting the given coordinates (i.e., its active destination matches x,y,z). | 0x583AE9AF9CEE0958 | BOOL (Vehicle, float, float, float) | |
| TASK_VEHICLE_MISSION | 0x659427E0EF36BCDE | void (Ped, Vehicle, Vehicle, int, float, Any, float, float, BOOL) | |
| TASK_VEHICLE_MISSION_PED_TARGET | 0x9454528DF15D657A | void (Ped, Vehicle, Ped, int, float, int, float, float, BOOL) | |
| TASK_VEHICLE_SHOOT_AT_COORD | 0x5190796ED39C9B6D | void (Ped, float, float, float, float) | |
| TASK_VEHICLE_SHOOT_AT_PED | 0x10AB107B887214D8 | void (Ped, Ped, float) | |
| TASK_VEHICLE_TEMP_ACTIONDocumentation from GTA V, might be the same in RDR: '1 - brake '3 - brake + reverse '4 - turn left 90 + braking '5 - turn right 90 + braking '6 - brake strong (handbrake?) until time ends '7 - turn left + accelerate '7 - turn right + acc… | 0xC429DCEEB339E129 | void (Ped, Vehicle, int, int) | |
| TASK_WALK_AWAY | 0x04ACFAC71E6858F9 | void (Ped, Entity) | |
| TASK_WANDER_AND_CONVERSE_WITH_PED | 0x8AC76D1408731732 | void (Ped, Any, Any, Any) | |
| TASK_WANDER_IN_AREA | 0xE054346CA3A0F315 | void (Ped, float, float, float, float, float, float, int) | |
| TASK_WANDER_IN_VOLUME | 0x9FDA168777B28424 | void (Ped, Volume, float, float, int) | |
| TASK_WANDER_STANDARDMakes ped walk around the area. | 0xBB9CE077274F6A1B | void (Ped, float, int) | |
| TASK_WANDER_SWIM | 0x527EA3DB8BC7F03B | void (Ped, Any) | |
| TASK_WARP_PED_INTO_VEHICLE | 0x9A7D091411C5F684 | void (Ped, Vehicle, int) | |
| TASK_WEAPON | 0x7157B82D60E4BC46 | void (Ped) | |
| TASK_WHISTLE_ANIM | 0xD6401A1B2F63BED6 | void (Ped, Hash, Hash) | |
| _TRANSITION_SCENARIO_TO_CONDITIONAL_ANIMRequests an authored transition for a ped that is currently using a scenario point, switching into a specific conditional/clipset branch defined for that scenario. | 0x79197F7D2BB5E73A | BOOL (Ped, int, const char*, const char*, const char*, int) | |
| UNCUFF_PED | 0x67406F2C8F87FC4F | void (Ped) | |
| UNHOGTIE_PED | 0x79559BAD83CCD038 | void (Ped, int, Hash, const char*, const char*, float) | |
| _UPDATE_TASK_GO_TO_COORD_WITH_OFFSETIn-place update for a running follow-to-offset/go-to task: sets new target coords + local offset, with speed and arrival tolerance (foot or mount; no effect if no compatible task). | 0x3FFCD7BBA074CC80 | void (Ped, float, float, float, float, float, float, float, float) | |
| UPDATE_TASK_HANDS_UP_DURATION | 0xA98FCAFD7893C834 | void (Ped, int) | |
| _UPDATE_TASK_VEHICLE_SHOOT_AT_COORDUpdates the target coordinate of an ongoing SCRIPT_TASK_VEHICLE_SHOOT_AT_COORD for the given ped This lets you retarget the shooting point in real time without restarting the task Has effect only while the ped’s task status for `SCRIPT_T… | 0xAF2EF28CE3084505 | void (Any, Any, Any, Any) | |
| USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE | 0x5A353B8E6B1095B5 | void (const char*, BOOL, float, float, BOOL) | |
| VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED | 0x4D6D30AB18B0B089 | Any (Any) | |
| VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED | 0x121F0593E0A431D7 | void (Vehicle, float) | |
| VEHICLE_WAYPOINT_PLAYBACK_PAUSE | 0x8A4E6AC373666BC5 | void (Vehicle) | |
| VEHICLE_WAYPOINT_PLAYBACK_RESUME | 0xDC04FCAA7839D492 | void (Vehicle) | |
| VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED | 0x5CEB25A7D2848963 | void (Vehicle) | |
| WAYPOINT_PLAYBACK_GET_IS_AIMING | 0xD73A5D1F0325C71C | BOOL (Ped) | |
| WAYPOINT_PLAYBACK_GET_IS_PAUSED | 0x701375A7D43F01CB | BOOL (Ped) | |
| WAYPOINT_PLAYBACK_GET_IS_SHOOTING | 0xA5B94DF8AF058F46 | BOOL (Ped) | |
| WAYPOINT_PLAYBACK_OVERRIDE_SPEED | 0x7D7D2B47FA788E85 | void (Ped, float, Any, float, Any) | |
| WAYPOINT_PLAYBACK_PAUSE | 0x0F342546AA06FED5 | void (Ped, Any, Any, Any) | |
| WAYPOINT_PLAYBACK_RESUME | 0x244F70C84C547D2D | void (Ped, BOOL, int, int) | |
| WAYPOINT_PLAYBACK_START_AIMING_AT_COORD | 0x8968400D900ED8B3 | void (Any, Any, Any, Any, Any, Any) | |
| WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY | 0x4F158205E0C74385 | void (Any, Any, Any, Any) | |
| WAYPOINT_PLAYBACK_START_AIMING_AT_PED | 0x20E330937C399D29 | void (Any, Any, Any, Any) | |
| WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD | 0x057A25CFCC9DB671 | void (Any, Any, Any, Any, Any, Any, Any) | |
| WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY | 0x4AF458F71C1196D2 | void (Any, Any, Any, Any, Any) | |
| WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED | 0xE70BA7B90F8390DC | void (Any, Any, Any, Any, Any) | |
| WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING | 0x47EFA040EBB8E2EA | void (Any) | |
| WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED | 0x6599D834B12D0800 | void (Ped) | |
| WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT | 0xB629A298081F876F | BOOL (const char*, float, float, float, int*) | |
| WAYPOINT_RECORDING_GET_COORD | 0x2FB897405C90B361 | BOOL (const char*, int, Vector3*) | |
| WAYPOINT_RECORDING_GET_NUM_POINTS | 0x5343532C01A07234 | BOOL (const char*, int*) | |
| WAYPOINT_RECORDING_GET_SPEED_AT_POINT | 0x005622AEBC33ACA9 | float (const char*, int) |