RedM Natives

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Natives76
Named57
Described18%
SideClient (game)
76 shown
NativeHashReturns (params)Docs
_0x264E9A5CD78C338F0x264E9A5CD78C338Fvoid (Any)
_0x34C9AF25649172D00x34C9AF25649172D0void (Any)
_0x4358BCF14C91761C0x4358BCF14C91761Cvoid (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
_0x4BDEBEA5702B97A90x4BDEBEA5702B97A9void (Any, Any, Any, Any, Any, Any)
_0x54F4D7B6670FBB5A0x54F4D7B6670FBB5AAny (Any, Any, Any, Any, Any)
_0x5A3B54ADDF5472A30x5A3B54ADDF5472A3int (const char*)
_0x5A4E1A41E3A02AD00x5A4E1A41E3A02AD0void (Any, Any, Any)
_0x665B21666351CB370x665B21666351CB37Any (Any, Any, Any)
_0x6C3F12ECEB6D2E2A0x6C3F12ECEB6D2E2Avoid (float, float, float, float, float, float, Any, Any)
_0x6DAD6630AE4A74CB0x6DAD6630AE4A74CBvoid (Any, Any)
_0x869A7015BD4606E90x869A7015BD4606E9void (Any)
_0xA33914B00CA557560xA33914B00CA55756Any* (const char*, int)
_0xAFE2AE66F6251C660xAFE2AE66F6251C66void (float, float, float, float, float, float, int, Any)
_0xB03944057FD735BA0xB03944057FD735BAvoid (Any, Any, Any)
_0xCA27A86CAA4E98ED0xCA27A86CAA4E98EDAny (Any, Any, Any, Any, Any, Any, Any)
_0xCF213A5FC3ABFC080xCF213A5FC3ABFC08void (Any, Any, Any)
_0xE5EF9DE716FF737E0xE5EF9DE716FF737Evoid (Any, Any, Any)
_0xEFC535C9FAF563B30xEFC535C9FAF563B3Any (Any)
_0xF2A2177AC848B3A8GPS disabled zone: p1 = 0 Clearing GPS disabled zone: p1 = 10xF2A2177AC848B3A8void (Volume, int, int)
ADD_NAVMESH_BLOCKING_OBJECT0xFCD5C8E06E502F5AObject (float, float, float, float, float, float, float, BOOL, Any)
_ADD_NAVMESH_BLOCKING_VOLUME0x19C7567D2F2287D6BOOL (Volume, int)
ADD_NAVMESH_REQUIRED_REGION0x387EAD7EE42F6685void (float, float, float)
ARE_NODES_LOADED_FOR_AREA0xF7B79A50B905A30DBOOL (float, float, float, float)
DOES_NAVMESH_BLOCKING_OBJECT_EXIST0x0EAEB0DB4B132399BOOL (Object)
_DOES_NAVMESH_BLOCKING_VOLUME_EXIST0xDE0EA444735C1368BOOL (Volume)
GET_APPROX_FLOOR_FOR_POINTReturns CGameWorldHeightMap's minimum Z value at specified point (grid node).0x336511A34F2E5185float (float, float)
GET_CLOSEST_ROAD0x132F52BBA570FE92BOOL (float, float, float, float, int, Vector3*, Vector3*, Any*, Any*, float*, BOOL)
GET_CLOSEST_VEHICLE_NODE0x240A18690AE96513BOOL (float, float, float, Vector3*, int, float, float)
GET_CLOSEST_VEHICLE_NODE_WITH_HEADING0x23CFFD4CCB243354BOOL (float, float, float, Vector3*, float*, int, float, float)
GET_GPS_BLIP_ROUTE_FOUND0x869DAACBBE9FA006BOOL ()
GET_GPS_BLIP_ROUTE_LENGTH0xBBB45C3CF5C8AA85int ()
GET_NTH_CLOSEST_VEHICLE_NODE0x5A6D8DF6FBC5D0C4BOOL (float, float, float, int, Vector3*, int, float, Any)
GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION0x2FAC235A6062F14ABOOL (float, float, float, float, float, float, int, Vector3*, float*, int, Any, Any)
GET_NTH_CLOSEST_VEHICLE_NODE_ID0x116443008E5CEFC3int (float, float, float, int, int, float, float)
GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADINGReturns the nth closest vehicle node with a heading to a coord0x4114EAA8A7F7766Dint (float, float, float, int, float*, int*, int, float, float)
GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING0x591B40D4390DB54ABOOL (float, float, float, int, Vector3*, float*, Any*, int, float, float)
GET_NUM_NAVMESHES_EXISTING_IN_AREA0x01708E8DD3FF8C65int (float, float, float, float, float, float)
GET_RANDOM_VEHICLE_NODE0x93E0DB8440B73A7DBOOL (float, float, float, float, int, BOOL, BOOL, Vector3*, int*)
GET_SAFE_COORD_FOR_PED0xB61C8E878A4199CABOOL (float, float, float, BOOL, Vector3*, int)
_GET_SPAWN_DATA_FOR_ROAD_NODE0xA3791B915B8B84C6void (int, float, float, float, Vector3*, float*)
GET_VEHICLE_NODE_IS_SWITCHED_OFF0x28533DBDDF7C2C97BOOL (int)
GET_VEHICLE_NODE_POSITION0x8E8D72FF24DEE1FBvoid (int, Vector3*)
