RedM Natives

TASK

Natives640
Named516
Described27%
SideClient (game)
640 shown
NativeHashReturns (params)Docs
_0x0000A8ACDC2E1B6A0x0000A8ACDC2E1B6Avoid (Ped, BOOL)
_0x00FFE0F85253C5720x00FFE0F85253C572Any (Any)
_0x0365000D8BF865310x0365000D8BF86531Any (Any)
_0x098036CAB8373D360x098036CAB8373D36void (Any)
_0x098CAA6DBE7D8D820x098CAA6DBE7D8D82void (Any, Any)
_0x0A98A362C5A19A430x0A98A362C5A19A43Any (Any)
_0x0D322AEF8878B8FE0x0D322AEF8878B8FEvoid (Any, Any)
_0x0E184495B27BB57D0x0E184495B27BB57Dvoid ()
_0x0F4F6C4CE471259D0x0F4F6C4CE471259Dvoid (Any, Any)
_0x10ADFDF07B7DFFBA0x10ADFDF07B7DFFBAAny (Any, Any, Any)
_0x10C44F633E2D6D9E0x10C44F633E2D6D9Evoid (Any)
_0x11C7CE1AE38911B50x11C7CE1AE38911B5Any (Any)
_0x152664AA3188B1930x152664AA3188B193Any (Any, Any, Any, Any, Any, Any)
_0x1632EB9386CDBE640x1632EB9386CDBE64void (Any, Any)
_0x19BC99C678FBA1390x19BC99C678FBA139void (Any, Any, Any)
_0x1A7D63CB1B0BB2230x1A7D63CB1B0BB223void (Any)
_0x1AC5A8AB50CFAA330x1AC5A8AB50CFAA33Any (Any)
_0x1F298C7BD30D12400x1F298C7BD30D1240void (Ped)
_0x1F7A9A9C38C13A560x1F7A9A9C38C13A56Any (Any)
_0x2064B33F6E6B92D40x2064B33F6E6B92D4void (Any, Any, Any, Any)
_0x22CD2C33ED4467A10x22CD2C33ED4467A1Any (Any)
_0x22CDBF317C40A1220x22CDBF317C40A122void (Ped)
_0x23767D80C7EED7C60x23767D80C7EED7C6void (Any, Any)
_0x28EF780BDEA8A6390x28EF780BDEA8A639void (Ped, Ped)
_0x2948235DB2058E990x2948235DB2058E99void (Any, Any)
_0x2A10538D0A005E810x2A10538D0A005E81void (Any, Any)
_0x2B8AF29A78024BD30x2B8AF29A78024BD3void (Any)
_0x2C497BDEF897C6DF_GET_ANIM_SCENE_FROM_PED_*0x2C497BDEF897C6DFAny (Any)
_0x2D657B10F211C5720x2D657B10F211C572Any (Ped, float)
_0x2E1D6D87346BB7D20x2E1D6D87346BB7D2void (Any, Any, Any, Any)
_0x2EB977293923C7230x2EB977293923C723void (Any, Any)
_0x30146C25686B78360x30146C25686B7836Any (Any, Any)
_0x30B391915538EBE20x30B391915538EBE2void (Any)
_0x31BB338F64D5C8610x31BB338F64D5C861void (Ped, BOOL)
_0x358A1A751B335A110x358A1A751B335A11void (Any)
_0x370F57C47F68EBCA0x370F57C47F68EBCAAny (Any)
_0x3BBEECC5B8F353180x3BBEECC5B8F35318void (Any, Any)
_0x3F8387DB1B9F31B7Used for HORSE_REVIVE0x3F8387DB1B9F31B7BOOL (Any*, BOOL)
_0x3FEB770D8ED9047A0x3FEB770D8ED9047AAny (Any)
_0x41D1331AFAD5A0910x41D1331AFAD5A091void (Ped, int, Any)
_0x450080DDEDB912580x450080DDEDB91258void (Any, Any)
_0x4A7D73989F52EB370x4A7D73989F52EB37void (Any, Any)
_0x4E806A395D43A4580x4E806A395D43A458void (Any)
_0x4F57397388E1DFF80x4F57397388E1DFF8void ()
_0x50AA09A0DA64E73C0x50AA09A0DA64E73Cvoid (Any, Any, Any, Any, Any, Any, Any)
_0x5217B7B6DB78E1F30x5217B7B6DB78E1F3void (Any, Any, Any, Any, Any)
_0x59AE5CA4FFB4E3780x59AE5CA4FFB4E378Any (Any, Any)
_0x59AEA4DC640814B90x59AEA4DC640814B9void (Any, Any)
_0x5B68D0007D9C92EB0x5B68D0007D9C92EBvoid (Any, Any)
_0x5D9B0BAAF04CF65B0x5D9B0BAAF04CF65Bvoid (Any, Any, Any, Any)
_0x615DC4A82E90BB480x615DC4A82E90BB48void (Any, Any, Any)
_0x643FD1556F6217720x643FD1556F621772Any (Any, Any, Any)
_0x651F0530083C0E5A0x651F0530083C0E5Avoid (Any, Any)
_0x65D281985F2BDFC20x65D281985F2BDFC2void (Any, Any)
_0x673A8779D229BA5A0x673A8779D229BA5Avoid (Any, Any, Any, Any, Any, Any)
_0x678D3226CF70B9C8Returns the entity (object/prop) that the ped is currently inspecting or about to interact with during an some item interaction sequence.0x678D3226CF70B9C8Object (Ped, BOOL)
_0x6C269F673C47031E0x6C269F673C47031EAny (Any)
_0x6DAC799857EF3F110x6DAC799857EF3F11Any (Any, Any)
_0x722D6A49200174FE0x722D6A49200174FEvoid (Any, Any, Any, Any, Any)
_0x748D5E0D2A1A4C610x748D5E0D2A1A4C61void (Any, Any, Any)
_0x74F0209674864CBD0x74F0209674864CBDAny ()
_0x764DB5A48390FBAD0x764DB5A48390FBADvoid (Any, Any)
_0x76610D12A838EBDE0x76610D12A838EBDEAny (Any)
_0x7FB78B2199C10E920x7FB78B2199C10E92void (Any)
_0x801BD27403F3CBA00x801BD27403F3CBA0void (Any, Any, Any, Any)
_0x827A58CED9D4D5B40x827A58CED9D4D5B4void (Any, Any)
_0x82ED59F0950565500x82ED59F095056550void (Any, Any)
_0x865732725536EE390x865732725536EE39Vector3 (Any)
_0x8798CF6815B8FE0F0x8798CF6815B8FE0Fvoid (Any, Any)
_0x885D19AC2B6FBFF40x885D19AC2B6FBFF4void (Any, Any)
_0x88FD60D846D9CD630x88FD60D846D9CD63void (Ped)
_0x8E1DDE26D270CC5E0x8E1DDE26D270CC5Evoid (Any, Any)
_0x8F8C84363810691A0x8F8C84363810691Avoid (Any, Any)
_0x9050DF2C538012080x9050DF2C53801208void (Ped, float)
_0x908BB14BCE85C80E0x908BB14BCE85C80EAny (Any)
_0x91CB5E431F579BA10x91CB5E431F579BA1Vector3 (Any)
_0x920684BE432875B10x920684BE432875B1Any (Any)
_0x954451EA2D2120FB0x954451EA2D2120FBvoid (Any, Any)
_0x9585FF23C4B8EDE00x9585FF23C4B8EDE0void (Any, Any)
_0x9667CCE29BFA07800x9667CCE29BFA0780void (Any)
_0x974DA3408DEC4E790x974DA3408DEC4E79Any (Any)
_0x9B6A58FDB0024F120x9B6A58FDB0024F12void (Any, Any)
_0x9C8F42A5D1859DC10x9C8F42A5D1859DC1void (Any)
_0xA052608A12559BBB0xA052608A12559BBBvoid (Any, Any)
_0xA263ADBBC80562140xA263ADBBC8056214void (Any, Any)
_0xA42DC7919159CCCF0xA42DC7919159CCCFvoid (Any)
_0xA6A76D666A281F2D0xA6A76D666A281F2Dvoid (Any, Hash)
_0xA7479FB665361EDB_SET_SCENARIO_*0xA7479FB665361EDBvoid (Any, Any)
_0xA9E7672F8C6C6F740xA9E7672F8C6C6F74Any (Any)
_0xADC45010BC17AF0E_SET_SCENARIO_POINT_*0xADC45010BC17AF0Evoid (Any, Any)
_0xB2D15D3551FE4FAE0xB2D15D3551FE4FAEvoid (Any)
_0xB2F47A1AFDFCC5950xB2F47A1AFDFCC595void (Any, Any)
_0xB79817DB31FF72B90xB79817DB31FF72B9void (Any, Any)
_0xB8E3486D107F41940xB8E3486D107F4194void (Any, Any)
_0xBC3F847AE2C3DC650xBC3F847AE2C3DC65void (Any, Any)
_0xBD70108D018752990xBD70108D01875299Any (Any)
_0xBEDBE39B5FD98FD60xBEDBE39B5FD98FD6BOOL (Ped)
_0xBEEFBB608D2AA68A0xBEEFBB608D2AA68Avoid (Any)
_0xCE4E669400E5F8AA0xCE4E669400E5F8AAvoid (Any, Any, Any, Any)
_0xD0ABC4EA3B5E21A00xD0ABC4EA3B5E21A0Any (Any, Any)
_0xD999E379265A45010xD999E379265A4501void (Any, Any, Any)
_0xDE0C8B145EA466FF0xDE0C8B145EA466FFvoid (Any, Any, Any, Any, Any, Any)
_0xDF56A2B50C04DEA40xDF56A2B50C04DEA4Any (Any, Any)
_0xDF94844D474F31E50xDF94844D474F31E5void (Ped)
_0xE01C8DC8EDD28D310xE01C8DC8EDD28D31void (Any, Any)
_0xE05A5D39BE6E93AF0xE05A5D39BE6E93AFvoid (Any)
_0xE116F6F2DA2D777E0xE116F6F2DA2D777EVector3 (Any)
_0xE1C105E6BBA482700xE1C105E6BBA48270Any ()
_0xE55478C5EDF70AC20xE55478C5EDF70AC2Any (Any)
_0xE5831AA1E2FD147C0xE5831AA1E2FD147Cvoid (Any)
_0xE69FDA40AAC3EFC00xE69FDA40AAC3EFC0void (Any, Any)
_0xE6A151364C600B240xE6A151364C600B24Any (Any)
_0xE9225354FB7437A70xE9225354FB7437A7void (Any, Any)
_0xE9A6400D1A0E7A550xE9A6400D1A0E7A55Any (Any)
_0xEAF87DA2BE78A15B0xEAF87DA2BE78A15Bvoid (Any, Any)
_0xEC516FE805D2CB2D0xEC516FE805D2CB2Dvoid (Any)
_0xEFD875C2791EBEFD0xEFD875C2791EBEFDAny (Any, Any, Any, Any)
_0xF718931A82EEB8980xF718931A82EEB898void ()
_0xF948F4356F010F110xF948F4356F010F11void (Any, Any, Any)
_0xF97F462779B317860xF97F462779B31786Any (Any)
_0xFA30E2254461ADEB0xFA30E2254461ADEBvoid (Any, Any)
_0xFDECCA06E8B813460xFDECCA06E8B81346Any (Ped)
_0xFE5D28B9B7837CC10xFE5D28B9B7837CC1Any (Any, Any, Any, Any)
_0xFF8AFCA532B500D40xFF8AFCA532B500D4void (Any, Any)
ADD_COVER_BLOCKING_AREA0x45C597097DD7CB81void (float, float, float, float, float, float, BOOL, BOOL, BOOL, BOOL)
_ADD_COVER_BLOCKING_VOLUME0xEB2ED1DC3AEC0654void (Volume, BOOL, BOOL, BOOL, BOOL)
