RedM Natives

_0x1F298C7BD30D1240

Hash0x1F298C7BD30D1240
Runtime nameN_0x1f298c7bd30d1240
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1F298C7BD30D1240(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
N_0x1f298c7bd30d1240(ped)

-- always works, by hash
Citizen.InvokeNative(0x1F298C7BD30D1240, ped)
JavaScript and C#
JavaScript
N_0x1f298c7bd30d1240(ped);

// by hash
Citizen.invokeNative('0x1F298C7BD30D1240', ped);
C#
Function.Call((Hash)0x1F298C7BD30D1240, ped);
  • This native has no known name, so the runtime exposes it only as N_0x1f298c7bd30d1240 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.