IS_NAVMESH_LOADED_IN_AREAReturns whether navmesh for the region is loaded.0xF813C7E63F9062A5BOOL (float, float, float, float, float, float)
IS_POINT_ON_ROADGets a value indicating whether the specified position is on a road.0x125BF4ABFC536B09BOOL (float, float, float, Vehicle)
IS_VEHICLE_NODE_ID_VALIDReturns true if the id is non zero.0x5829A02AF4F0B3CBBOOL (int)
_NAVMESH_ACTIVATE_SWAP0x7C334FF4D9215912BOOL (const char*)
_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE0x44026E3DB3CED602BOOL (Vehicle, const char*)
_NAVMESH_CLEAR_REQUESTED_PATHCalled in scripts after finished with requested pathes.0x661BB1E1FF77742DBOOL (int)
_NAVMESH_DEACTIVATE_SWAP0x527B97C203BB8606BOOL (const char*)
_NAVMESH_DOES_SWAP_EXIST0x495CFAB2924237C7BOOL (const char*)
_NAVMESH_IS_SWAP_ACTIVE0x5AC0944C156E5F44BOOL (const char*)
NAVMESH_REQUEST_PATHStarts a nav mesh query for a path between coordinates with a given ped and returns a handle to be validated by _NAVMESH_REQUESTED_PATH_QUERY_STATUS and then _NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND Only bit flag values used in scripts ar…0x348F211CA2404039int (Ped, float, float, float, float, float, float, int)
_NAVMESH_REQUESTED_PATH_NUM_WAYPOINTSReturns the number of waypoints for a requested path (NAVMESH_REQUEST_PATH) if the query is completed (_NAVMESH_REQUESTED_PATH_QUERY_STATUS).0xD470725E0703D22Fint (int)
_NAVMESH_REQUESTED_PATH_QUERY_STATUSReturns eNavMeshQueryStatus QS_NOT_FOUND, QS_COMPLETE, QS_PENDING It appears that the pending state of 2 is at least also used when cleaning up a request (_NAVMESH_CLEAR_REQUESTED_PATH) or if a request never completes.0x3A0F82F6EE2291C8int (int)
_NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEXReturns a vector3 waypoint at the specified index for a path.0x430F8319AE56C8A9Vector3 (int, int)
_NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUNDReturns true if a path of waypoints was found.0x8800776E410EB669BOOL (int)
_NAVMESH_REQUESTED_PATH_WAYPOINTS_TERRAINReturns a bit flag for seemingly terrain within the waypoints in the path.0xF61CFEDEAB627BFAint (int)
REMOVE_NAVMESH_BLOCKING_OBJECT0x46399A7895957C0Evoid (Object)
_REMOVE_NAVMESH_BLOCKING_VOLUME0x2C87C3E1C7B96EE2void (Volume)
REQUEST_PATH_NODES_IN_AREA_THIS_FRAMEOld name: REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT0x07FB139B592FA687BOOL (float, float, float, float)
RESET_ROADS_IN_VOLUME0xD17672447692478Evoid (Volume, BOOL)
SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME0x0B919E1FB47CC4E0void (float)
SET_IGNORE_NO_GPS_FLAGnullsub, doesn't do anything0x72751156E7678833void (BOOL)
SET_PED_PATHS_BACK_TO_ORIGINAL0xE04B48F2CC926253void (Any, Any, Any, Any, Any, Any, Any)
SET_PED_PATHS_IN_AREA0x34F060F4BF92E018void (float, float, float, float, float, float, BOOL, Any)
SET_ROADS_BACK_TO_ORIGINAL0x1EE7063B80FFC77Cvoid (float, float, float, float, float, float, Any, Any)
SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA0x0027501B9F3B407Evoid (Any, Any, Any, Any, Any, Any, Any, Any, Any)
SET_ROADS_IN_ANGLED_AREA0x1A5AA1208AF5DB59void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any)
SET_ROADS_IN_AREA0xBF1A602B5BA52FEEvoid (float, float, float, float, float, float, Any, Any, Any)
SET_ROADS_IN_VOLUME0xC1799FAFD2FDF52Bvoid (Volume, BOOL, BOOL, BOOL)
_SIMULATED_ROUTE_CREATE0xFD5BB35AAB83FD48Any (float, float, float, float, float, float, int)
_SIMULATED_ROUTE_DELETE0x4907D0E4FB26EE65void (Any)
_SIMULATED_ROUTE_EXISTS0x65A8196B8D7F5E0BBOOL (Any)
SIMULATED_ROUTE_GET_ETA0x2DD5F78D73B24172float (Any)
SIMULATED_ROUTE_IS_LOADED0x240915043CB799D7BOOL (Any)
SIMULATED_ROUTE_TRAVEL_TO_POINT0xA1A3DE1C215C7394void (Any, float, float)