ADD_COVER_POINT0xD5C12A75C7B9497FScrHandle (float, float, float, float, Any, Any, Any, BOOL)
_ADD_COVER_POINT_FOR_ENTITYReturns the entity coverpoint with offset.0x59872EA4CBD11C56ScrHandle (Entity, float, float, float, float, int, int, int, int)
_ADD_FLEE_TARGET_COORDS0xE8F1A5B4CED3725Avoid (Ped, float, float, float, float)
ADD_FLEE_TARGET_PED0x3923EC958249657Dvoid (Ped, Ped, float)
ADD_PATROL_ROUTE_LINK0x23083260DEC3A551void (int, int)
ADD_PATROL_ROUTE_NODE0x8EDF950167586B7Cvoid (int, const char*, float, float, float, float, float, float, int, BOOL)
ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADEDReturns true when requested asset is loaded0x5E5D96BE25E9DF68BOOL (Hash)
ASSISTED_MOVEMENT_IS_ROUTE_LOADED0x60F9A4393A21F741BOOL (const char*)
ASSISTED_MOVEMENT_REMOVE_ROUTE0x3548536485DD792Bvoid (const char*)
ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES0xD5002D78B7162E1Bvoid (const char*, int)
_ASSOCIATE_PROP_WITH_SCENARIO0x8360C47380B6F351BOOL (int, Entity, const char*, BOOL)
_CALCULATE_WAYPOINT_DISTANCE_FROM_STARTSigned arclength (meters) from the start of a loaded waypoint recording to the point on the path nearest to (x,y,z).0x3ACC128510142B9Dfloat (const char*, float, float, float)
CAN_START_ITEM_INTERACTION0x2D19BC4DF626CBE7BOOL (Ped, Hash, Hash, int)
_CANCEL_PED_HOGTIECancels the hogtie state of a ped, releasing them from ropes or restraints.If the ped is currently hogtied on the ground, carried on a shoulder,lassoed, or tied to a horse, this native will clear the hogtie state andreturn the ped to fre…0xE2CF104ADD49D4BFvoid (Any)
CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK0xC35B5CDB2824CF69void (Ped)
CLEAR_PED_SECONDARY_TASK0x176CECF6F920D707void (Ped)
CLEAR_PED_TASKS0xE1EF3C1216AFF2CDvoid (Ped, BOOL, BOOL)
CLEAR_PED_TASKS_IMMEDIATELYImmediately stops the pedestrian from whatever it's doing.0xAAA34F8A7CB32098void (Ped, BOOL, BOOL)
CLEAR_SEQUENCE_TASK0x3841422E9C488D8Cvoid (int*)
_CLEAR_VEHICLE_TASKSClears all active tasks assigned to the specified vehicle.0x141BC64C8D7C5529void (Vehicle)
_CLEAR_VEHICLE_TASKS_SECONDARYClears the vehicle's secondary/aux AI task slot (behaviors/overlays).0xEBA2081E0A5F4D17void (Vehicle)
CLOSE_PATROL_ROUTE0xB043ECA801B8CBC1void ()
CLOSE_SEQUENCE_TASK0x39E72BC99E6360CBvoid (int)
_CREATE_HERB_COMPOSITESReturns compositeId0x5B4BBE80AD5972DCint (Hash, float, float, float, float, int, Any*, int)
CREATE_PATROL_ROUTE0xAF8A443CCC8018DCvoid ()
CREATE_SCENARIO_POINT_HASHReturns scenario0x94B745CE41DB58A1int (Hash, float, float, float, float, Any, Any, BOOL)
CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITYReturns scenario0x794AB1379A74064Dint (Entity, Hash, float, float, float, float, Any, Any, BOOL)
_CREATE_WAYPOINT_PATH0x5C885E0978B6AD60BOOL (const char*, Any*, int, int)
_CUFF_PED0x7981037A96E7D174void (Ped)
_DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES0x5758B1EE0C3FD4ACvoid (int, BOOL)
DELETE_PATROL_ROUTE0x7767DD9D65E91319void (const char*)
_DELETE_SCENARIO_POINT0x81948DFE4F5A0283void (int)
_DETACH_CARRIABLE_PED0x36D188AECB26094Bvoid (Ped)
_DISASSOCIATE_PROP_FROM_SCENARIO0x6EF4E31B4D5D2DA0BOOL (int, const char*)
DOES_SCENARIO_EXIST_IN_AREA0x5A59271FFADD33C1BOOL (float, float, float, float, BOOL, Any, BOOL)
DOES_SCENARIO_GROUP_EXIST0xF9034C136C9E00D3BOOL (const char*)
_DOES_SCENARIO_GROUP_EXIST_HASH0x76E98B52369A289CBOOL (Hash)
DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH0x6EEAD6AF637DA752BOOL (float, float, float, Hash, float, BOOL)
DOES_SCENARIO_POINT_EXIST0x841475AC96E794D1BOOL (int)
_DOES_SCENARIO_POINT_HAVE_PROPS0xEA31F199A73801D3BOOL (int)
DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDSChecks if there is a cover point at position0xA98B8E3C088E5A31BOOL (Any, Any, Any, Any)
_EMIT_PED_CARRIABLE_STRUGGLE_DIRECTION0x1ECF56C040FD839Cvoid (Ped, float)
_EMIT_PED_CARRIABLE_STRUGGLE_INTENSITY0xBD1C3C0F271C39D3void (Ped, float)
END_DUEL0xEED08A3A98B847E2void (Ped, BOOL, float)
_EVALUATE_PED_CARRIABLE_STRUGGLE_AVAILABLE0x6AFD84AEAA3EA538BOOL (Ped)
_FIND_MODEL_FOR_ITEM0xE47DD64B9F02677DHash (Hash)
_FIND_NEAREST_PED_AROUND_ANIMALAnimals only. Returns the nearest ped around `animalPed` matching the life-state filters (e.g., use (false,true,0) to find a nearby corpse for TASK_EAT).0x244430C13BA5258EPed (Ped, BOOL, BOOL, BOOL)
_FIND_SCENARIO_ALL_POINTS_IN_VOLUME_OF_TYPEFinds all scenario points of a given type that lie inside a Volume and writes them into an Itemset Typically used with `CREATE_ITEMSET` Iterate results with `GET_ITEMSET_SIZE` and `GET_INDEXED_SCENARIO_POINT_INDEX_IN_ITEMSET`0xB8E213D02F37947Dvoid (Any, Any, Any, Any, Any, Any, Any)
_FIND_SCENARIO_AT_OBJECT_OF_TYPEReturns a scenario point handle of the given scenario type that is associated with / found near the specified object.0xD508FA229F1C4900Any (Any, Any, Any, Any, Any, Any)
FIND_SCENARIO_OF_TYPE_HASH0xF533D68FF970D190int (float, float, float, Hash, float, Any, BOOL)
_FINISH_SCENARIO_TRANSITIONAttempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims).0x90703A8F75EE4ABDAny (Any, Any)
_FORCE_ANIMAL_SAMPLEDForces the specified animal/ped to have (or not have) its sampled state flag set.Acts as the setter counterpart to:_HAS_PED_ANIMAL_SAMPLED0xF3C3503276F4A034void (Entity, Any)
FORCE_SCENARIO_GROUP_PRIORITY0x444C910A5058E568void (Any, Any)
GET_ACTIVE_VEHICLE_MISSION_TYPE0x534AEBA6E5ED4CABint (Vehicle)
_GET_DRIVING_SEATReturns the seat index currently set as the driving seat for the specified vehicle vehicle: The vehicle to query.0xE62754D09354F6CFAny (Any)
_GET_HERB_COMPOSITE_NUM_ENTITIESFlowers, Stalks or whatever the composite has0x96C6ED22FB742C3Eint (int, Any*)
_GET_HOGTIE_ESCAPE_TIMER0x4687E69D258BBE41float (Ped)
_GET_HOLD_TO_REEL_SETTING_ENABLEDReturns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled.0x5952DFA38FA529FEBOOL ()
GET_IS_CARRIABLE_ENTITY0x0CCFE72B43C9CF96BOOL (Entity)
GET_IS_PED_AIMING_IN_THE_AIR0x8785E6E40C7A8819BOOL (Ped)
GET_IS_TASK_ACTIVE0xB0760331C7AA4155BOOL (Ped, int)
GET_IS_WAYPOINT_RECORDING_LOADED0xCB4E8BE8A0063C5DBOOL (const char*)
_GET_ITEM_INTERACTION_ENTITY_FROM_PEDitem hashes: PRIMARYITEM, P_MUGCOFFEE01X_PH_R_HAND, P_BOTTLEBEER01X_PH_R_HAND0x05A0100EA714DB68Entity (Ped, Hash)
GET_ITEM_INTERACTION_ITEM_ID0x804425C4BBD00883Hash (Ped)
GET_ITEM_INTERACTION_PROMPT_PROGRESS0xBC864A70AD55E0C1float (Ped, Hash)
GET_ITEM_INTERACTION_STATE0x6AA3DCA2C6F5EB6DHash (Ped)
_GET_LED_HORSE_FROM_PED0xED1F514AF4732258Ped (Ped)
_GET_LINKED_SCENARIO_POINTSFills an output array with scenario points linked ("chained") to a given parent scenario point.0xE7BBC4E56B989449int (int, int*, int)
GET_PED_DESIRED_MOVE_BLEND_RATIO0x8517D4A6CA8513EDfloat (Ped)
_GET_PED_IS_IGNORING_DEAD_BODIES0x1948BBE561A2375ABOOL (Ped)
_GET_PED_USING_SCENARIO_POINT0x5BA659955369B0E2Ped (int)
GET_PED_WAYPOINT_DISTANCE0xE6A877C64CAF1BC5float (Ped)
GET_PED_WAYPOINT_OVERRIDE_SPEED0xD39A2F3E7FCAFF08float (Ped)
GET_PED_WAYPOINT_PROGRESS0x2720AAA75001E094int (Ped)
_GET_PED_WRITHE_BREAK_FREE_PROGRESSReturns the current 'Break Free' prompt progress for a hogtied/knocked-out (writhing) ped.0x03D741CB4052E26Cfloat (Ped)
GET_PROP_FOR_SCENARIO_POINTOld name: _GET_SCENARIO_POINT_ENTITY0x295514F198EFD0CAEntity (int, const char*)
_GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTSReturns the total number of compartments (drawers, lids, etc.) the specified scenario container entity has.0x640A602946A8C972int (Entity)
_GET_RANSACK_SCENARIO_CONTAINER_NUM_OPEN_COMPARTMENTSReturns the number of currently open compartments for the specified scenario container entity.0x849791EBBDBA0362int (Entity)
_GET_RANSACK_SCENARIO_CONTAINER_OPENING_STATEReturns m_eContainerState0xB219612B5568E9ECBOOL (Entity)
_GET_RANSACK_SCENARIO_CONTAINER_REMAINING_LOOT_COUNTReturns the total number of lootable items currently inside the specified scenario container entity.0x01AF8A3729231A43int (Entity)
GET_RANSACK_SCENARIO_POINT_PED_IS_USING0xD04241BBF6D03A5EAny (Ped)
_GET_REVIVABLE_HORSEReturns the targeted revivable horse (critically injured/writhing) when the revive prompt is active; 0 if none.0x351F74ED6177EBE7Entity ()
_GET_SCENARIO_POINT_COORDS0xA8452DD321607029Vector3 (int, BOOL)
_GET_SCENARIO_POINT_ENTITYOld name for this native: _GET_ENTITY_SCENARIO_POINT_IS_ATTACHED_TO0x7467165EE97D3C68Entity (int)
_GET_SCENARIO_POINT_HEADING0xB93EA7184BAA85C3float (int, BOOL)
_GET_SCENARIO_POINT_PED_IS_USING0xDF7993356F52359Aint (Ped, BOOL)
_GET_SCENARIO_POINT_RADIUS0x6718F40313A2B5A6float (int)
_GET_SCENARIO_POINT_TYPE0xA92450B5AE687AAFHash (int)
_GET_SCENARIO_POINT_TYPE_PED_IS_USING0x2D0571BB55879DA2int (Ped)
GET_SCENARIO_POINTS_IN_AREA0x345EC3B7EBDE1CB5int (float, float, float, float, Any*, int)
_GET_SCRIPT_TASK_ACTION_TIME0xA710DC5D25F8B942float (Ped, Hash)
GET_SCRIPT_TASK_STATUSGets the status of a script-assigned task, and returns an int between 0-8 PERFORMING_TASK DORMANT_TASK VACANT_STAGE GROUP_TASK_STAGE ATTRACTOR_SCRIPT_TASK_STAGE SECONDARY_TASK_STAGE TASK_NOT_FOUND FINISHED_TASK0x77F1BEB8863288D5int (Ped, Hash, BOOL)
GET_SCRIPTED_COVER_POINT_COORDS0x594A1028FC2A3E85Vector3 (ScrHandle)
GET_SEQUENCE_PROGRESSreturned values: 0 to 7 = task that's currently in progress, 0 meaning the first one.0x00A9010CFE1E3533int (Ped)
_GET_TASK_COMBAT_READY_TO_SHOOTReturns true if the ped is in a ranged-attack task and is about to fire (ready/primed to shoot or throw).0x5EA655F01D93667ABOOL (Ped)
_GET_TASK_FISHINGFishing Research: Only used in R* Scripts fishing_core and av_fishing_river0xF3735ACD11ACD500BOOL (Ped, Any*)
GET_TASK_MOVE_NETWORK_EVENT0xB4F47213DF45A64CBOOL (Ped, const char*)
_GET_TASK_MOVE_NETWORK_IDReturns hash of the underlying move network def, see move_networks.xml0xCACC2F9D994504B7Hash (Ped)
_GET_TASK_MOVE_NETWORK_PHASE_FLOAT0x844CEEE428EA35B0float (Ped, const char*)
GET_TASK_MOVE_NETWORK_STATE0x717E4D1F2048376Dconst char* (Ped)
_GET_TASK_PED_MOUNT_LEAP_PROGRESSReturns 0.0-1.0 progress for the current mount-leap task, or -1.0f if no leap is active.0x6BA606AB3A83BC4Dfloat (Ped)
_GET_TASK_PED_MOUNT_LEAP_STATEReturns a coarse state for the mount-leap task (jumping from your mount onto another mount/wagon/train).0x9420FB11B8D77948int (Ped)
GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED0x3DC971EB22F73447Any (Any)
GET_VEHICLE_WAYPOINT_PROGRESS0x9824CFF8FC66E159int (Vehicle)
GET_VEHICLE_WAYPOINT_TARGET_POINT0x416B62AC8B9E5BBDint (Vehicle)
GET_WAYPOINT_DISTANCE_ALONG_ROUTE0xA5B769058763E497float (const char*, int)
_GET_WHISTLE_RANGE_MAX_FOR_BONDING_LEVELReturns the maximum (target) whistle/call distance associated with the next horse bonding level.0x78D8C1D4EB80C588float (int)
_GET_WHISTLE_RANGE_MIN_FOR_BONDING_LEVELReturns the minimum (baseline) whistle/call distance for the given horse bonding level.0xEB67D4E056C85A81float (int)
_HAS_PED_ANIMAL_BEEN_SAMPLEDReturns true if the specified ped (animal) has been flagged as sampled.0x7CB99FADDE73CD1BAny (Any)
_HAS_PED_DIRECTED_TASK_ACTIVEReturns true if the given entity currently has an active directed task that is, a task with a specific external objective (coordinate, entity, vehicle, or combat target) Known to return true for: TaskGoToCoordAnyMeans(ped, ...) TaskGoToE…0x9FF5F9B24E870748Any (Any)
_HAS_REQUESTED_CARRIABLE_CONFIG_LOADEDlist of carriable configs0xB8F52A3F84A7CC59BOOL (Hash)
IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK0x8785E6E40C7A8818BOOL (Ped)
IS_EMOTE_TASK_RUNNING0xCF9B71C0AF824036BOOL (Ped, Any)
_IS_ENTITY_REVIVABLE0x6C50B9DCCCA70023BOOL (Ped)
_IS_HAT_BEING_PICKED_UPReturns true while a hat is being picked up0x11CD066F54DA0133BOOL (Object)
_IS_HAT_BEING_PICKED_UP_2Returns true while a hat is being picked up.0x4ECCC2815CA79AE2BOOL (Object)
IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK0xA320EF046186FA3BBOOL (Ped)
IS_MOVE_BLEND_RATIO_RUNNING0xD4D8636C0199A939BOOL (float)
IS_MOVE_BLEND_RATIO_SPRINTING0x24A2AD74FA9814E2BOOL (float)
IS_MOVE_BLEND_RATIO_STILL0x349CE7B56DAFD95CBOOL (float)
IS_MOVE_BLEND_RATIO_WALKING0xF133BBBE91E1691FBOOL (float)
IS_PED_ACTIVE_IN_SCENARIO0xAA135F9482C82CC3BOOL (Ped, int)
_IS_PED_ARRESTING_ANY_PED0xA9CC7856D52DBD25BOOL (Ped)
IS_PED_BEING_ARRESTEDThis function is hard-coded to always return false.0x90A09F3A45FED688BOOL (Ped)
_IS_PED_BEING_LEDReturns true if the given ped (usually a horse) is currently being led by a ped (lead/rope).0xAC5045AB7F1A34FDBOOL (Ped)
IS_PED_CUFFED0x74E559B3BC910685BOOL (Ped)
_IS_PED_DUELLING0xC8B29D18022EA2B7BOOL (Ped)
IS_PED_EXITING_SCENARIO0x0C3CB2E600C8977DBOOL (Ped, BOOL)
IS_PED_GETTING_UP0x2A74E1D5F2F00EECBOOL (Ped)
IS_PED_IN_HIT_REACT0xF330A5C062B29BEDBOOL (Ped)
IS_PED_IN_WRITHEThis native checks if a ped is on the ground, in pain from a (gunshot) wound.0xDEB6D52126E7D640BOOL (Ped)
_IS_PED_LEADING_HORSE0xEFC4303DDC6E60D3BOOL (Ped)
_IS_PED_LOOKING_AT_COORDReturns true if the ped's current 'IK look-at' target is within `radius` of (x, y, z).0x508F5053E3F6F0C4BOOL (Ped, float, float, float, float)
IS_PED_RUNNING0xC5286FFC176F28A2BOOL (Ped)
IS_PED_RUNNING_INSPECTION_TASK0x038B1F1674F0E242BOOL (Ped)
IS_PED_RUNNING_TASK_ITEM_INTERACTION0xEC7E480FF8BD0BEDBOOL (Ped)
IS_PED_SCENARIO_REACT_LOOKING0x916B8E075ABC8B4EBOOL (Ped, BOOL)
IS_PED_SPRINTING0x57E457CD2C0FC168BOOL (Ped)
IS_PED_STILL0xAC29253EEF8F0180BOOL (Ped)
_IS_PED_WAITING_ON_FISH_TO_BITEReturns true while the ped has cast the fishing line and is waiting for a fish to bite Once the ped hooks a fish and enters the struggle/reeled-in phase, this returns false.0xB520DBDA7FCF573FBOOL (Ped)
IS_PED_WALKING0xDE4C184B2B9B071ABOOL (Ped)
_IS_REVIVABLE_HORSE_PROMPT_VISIBLEChecks for the revive-horse prompt.0x756C7B4C43DF0422BOOL (BOOL)
IS_SCENARIO_GROUP_ENABLED0x367A09DED4E05B99BOOL (const char*)
_IS_SCENARIO_GROUP_ENABLED_HASH0xDCC374913DE6AAA6BOOL (Hash)
_IS_SCENARIO_IN_USEChecks whether a specified scenario is currently being used (actively played) by any entity (player or ped).0x1ACBC313966C21F3BOOL (int)
IS_SCENARIO_OCCUPIED0x788756D73AC2E07CBOOL (float, float, float, float, BOOL)
_IS_SCENARIO_POINT_ACTIVE0x0CC36D4156006509BOOL (int)
_IS_SCENARIO_POINT_FLAG_SET0x8569C38D2FB80650BOOL (int, int)
IS_SCENARIO_TYPE_ENABLED0x3A815DB3EA088722BOOL (const char*)
IS_TASK_MOVE_NETWORK_ACTIVE0x921CE12C489C4C41BOOL (Ped)
IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION0x30ED88D5E0C56A37BOOL (Ped)
IS_TEAM_CARRIABLE_ENTITY0x559A6F8C5133B4EEBOOL (Any, Any)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED0xE03B3F2D3DC59B64BOOL (Ped, const char*)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE0xF5134943EA29868CBOOL (Any, Any)
_MAKE_OBJECT_CARRIABLE0x78B4567E18B54480void (Object)
MAKE_OBJECT_NOT_CARRIABLE0x67BFCED22909834Dvoid (Object)
OPEN_PATROL_ROUTE0xA36BFB5EE89F3D82void (const char*)
OPEN_SEQUENCE_TASK0xE8854A4326B9E12Bvoid (int*)
_PED_APPLY_FOLLOW_ROAD_SPEED_OVERRIDESets the AI travel speed for a mount (horse).0xBAAB791AA72C2821void (Any, Any)
_PED_FISHINGROD_HOOK_ENTITY0x1A52076D26E09004void (Ped, Entity)
_PED_FISHINGROD_HOOK_OBJECTUsed with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c0xCE71C2F9BAA3F975void (Ped, Object)
PED_HAS_USE_SCENARIO_TASK0x295E3CCEC879CCD7BOOL (Ped)
_PED_IS_IN_SCENARIO_BASE0x02EBBB3989B7E695BOOL (Ped)
PLAY_ANIM_ON_RUNNING_SCENARIO0x748040460F8DF5DCvoid (Ped, const char*, const char*)
PLAY_ENTITY_SCRIPTED_ANIM0x77A1EEC547E7FCF1void (Entity, Any*)
REACT_LOOK_AT0xE7FA07624574B79Avoid (Ped, Ped, int, int, float, int, Ped, Any, Any)
REACT_LOOK_AT_END0x541E5B41DCA45828void (Ped, int, BOOL)
REMOVE_ALL_COVER_BLOCKING_AREAS0xDB6708C0B46F56D8void ()
_REMOVE_CARRIABLE_CONFIG0x6AFDA2264925BD11void (Hash)
REMOVE_COVER_POINT0xAE287C923D891715void (ScrHandle)
_REMOVE_TASK_CARRIABLERemoves the TaskCarriable association for the given entity.0x9EBD34958AB6F824void (Any)
REMOVE_WAYPOINT_RECORDING0xFF1B8B4AA1C25DC8void (const char*)
_REQUEST_CARRIABLE_CONFIGcarriable config list0xFF745B0346E19E2Cvoid (Hash)
_REQUEST_CARRIABLE_HAT_EQUIP_TO_PEDRequests that the given carriable hat be assigned for equip by the ped.0x9ADDBB9242179D56void (Object, Ped)
_REQUEST_HERB_COMPOSITE_ASSET0x73F0D0327BFA0812BOOL (Hash)
REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION0xD01015C7316AE176void (Ped, const char*)
REQUEST_WAYPOINT_RECORDING0x9EEFB62EB27B5792void (const char*)
_RESET_SCENARIO_FOR_ENTITY0x2E20878FD208A68Evoid (int, Entity)
RESET_SCENARIO_GROUPS_ENABLED0xDD902D0349AFAD3Avoid ()
_RESET_SCENARIO_POINTS_IN_AREAResets/clears all scenario entities within the given spherical area0x4161648394262FDFvoid (Any, Any, Any, Any)
_RESET_SCENARIO_SCRIPT0x5A40040BB5AE3EA2void (int)
RESET_SCENARIO_TYPES_ENABLED0x0D40EE2A7F2B2D6Dvoid ()
_SET_ABOARD_PED_BOAT_POSESet a ped's boat-local offset and/or facing (degrees).0x517D01BF27B682D1void (Ped, Vehicle, float, float, float, float, int)
SET_ANIM_FILTER0x87B66D77D545DB66void (Any, Any, Any, Any)
SET_ANIM_RATE0x032D49C5E359C847void (Any, float, Any, BOOL)
_SET_CARRIABLE_CONFIG_PROMPT_ENABLEDEnables or disables the interaction prompt for a given carriable config (e.g.0x816A3ACD265E2297void (Hash, BOOL)
_SET_CARRIABLE_PICKUP_PROMPT_ENABLEDEnables or disables the contextual Pick Up prompt for a carriable entity object — A carriable entity (animal carcass, pelt bundle, sack/crate flagged as carriable, etc.)0xA21AA2F0C2180125void (Any, Any)
SET_DRIVE_TASK_CRUISE_SPEED0x5C9B84BD7D31D908void (Ped, float)
SET_DRIVE_TASK_MAX_CRUISE_SPEEDNot implemented.0x404A5AA9B9F0B746void (Ped, float)
SET_DRIVEBY_TASK_TARGET0xE5B302114D8162EEvoid (Ped, Ped, Vehicle, float, float, float)
_SET_DRIVING_SEATSets which seat index acts as the driver seat for driving tasks0x4BA972D0E5AD8122void (Any, Any)
SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER0x295F03DC97BEEBC1void (Any, Any)
SET_ENHANCED_BREAK_FREEclipset can also be 00x1BF9D36A5EAFFBAEBOOL (Ped, BOOL, const char*)
_SET_FISHING_BAIT0x9B0C7FA063E67629void (Ped, const char*, BOOL, BOOL)
SET_HIGH_FALL_TASKMakes the ped ragdoll like when falling from a great height0x8C825BDC7741D37Cvoid (Ped, int, int, int)
_SET_HOGTIE_ESCAPE_TIMERSets the time it takes for a hogtied ped to escape -1.0f for ped to never escape0xAB591AE6B48B913Evoid (Ped, float)
_SET_INTIMIDATED_FACING_ANGLEControls intimidated/hogtied ped facing.0x0FE797DD9F70DFA6void (Ped, BOOL, float, float)
_SET_ITEM_INTERACTION_STATEAll Interaction states0xB35370D5353995CBvoid (Ped, Hash, float)
_SET_PED_CLEAR_AIMING_IN_THE_AIR0x34C0010188D7C54Avoid (Ped, Any)
SET_PED_DESIRED_MOVE_BLEND_RATIO0x1E982AC8716912C5void (Ped, float)
_SET_PED_IGNORE_DEAD_BODIES0x013A7BA5015C1372void (Ped, BOOL)
SET_PED_PATH_AVOID_FIRE0x4455517B28441E60void (Ped, BOOL)
_SET_PED_PATH_AVOID_TRAFFIC0x7C015D8BCEC72CF4void (Ped, BOOL)
SET_PED_PATH_CAN_DROP_FROM_HEIGHT0xE361C5C71C431A4Fvoid (Ped, BOOL)
SET_PED_PATH_CAN_USE_CLIMBOVERS0x8E06A6FE76C9EFF4void (Ped, BOOL)
SET_PED_PATH_CAN_USE_LADDERS0x77A5B103C87F476Evoid (Ped, BOOL)
SET_PED_PATH_CLIMB_COST_MODIFIER0x88E32DB8C1A4AA4Bvoid (Ped, float)
SET_PED_PATH_DEEP_SNOW_COST_MODIFIER0xE8C296B75EACC357void (Ped, float)
SET_PED_PATH_FOLIAGE_COST_MODIFIER0x3AD8EFF9703BE657void (Ped, float)
_SET_PED_PATH_LADDER_COST_MODIFIER_SET_PED_PATH_P*0x70F7A1EAB1AE3AA8void (Ped, float)
_SET_PED_PATH_MAY_ENTER_DEEP_WATER0x9DE63896B176EA94void (Ped, BOOL)
SET_PED_PATH_MAY_ENTER_WATER0xF35425A4204367ECvoid (Ped, BOOL)
_SET_PED_PATH_MAY_USE_SLIDING_SURFACES0x06ECF3925BC2ABAEvoid (Ped, BOOL)
_SET_PED_PATH_NEVER_USE_INTERIORS0x42CFD8FD8CC8DC69void (Ped, BOOL)
_SET_PED_PATH_PREFER_HORSE_WALKABLE0x216343750545A486void (Ped, BOOL, float)
_SET_PED_PATH_PREFER_STAY_IN_WATER0xC6170856E54557B2void (Ped, BOOL, float)
_SET_PED_PATH_PREFER_TO_AVOID_FOLIAGE0x12990818C1D35886void (Ped, BOOL, float)
_SET_PED_PATH_PREFER_TO_AVOID_MUD0x8BB283A7888AD1ADvoid (Ped, BOOL, float)
SET_PED_PATH_PREFER_TO_AVOID_WATER0x38FE1EC73743793Cvoid (Ped, BOOL, float)
SET_PED_WAYPOINT_ROUTE_OFFSET0xED98E10B0AFCE4B4BOOL (Ped, float, float, float)
_SET_RANSACK_SCENARIO_CONTAINER_OPENING_STATEOpens/closes containers: ChestDugUp0x188F8071F244B9B8void (Entity, BOOL)
SET_SCENARIO_GROUP_ENABLED0x02C8E5B49848664Evoid (const char*, BOOL)
_SET_SCENARIO_GROUP_ENABLED_HASH0x9925EDDB6EAB88CDvoid (Hash, BOOL)
_SET_SCENARIO_POINT_ACTIVE0xEEE4829304F93EEEvoid (int, BOOL)
_SET_SCENARIO_POINT_COORDS0x2056AB38DF06825Cvoid (int, float, float, float, BOOL)
_SET_SCENARIO_POINT_FLAG0x5AF19B6CC2115D34void (int, int, BOOL)
_SET_SCENARIO_POINT_HEADING0xD3A0DA8F91612C6Evoid (int, float, BOOL)
_SET_SCENARIO_POINT_RADIUS0xC47D9080A9A8856Avoid (int, float)
SET_SCENARIO_TYPE_ENABLED0xEB47EC4E34FB7EE1void (const char*, BOOL)
_SET_SCENARIO_TYPE_ENABLED_HASH0xD00E50E673802D71void (Hash, BOOL)
SET_SEQUENCE_TO_REPEAT0x58C70CF3A41E4AE7void (int, int)
_SET_TASK_FISHINGOnly used in R* Scripts fishing_core and av_fishing_river0xF3735ACD11ACD501BOOL (Ped, Any*)
SET_TASK_MOVE_NETWORK_SIGNAL_BOOL0xB0A6CFD2C69C1088void (Ped, const char*, BOOL)
SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT0xD5BB4025AE449A4Evoid (Ped, const char*, float)
_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_20x099D4A855D53B03Bvoid (Ped, const char*, float)
_SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR0x4662BFE01938D98Dvoid (Ped, const char*, float, float, float)
SET_TEAM_CARRIABLE_ENTITY0x545BF19F86E80F11void (Any, Any, Any)
SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER0xB5C51DD544F14F58void (Any, Any, Any, Any, Any, Any, Any, Any, Any)
START_TASK_ITEM_INTERACTION0xAE72E7DF013AAA61void (Ped, Hash, Hash, int, int, float)
STOP_ANIM_PLAYBACK0xEE08C992D238C5D1void (Ped, int, BOOL)
STOP_ANIM_TASK0x97FF36A1D40EA00Avoid (Ped, const char*, const char*, float)
_SWAP_REINS_FOR_PEDSSwaps the wagon/coach reins control between the ped and their adjacent front-seat partner.0xFC7F71CF49F70B6Bvoid (Ped)
_SWAP_REINS_FOR_VEHICLETransfers the driving reins/control of a vehicle (e.g., wagon/coach) to another occupant when there is more than one ped inside.0xE01F55B2896F6B37void (Any, Any)
TASK_ACHIEVE_HEADINGMakes the specified ped achieve the specified heading.0x93B93A37987F1F3Dvoid (Ped, float, int)
TASK_AIM_AT_COORD0x4AF1D73861212F52void (Ped, float, float, float, int, BOOL, BOOL)
TASK_AIM_AT_ENTITY0xCF7569BD0FB480A0void (Ped, Entity, int, BOOL, BOOL)
TASK_AIM_GUN_AT_COORD0x6671F3EEC681BDA1void (Ped, float, float, float, int, BOOL, BOOL)
TASK_AIM_GUN_AT_ENTITY0x9B53BB6E8943AF53void (Ped, Entity, int, BOOL, int)
TASK_AMBIENT_ANIMAL_HUNT0x4B39D8F9D0FE7749void (Ped, Any, Any)
TASK_AMBIENT_ANIMAL_STALK0x37C13863ABA1B4A3void (Ped, Any, Any)
TASK_ANIMAL_ALERTED0x979D93372FC8C565void (Ped, Any, Any)
_TASK_ANIMAL_BLEED_OUT0x30A768C30D385EC5void (Ped, Ped, BOOL, Hash, int, int)
TASK_ANIMAL_FLEE0xA899B61C66F09134void (Ped, Ped, Any)
TASK_ANIMAL_INTERACTION0xCD181A959CFDD7F4void (Ped, Ped, Hash, Hash, BOOL)
TASK_ANIMAL_UNALERTED0x21FDF9A25CFE1CE5void (Ped, Any, Any, Any, Any)
TASK_ANIMAL_WRITHE0x8C038A39C4A4B6D6void (Ped, Any, Any)
TASK_ARREST_PED0xF3B9A78A178572B1void (Ped, Ped)
TASK_BARK0x83BFC1F836B2F3F2void (Ped, Ped, Hash)
_TASK_BOARD_VEHICLE0xE53D17AD837CBF7Cvoid (Ped, Vehicle, int, Any, int, int)
_TASK_BOARD_VEHICLE_20xE41A09C8DDFF7AA4void (Ped, Any, int, float, int)
TASK_BOAT_MISSION0x15C86013127CE63Fvoid (Ped, Vehicle, Any, Any, float, float, float, Any, float, int, float, Any)
TASK_BREAK_VEHICLE_DOOR_LOCK0xBB28D1BC9EA8A6A5void (Ped, Vehicle)
TASK_CARRIABLE7 > Back of a horse 6 > Right side of a horse 5 > Left side of a horse0xF0B4F759F35CC7F5void (Entity, Hash, Ped, int, int)
TASK_CLEAR_DEFENSIVE_AREA0x95A6C46A31D1917Dvoid (Ped)
TASK_CLEAR_LOOK_AT0x0F804F1DB19B9689void (Ped)
TASK_CLIMBClimbs or vaults the nearest thing.0x89D9FCC2435112F1void (Ped, BOOL)
_TASK_CLIMB_20xDF1D85BCAF60D537void (Ped, float)
TASK_CLIMB_LADDER0xB6C987F9285A3814void (Ped, float, BOOL, BOOL)
TASK_COMBAT_ANIMAL_CHARGE_PED0xEE3AA414CF99F368void (Ped, Ped, BOOL, Any, Any, Any, Any)
TASK_COMBAT_ANIMAL_WARN0xF960F3D57B660E96void (Ped, Any, Any)
TASK_COMBAT_HATED_TARGETS0x8182B561A29BD597void (Ped, float)
TASK_COMBAT_HATED_TARGETS_AROUND_PEDDespite its name, it only attacks ONE hated target.0x7BF835BB9E2698C8void (Ped, float, int, Any)
TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED0x2BBA30B854534A0Cvoid (Ped, float, int, int)
TASK_COMBAT_HATED_TARGETS_IN_AREADespite its name, it only attacks ONE hated target.0x4CF5F55DAC3280A0void (Ped, float, float, float, float, int, Any)
TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST0xB5BC69D9C4060BC3void (Ped, float)
TASK_COMBAT_PED0xF166E48407BAC484void (Ped, Ped, int, int)
_TASK_COMBAT_PED_AT_COORDSp4/p5 = 0 in R* Scripts0xC624414FA748B9BAvoid (Ped, float, float, float, int, int)
TASK_COMBAT_PED_TIMED0x944F30DCB7096BDEvoid (Ped, Ped, int, Any)
TASK_COMPANION_AMBIENT0xE017CF6E2527FE4Fvoid (Ped, Any)
TASK_CONFRONT0x3A2A2071DF5CC569BOOL (Ped, Ped, int)
TASK_COWER0x3EB1FE9E8E908E15void (Ped, int, Ped, const char*)
_TASK_CUT_FREE_HOGTIED_TARGET_PED0x81D16C4FF3A77ADFvoid (Ped, Ped)
_TASK_CUT_FREE_HOGTIED_TARGET_PED_EXExtended variant of _TASK_CUT_FREE_HOGTIED_TARGET_PED.0x525421A507216084void (Ped, Ped, float)
TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE0x0A11F3BDEC03ED5Fvoid (Ped, float, int)
_TASK_DISEMBARK_VEHICLE0xA7C6854BB5A4192Avoid (Any, Vehicle, int, Any, float, Any)
TASK_DISMOUNT_ANIMALDismounts the ped from the animal it's mounted on.0x48E92D3DDE23C23Avoid (Ped, int, Any, Any, Any, Ped)
TASK_DRIVE_BY0x2F8AF0E82773A171void (Ped, Ped, Vehicle, float, float, float, float, int, BOOL, Hash)
TASK_DUCK0xA14B5FBF986BAC23void (Ped, int)
TASK_DUEL0x5D5B0D5BC3626E5Avoid (Ped, Any, float, Entity, float, int, float, float, float, float, int)
TASK_DUMP_CARRIABLE_FROM_PARENT0x17CA98707B15926Avoid (Ped, Ped, Entity)
TASK_EAT0xBD7949BD07299672void (Ped, Any, Any)
_TASK_EMOTE_ACTIONTriggers the 'action / flourish' sub-clip of the ped's currently playing emote.0x6A1AF481407BF6E9BOOL (Ped)
_TASK_EMOTE_OUTRO0xBDFEEB7600BCD938void (Ped)
TASK_ENTER_ANIM_SCENE0xC2329B0206426644void (Ped, AnimScene, const char*, const char*, float, BOOL, int, int, float)
TASK_ENTER_VEHICLE0xC20E50AA46D09CA8void (Ped, Vehicle, int, int, float, int, Any)
_TASK_EQUIP_HATImmediately applies the given hat to the ped’s head without any animation Directly equips the hat, skipping the pickup anim flow0xAA0AF6025160243Avoid (Object, Ped)
TASK_EVASIVE_ANIM0x5F22926E1BCE9B08void (Ped, Ped, int)
TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER0x6F1C49F275BD25B3void (Vehicle, BOOL)
TASK_EXTEND_ROUTEAdds a new point to the current point route.0x1E7889778264843Avoid (float, float, float)
TASK_FLEE_COORD0x58428248BF4B64E4void (Ped, float, float, float, int, int, float, int, int)
TASK_FLEE_COORD_VIA0x390E0B697D25EAF5void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
_TASK_FLEE_FROM_COORD0x6879FF208ED87F2Avoid (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
_TASK_FLEE_FROM_PED0x7B74D8EEDE9B5727void (Ped, Ped, float, float, float, float, int, int, float, Ped)
TASK_FLEE_PED0xFD45175A6DFD7CE9void (Ped, Ped, int, int, float, int, int)
TASK_FLEE_PED_VIA0x5802E0F910E4CF1Dvoid (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_FLUSH_ROUTEClears the current point route.0x841142A1376E9006void ()
TASK_FLY_AWAY0xE86A537B5A3C297Cvoid (Ped, Ped)
TASK_FLY_TO_COORD0xD6CFC2D59DA72042void (Ped, float, float, float, float, BOOL, BOOL)
TASK_FLYING_CIRCLE0x72997893BFB8ECCCvoid (Ped, Any, Any, Any, Any, Any, Any)
TASK_FOLLOW_AND_CONVERSE_WITH_PED0x489FFCCCE7392B55void (Ped, Ped, Any, Any, float, float, int, Any, Any, float, float)
TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET0x4D2B787BAE9AB760void (Ped, Ped, const char*, float, float, int, int, int, BOOL)
TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY0x2D532EAA142CF83Fvoid (Ped, Any, Any, Any, Any, Any, Any, Any)
TASK_FOLLOW_NAV_MESH_TO_COORDIf no timeout, set timeout to -1.0x15D3A79D4E44B913void (Ped, float, float, float, float, int, float, int, float)
TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED0x17F58B88D085DBACvoid (Ped, float, float, float, float, int, float, int, float, float, float, Entity, float)
TASK_FOLLOW_PAVEMENT_TO_COORD0x1B1475414E70DD8Evoid (Ped, Any*)
TASK_FOLLOW_POINT_ROUTE0x0E14C5550DC3CD1Dvoid (Ped, Any, Any, Any, Any, Any)
TASK_FOLLOW_TO_OFFSET_OF_COORD0x2E3676282C18A692void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_FOLLOW_TO_OFFSET_OF_ENTITY0x304AE42E357B8C7Evoid (Ped, Entity, float, float, float, float, int, float, BOOL, BOOL, BOOL, BOOL, BOOL, BOOL)
TASK_FOLLOW_WAYPOINT_RECORDINGFollow a loaded waypoint recording.0x0759591819534F7Bvoid (Ped, const char*, int, int, int, BOOL, BOOL, int)
TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED0x0CFC13EBC19BCA52void (Ped, Any)
TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET0xBE9B0520BD7C445Bvoid (Ped, const char*, float, int, int, int, BOOL)
TASK_FORCE_AIM_AT_COORDForce a ped that is already attacking to aim directly at the specified world coordinates0x41323F4E0C4AE94Bvoid (Any, Any, Any, Any, Any, Any, Any)
_TASK_FORCE_FIRE_AT_ENTITY_WHILE_AIMINGMakes a ped that is already aiming keep firing at `targetEntity` for `durationMs`.0x2416EC2F31F75266void (Ped, Entity, int, Any, BOOL)
TASK_FORCE_MOTION_STATE0x4F056E1AFFEF17ABvoid (Ped, Hash, BOOL)
TASK_GO_STRAIGHT_TO_COORDGo to coords wihtout using navmesh, if timeBeforeTeleport is -1 then it never teleports p8 is 1 or 0 still unknown.0xD76B57B44F1E6F8Bvoid (Ped, float, float, float, float, int, float, float, int)
TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITYGo to coords relative to entity wihtout using navmesh, if timeBeforeTeleport is -1 then it never teleports; p7 is 1 or 0 still unknown.0x61E360B7E040D12Evoid (Ped, Entity, float, float, float, int, int, int)
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD0xA55547801EB331FCvoid (Ped, float, float, float, float, float, float, float, BOOL, float, float, BOOL, int, int, Hash)
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE0x87BD711FC31EA273void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GO_TO_COORD_ANY_MEANS0x5BC448CB78FA3E88void (Ped, float, float, float, float, Entity, BOOL, int, float)
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS0x1DD45F9ECFDB1BC9void (Ped, float, float, float, float, Any, BOOL, int, float, Any, Any, Any, Any)
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEEDThis native allows to control the cruise speed of where you want the ped to go 3rd param might be the entity ped is in?0xB8ECD61F531A7B02void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD0x11315AB3385B8AC0void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE0x639C0425A0B4E77Evoid (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY0xB2A16444EAD9AE47void (Ped, float, float, float, Ped, float, Any, float, float, Any, Any, Any, Hash, int, Any)
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE0x78426D0982D083C9void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GO_TO_ENTITY0x6A071245EB0D1882void (Ped, Entity, int, float, float, float, int)
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITYIf true, peds will shoot at Entity till it is dead.0x97465886D35210E9void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE0xCEF0117C233026ADvoid (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GO_TO_WHISTLEWHISTLE_MAIN, WHISTLE_SECONDARY, WHISTLE_DOUBLE, WHISTLE_URGENT, WHISTLE_LONG0xBAD6545608CECA6Evoid (Ped, Ped, int)
TASK_GOTO_ENTITY_AIMING0xA9DA48FAB8A76C12void (Ped, Entity, float, float)
TASK_GOTO_ENTITY_OFFSET0xE39B4FF4FDEBDE27void (Ped, Entity, Any, float, float, float, int)
TASK_GOTO_ENTITY_OFFSET_XY0x338E7EF52B6095A9void (Ped, Entity, int, float, float, float, float, int)
TASK_GOTO_ENTITY_OFFSET_XY_AIMING0x901BD69984400F62void (Ped, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GOTO_ENTITY_OFFSET_XYZ0xFA6DA9D151769392void (Ped, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING0x41B0832CA96B5351void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_GRAPPLE0x779A2FFACEFAEA7BBOOL (Ped, Ped, Hash, int, float, int, int)
TASK_GUARD0xB9FB242EACCAF30Fvoid (Ped, Any, Any)
TASK_GUARD_ASSIGNED_DEFENSIVE_AREA0xD2A207EEBDF9889Bvoid (Ped, float, float, float, float, float, Any)
TASK_GUARD_CURRENT_POSITION0x4A58A47A72E3FCB4void (Ped, float, float, BOOL)
_TASK_GUARD_DEFENSIVE_AREAUses CTaskSetAndGuardArea.0x1FC9B33976BACD6Cvoid (Ped, Volume, float, float, float, float, float, int)
TASK_HANDS_UP0xF2EAB31979A7F910void (Ped, int, Ped, int, int)
TASK_HITCH_ANIMAL0x9030AD4B6207BFE8void (Ped, int, int)
TASK_HOGTIE_TARGET_PED0x27829AFD3E03AC1Avoid (Ped, Ped)
TASK_HOGTIEABLE0x6AFD8FE0D723328Fvoid (Ped)
TASK_HORSE_ACTION0xA09CFD29100F06C3void (Ped, int, Ped, Any)
_TASK_INTIMIDATEDOnly used in R* SP Script homeinvasion: Params p2, p3, p4: 0, 0, 10x648B75D44930D6BDBOOL (Any, Ped, Any, Any, Any)
_TASK_INTIMIDATED_20x933ACC1A1771A288BOOL (Ped, Ped, int, BOOL, BOOL, BOOL, BOOL, BOOL, int)
TASK_INVESTIGATE0x5C8514540D27FBFBvoid (Ped, Any, Any, Any, Any, Any)
_TASK_ITEM_INTERACTION_20x72F52AA2D2B172CCvoid (Ped, Hash, Object, Hash, Hash, int, Any, float)
_TASK_ITEM_INTERACTION_30xD61D5E1AD9876DEBvoid (Ped, Hash, Any*, Any, Any, Any, float)
TASK_JUMP0x0AE4086104E067B1void (Ped, BOOL)
_TASK_JUMP_20x91083103137D7254void (Ped, float, float, float, Entity)
TASK_KNOCKED_OUTPuts the ped into a knocked out state for a specified duration.0xF90427F00A495A28void (Ped, float, BOOL)
TASK_KNOCKED_OUT_AND_HOGTIEDkoTimeOffset (seconds): offset applied to the knockout timer-positive delays recovery (longer KO), negative brings recovery sooner, 0.0 initializes with no extension (immediate baseline).0x42AC6401ABB8C7E5void (Ped, float, int)
_TASK_KNOCKED_OUT_SET_DURATIONSets the knockout timer in seconds for a ped that is currently in the knocked-out state.0xFFB520A3E16F7B7Bvoid (Ped, float)
_TASK_KNOCKED_OUT_SET_TUNINGSets an unknown float tuning setting for a ped that is currently in the knocked-out state.0x8B1FDF63C3193EDAvoid (Ped, float)
TASK_LASSO_PED0xC716EB2BD16370A3void (Ped, Ped)
TASK_LEAD_AND_CONVERSE0xAA19711D33C6708Cvoid (Ped, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_LEAD_HORSE0x9A7A4A54596FE09Dvoid (Ped, Ped)
TASK_LEAVE_ANY_VEHICLE0x504D54DF3F6F2247void (Ped, int, int)
TASK_LEAVE_VEHICLE0xD3DBCE61A490BE02void (Ped, Vehicle, int, Ped)
TASK_LOOK_AT_COORD0x6FA46612594F7973void (Ped, float, float, float, int, int, int, BOOL)
TASK_LOOK_AT_ENTITY0x69F4BE8C8CC4796Cvoid (Ped, Entity, int, int, int, int)
TASK_LOOT_ENTITY0x48FAE038401A2888void (Ped, Entity)
TASK_LOOT_NEAREST_ENTITY0xCF1501CBC4059412void (Ped, float, float, float, int, float)
TASK_MELEE0x482C99D0B38D1B0ABOOL (Ped, Ped, Hash, Any, Any, float, Any, float)
TASK_MOUNT_ANIMALFlags will still apply to mountStyle0x92DB0739813C5186void (Ped, Ped, int, int, float, int, Any, Any)
TASK_MOVE_BE_IN_FORMATION0x4AA5AA97C65E4A2Fvoid (Ped, Any, float, float, float, float, Any)
TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH0x79482C12482A860Dvoid (Ped, float, float, float, float, Any)
TASK_MOVE_IN_TRAFFIC0x8AA1593AEC087A29void (Ped, float, Any, Any)
TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY0x13DED0BC45600FE1void (Ped, Any, Any, Any, Any)
TASK_MOVE_IN_TRAFFIC_TO_DESTINATION0xDCA3A13F7A45338Bvoid (Ped, Any, Any, Any, Any, Any, Any, Any)
TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS0x7B6A04F98BBAFB2Cvoid (Ped, const char*, Any*, float, float, float, float, float, float, int, float, int, int, int, int)
TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED0xF92171093BCABED4void (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_MOVE_NETWORK_BY_NAME0x2D537BA194896636void (Ped, const char*, float, BOOL, const char*, int)
TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS0x139805C2A67C4795void (Ped, const char*, Any*, float, BOOL, const char*, int)
TASK_PATROL0xBDA5DF49D080FE4Evoid (Ped, const char*, Any, BOOL, BOOL)
_TASK_PATROL_20x964B06C88E4C86DBvoid (Any, Any, Any, Any, Any, Any, Any, Any)
TASK_PAUSEThis tasks the ped to do nothing for the specified amount of milliseconds.0xE73A266DB0CA9042void (Ped, int)
TASK_PED_SLIDE_TO_COORD0xD04FE6765D990A06void (Ped, float, float, float, float, float)
TASK_PERFORM_SEQUENCE0x5ABA3986D90D8A3Bvoid (Ped, int)
_TASK_PERFORM_SEQUENCE_2Old name: _TASK_PERFORM_SEQUENCE_20x4FC0AF869D6E309Dvoid (Any, Any, Any, Any)
TASK_PERFORM_SEQUENCE_FROM_PROGRESS0x89221B16730234F0void (Ped, Any, Any, Any)
TASK_PERSISTENT_CHARACTER0x4391700CBD89C3D8void (Ped)
TASK_PICK_UP_WEAPON0x55B0ECFD98596624void (Ped, Any)
TASK_PICKUP_CARRIABLE_ENTITY0x502EC17B1BED4BFAvoid (Ped, Entity)
TASK_PLACE_CARRIED_ENTITY_AT_COORD0xC7F0B43DCDC57E3Dvoid (Ped, Entity, float, float, float, float, int)
TASK_PLACE_CARRIED_ENTITY_ON_MOUNT0x6D3D87C57B3D52C7void (Ped, Entity, Ped, float)
TASK_PLANT_BOMB0x965FEC691D55E9BFvoid (Ped, float, float, float, float)
TASK_PLAY_ANIM0xEA47FE3719165B94void (Ped, const char*, const char*, float, float, int, int, float, BOOL, int, BOOL, const char*, BOOL)
TASK_PLAY_ANIM_ADVANCED0x83CDB10EA29B370Bvoid (Ped, const char*, const char*, float, float, float, float, float, float, float, float, int, int, float, int, int, int)
_TASK_PLAY_EMOTESimilar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.0x884E3436CC1F41DDvoid (Ped, int, int, Hash, BOOL, BOOL, BOOL, BOOL, BOOL)
TASK_PLAY_EMOTE_WITH_HASHEMOTE_TYPE_REACT, EMOTE_TYPE_ACTION, EMOTE_TYPE_TAUNT, EMOTE_TYPE_GREET, EMOTE_TYPE_TWIRL_GUN, EMOTE_TYPE_DANCE_FLOOR EMOTE_PM_UPPERBODY, EMOTE_PM_UPPERBODY_LOOP, EMOTE_PM_FULLBODY,0xB31A277C1AC7B7FFvoid (Ped, int, int, Hash, BOOL, BOOL, BOOL, BOOL, BOOL)
TASK_PLAY_UPPER_ANIM_FACING_ENTITY0xAD67214236AB1CFEvoid (Ped, const char*, const char*, Entity, int, float, float, int, float, BOOL, BOOL, float, const char*, int, float)
_TASK_POINT_AT_ENTITYOrders the ped to point at the given entity (finger/upper-body point), similar to task point entity0xF40A109B4B79A848void (Ped, Entity, int)
TASK_POLICE0x87BE56724650408EBOOL (Ped, BOOL)
TASK_PUT_PED_DIRECTLY_INTO_COVER0x4172393E6BE1FECEvoid (Ped, float, float, float, int, BOOL, float, Any, Any, ScrHandle, BOOL, BOOL, Any)
_TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_COORDS0xDF8A5855B9F9A97Bvoid (Ped, float, float, float, float, float, float, int, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE0xA05F3F20889D7A5Bvoid (Ped, Ped, Hash, float, float, BOOL, int)
TASK_PUT_PED_DIRECTLY_INTO_MELEE0x1C6CD14A876FFE39void (Ped, Ped, Hash, float, float, BOOL, int)
TASK_REACTMakes a ped react to an entity.0xC4C32C31920E1B70void (Ped, Entity, float, float, float, const char*, float, float, int)
TASK_RELOAD_WEAPONped can't reload and walk, setting ammo needs to be set after using this or it will not make the animation reload, wont work if you are in first person0x62D2916F56B9CD2Dvoid (Ped, BOOL)
TASK_REVIVE_TARGET0x356088527D9EBAADvoid (Ped, Ped, Hash)
TASK_RIDE_TRAIN0x37FB1C870E2EC2C6void (Ped, Vehicle, int, Hash)
TASK_ROB_PED0x7BB967F85D8CCBDBvoid (Ped, Ped, float, int, int)
TASK_SCRIPTED_ANIMATION0x126EF75F1E17ABE5void (Ped, Any*)
TASK_SEEK_CLEAR_LOS_TO_ENTITY0x8D7F2A63688C20A4void (Ped, Entity, float, float, float)
TASK_SEEK_COVER_FROM_PED0x84D32B3BEC531324void (Ped, Ped, int, Any, Any, Any)
TASK_SEEK_COVER_FROM_POS0x75AC2B60386D89F2void (Ped, float, float, float, int, Any, Any, Any)
TASK_SEEK_COVER_TO_COORDS0x39246A6958EF072Cvoid (Ped, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_SEEK_COVER_TO_COVER_POINT0xD43D95C7A869447Fvoid (Ped, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS0x90D2156198831D69void (Ped, BOOL)
TASK_SET_CROUCH_MOVEMENT0x17293C633C8AC019void (Ped, BOOL, Any, BOOL)
TASK_SET_SPHERE_DEFENSIVE_AREA0x933C06518B52A9A4void (Ped, float, float, float, float)
TASK_SET_STEALTH_MOVEMENT0x4C3FA937B44A90FAvoid (Ped, BOOL, Any, BOOL)
TASK_SHOCKING_EVENT_REACT0x452419CBD838065Bvoid (Ped, Any, Any)
TASK_SHOOT_AT_COORD0x46A6CC01E0826106void (Ped, float, float, float, int, Hash, Any)
TASK_SHOOT_AT_ENTITY0x08DA95E8298AE772void (Entity, Entity, int, Hash, BOOL)
TASK_SHOOT_WITH_WEAPON0x08AA95E8298AE772void (Ped, Any*)
TASK_SHUFFLE_TO_NEXT_VEHICLE_SEATMakes the specified ped shuffle to the next vehicle seat.0x7AA80209BDA643EBvoid (Ped, Vehicle)
TASK_SMART_FLEE_COORDMakes the specified ped flee the specified distance from the specified position.0x94587F17E9C365D5void (Ped, float, float, float, float, int, int, float)
TASK_SMART_FLEE_PEDMakes a ped run away from another ped (fleeFromTarget)0x22B0D0E37CCB840Dvoid (Ped, Ped, float, int, int, float, Ped)
TASK_STAND_GUARD0xAE032F8BBA959E90void (Ped, float, float, float, float, const char*)
TASK_STAND_STILLMakes the specified ped stand still for (time) milliseconds.0x919BE13EED931959void (Ped, int)
TASK_START_SCENARIO_AT_POSITION0x4D1F61FC34AF3CD1void (Ped, Hash, float, float, float, float, int, BOOL, BOOL, const char*, float, BOOL)
_TASK_START_SCENARIO_IN_PLACE_2Takes scenario point handle instead of hash0xA917E39F2CEFD215void (Ped, Any, const char*, int, BOOL, float, BOOL)
TASK_START_SCENARIO_IN_PLACE_HASHconditionalHash (optionally): Every conditional anim has requirements to play it.0x524B54361229154Fvoid (Ped, Hash, int, BOOL, Hash, float, BOOL)
TASK_STAY_IN_COVERMakes the ped run to take cover0xE5DA8615A6180789void (Ped)
TASK_STOP_LEADING_HORSE0xED27560703F37258void (Ped)
TASK_SWAP_FISHING_BAIT0x2C28AC30A72722DAvoid (Ped, const char*, BOOL)
TASK_SWAP_WEAPON0xA21C51255B205245void (Ped, Any, Any, Any, Any)
TASK_THROW_PROJECTILE0x7285951DBF6B5A51void (Ped, Any, Any, Any)
_TASK_THROW_PROJECTILE_20x7282356DFF6B5A51void (Any, Any, Any, Any)
TASK_TURN_PED_TO_FACE_COORDduration in milliseconds0x1DDA930A0AC38571void (Ped, float, float, float, int)
TASK_TURN_PED_TO_FACE_ENTITY0x5AD23D40115353ACvoid (Ped, Entity, int, float, float, float)
TASK_TURN_TO_FACE_CLOSEST_PED0x84179419DBDD36F2void (Ped, float, float, int)
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD0x9FDA1B3D7E7028B3void (Ped, float, float, float, float, BOOL, BOOL, BOOL, BOOL)
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP0x97A28E63F0BA5631void (Ped, float, float, float, float, BOOL, BOOL, BOOL, BOOL)
_TASK_USE_NEAREST_SCENARIO_TO_COORD0x322BFDEA666E2B0Evoid (Ped, float, float, float, float, int, BOOL, BOOL, BOOL, BOOL)
TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP0x58E2E0F23F6B76C3void (Ped, float, float, float, float, int, BOOL, BOOL, BOOL, BOOL)
TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP0x3774B03456DD6106void (Ped, float, float, float, float)
TASK_USE_RANDOM_SCENARIO_IN_GROUP0x14747F4A5971DE4Evoid (Ped, Any, Any, Any, Any)
TASK_USE_SCENARIO_POINT0xCCDAE6324B6A821Cvoid (Ped, int, const char*, int, BOOL, BOOL, Hash, BOOL, float, BOOL)
_TASK_USE_SCENARIO_POINT_20x0F6641449DD86FBEvoid (Ped, Ped, Any, const char*, int, Hash, float, BOOL)
_TASK_VEHICLE_ADD_NEXT_DESTINATIONAdds a waypoint to an AI vehicle's active drive-to-destination task; only the last 3 points are kept (ignored if no such task).0x1D125814EBC517EBvoid (Vehicle, float, float, float)
TASK_VEHICLE_AIM_AT_COORD0x447C1E9EF844BC0Fvoid (Ped, float, float, float)
TASK_VEHICLE_AIM_AT_PED0xE41885592B08B097void (Ped, Ped)
TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINTOld name: _TASK_VEHICLE_DRIVE_TO_POINT0x089FF2FB965F0A29void (Ped, Vehicle, float, float, float, float, float, int)
TASK_VEHICLE_DRIVE_TO_COORD0xE2A2AA2F659D77A7void (Ped, Vehicle, float, float, float, float, int, Hash, int, float, float)
_TASK_VEHICLE_DRIVE_TO_COORD_20xF0108F01FB105DA2void (Ped, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_VEHICLE_DRIVE_TO_DESTINATION0x7F241A0D14354583void (Ped, Vehicle, float, float, float, float, int, int, float, float, BOOL)
_TASK_VEHICLE_DRIVE_TO_DESTINATION_2Tasks vehicle towards owner0x391073B9D3CCE2BAvoid (Vehicle, float, float, float, float, int, int, float, float)
_TASK_VEHICLE_DRIVE_TO_POINT_20x6524A8981E8BE7C9void (Vehicle, float, float, float, float, float, Any)
TASK_VEHICLE_DRIVE_WANDER0x480142959D337D00void (Ped, Vehicle, float, int)
TASK_VEHICLE_ESCORT0x0FA6E4B75F302400void (Ped, Vehicle, Vehicle, int, float, int, float, int, float)
_TASK_VEHICLE_FLEE_ON_CLEANUPVehicle Auto Drive (?) p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f0x55CD5FDDD4335C1Evoid (Vehicle, float, float, float, float, Hash)
TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING0x3123FAA6DB1CF7EDvoid (Ped, Vehicle, const char*, int, Any, int, int, float, BOOL, float, Any)
_TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_20x041D17A9E221AE30void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
TASK_VEHICLE_GOTO_NAVMESH0x195AEEB13CEFE2EEvoid (Ped, Vehicle, float, float, float, float, int, float)
_TASK_VEHICLE_IS_HEADING_TO_COORDSReturns true if the vehicle's current drive-to task is targeting the given coordinates (i.e., its active destination matches x,y,z).0x583AE9AF9CEE0958BOOL (Vehicle, float, float, float)
TASK_VEHICLE_MISSION0x659427E0EF36BCDEvoid (Ped, Vehicle, Vehicle, int, float, Any, float, float, BOOL)
TASK_VEHICLE_MISSION_PED_TARGET0x9454528DF15D657Avoid (Ped, Vehicle, Ped, int, float, int, float, float, BOOL)
TASK_VEHICLE_SHOOT_AT_COORD0x5190796ED39C9B6Dvoid (Ped, float, float, float, float)
TASK_VEHICLE_SHOOT_AT_PED0x10AB107B887214D8void (Ped, Ped, float)
TASK_VEHICLE_TEMP_ACTIONDocumentation from GTA V, might be the same in RDR: '1 - brake '3 - brake + reverse '4 - turn left 90 + braking '5 - turn right 90 + braking '6 - brake strong (handbrake?) until time ends '7 - turn left + accelerate '7 - turn right + acc…0xC429DCEEB339E129void (Ped, Vehicle, int, int)
TASK_WALK_AWAY0x04ACFAC71E6858F9void (Ped, Entity)
TASK_WANDER_AND_CONVERSE_WITH_PED0x8AC76D1408731732void (Ped, Any, Any, Any)
TASK_WANDER_IN_AREA0xE054346CA3A0F315void (Ped, float, float, float, float, float, float, int)
TASK_WANDER_IN_VOLUME0x9FDA168777B28424void (Ped, Volume, float, float, int)
TASK_WANDER_STANDARDMakes ped walk around the area.0xBB9CE077274F6A1Bvoid (Ped, float, int)
TASK_WANDER_SWIM0x527EA3DB8BC7F03Bvoid (Ped, Any)
TASK_WARP_PED_INTO_VEHICLE0x9A7D091411C5F684void (Ped, Vehicle, int)
TASK_WEAPON0x7157B82D60E4BC46void (Ped)
TASK_WHISTLE_ANIM0xD6401A1B2F63BED6void (Ped, Hash, Hash)
_TRANSITION_SCENARIO_TO_CONDITIONAL_ANIMRequests an authored transition for a ped that is currently using a scenario point, switching into a specific conditional/clipset branch defined for that scenario.0x79197F7D2BB5E73ABOOL (Ped, int, const char*, const char*, const char*, int)
UNCUFF_PED0x67406F2C8F87FC4Fvoid (Ped)
UNHOGTIE_PED0x79559BAD83CCD038void (Ped, int, Hash, const char*, const char*, float)
_UPDATE_TASK_GO_TO_COORD_WITH_OFFSETIn-place update for a running follow-to-offset/go-to task: sets new target coords + local offset, with speed and arrival tolerance (foot or mount; no effect if no compatible task).0x3FFCD7BBA074CC80void (Ped, float, float, float, float, float, float, float, float)
UPDATE_TASK_HANDS_UP_DURATION0xA98FCAFD7893C834void (Ped, int)
_UPDATE_TASK_VEHICLE_SHOOT_AT_COORDUpdates the target coordinate of an ongoing SCRIPT_TASK_VEHICLE_SHOOT_AT_COORD for the given ped This lets you retarget the shooting point in real time without restarting the task Has effect only while the ped’s task status for `SCRIPT_T…0xAF2EF28CE3084505void (Any, Any, Any, Any)
USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE0x5A353B8E6B1095B5void (const char*, BOOL, float, float, BOOL)
VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED0x4D6D30AB18B0B089Any (Any)
VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED0x121F0593E0A431D7void (Vehicle, float)
VEHICLE_WAYPOINT_PLAYBACK_PAUSE0x8A4E6AC373666BC5void (Vehicle)
VEHICLE_WAYPOINT_PLAYBACK_RESUME0xDC04FCAA7839D492void (Vehicle)
VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED0x5CEB25A7D2848963void (Vehicle)
WAYPOINT_PLAYBACK_GET_IS_AIMING0xD73A5D1F0325C71CBOOL (Ped)
WAYPOINT_PLAYBACK_GET_IS_PAUSED0x701375A7D43F01CBBOOL (Ped)
WAYPOINT_PLAYBACK_GET_IS_SHOOTING0xA5B94DF8AF058F46BOOL (Ped)
WAYPOINT_PLAYBACK_OVERRIDE_SPEED0x7D7D2B47FA788E85void (Ped, float, Any, float, Any)
WAYPOINT_PLAYBACK_PAUSE0x0F342546AA06FED5void (Ped, Any, Any, Any)
WAYPOINT_PLAYBACK_RESUME0x244F70C84C547D2Dvoid (Ped, BOOL, int, int)
WAYPOINT_PLAYBACK_START_AIMING_AT_COORD0x8968400D900ED8B3void (Any, Any, Any, Any, Any, Any)
WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY0x4F158205E0C74385void (Any, Any, Any, Any)
WAYPOINT_PLAYBACK_START_AIMING_AT_PED0x20E330937C399D29void (Any, Any, Any, Any)
WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD0x057A25CFCC9DB671void (Any, Any, Any, Any, Any, Any, Any)
WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY0x4AF458F71C1196D2void (Any, Any, Any, Any, Any)
WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED0xE70BA7B90F8390DCvoid (Any, Any, Any, Any, Any)
WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING0x47EFA040EBB8E2EAvoid (Any)
WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED0x6599D834B12D0800void (Ped)
WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT0xB629A298081F876FBOOL (const char*, float, float, float, int*)
WAYPOINT_RECORDING_GET_COORD0x2FB897405C90B361BOOL (const char*, int, Vector3*)
WAYPOINT_RECORDING_GET_NUM_POINTS0x5343532C01A07234BOOL (const char*, int*)
WAYPOINT_RECORDING_GET_SPEED_AT_POINT0x005622AEBC33ACA9float (const char*, int)