PATH
Natives76
Named57
Described18%
SideClient (game)
| Native | Hash | Returns (params) | Docs |
|---|---|---|---|
| _0x264E9A5CD78C338F | 0x264E9A5CD78C338F | void (Any) | |
| _0x34C9AF25649172D0 | 0x34C9AF25649172D0 | void (Any) | |
| _0x4358BCF14C91761C | 0x4358BCF14C91761C | void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| _0x4BDEBEA5702B97A9 | 0x4BDEBEA5702B97A9 | void (Any, Any, Any, Any, Any, Any) | |
| _0x54F4D7B6670FBB5A | 0x54F4D7B6670FBB5A | Any (Any, Any, Any, Any, Any) | |
| _0x5A3B54ADDF5472A3 | 0x5A3B54ADDF5472A3 | int (const char*) | |
| _0x5A4E1A41E3A02AD0 | 0x5A4E1A41E3A02AD0 | void (Any, Any, Any) | |
| _0x665B21666351CB37 | 0x665B21666351CB37 | Any (Any, Any, Any) | |
| _0x6C3F12ECEB6D2E2A | 0x6C3F12ECEB6D2E2A | void (float, float, float, float, float, float, Any, Any) | |
| _0x6DAD6630AE4A74CB | 0x6DAD6630AE4A74CB | void (Any, Any) | |
| _0x869A7015BD4606E9 | 0x869A7015BD4606E9 | void (Any) | |
| _0xA33914B00CA55756 | 0xA33914B00CA55756 | Any* (const char*, int) | |
| _0xAFE2AE66F6251C66 | 0xAFE2AE66F6251C66 | void (float, float, float, float, float, float, int, Any) | |
| _0xB03944057FD735BA | 0xB03944057FD735BA | void (Any, Any, Any) | |
| _0xCA27A86CAA4E98ED | 0xCA27A86CAA4E98ED | Any (Any, Any, Any, Any, Any, Any, Any) | |
| _0xCF213A5FC3ABFC08 | 0xCF213A5FC3ABFC08 | void (Any, Any, Any) | |
| _0xE5EF9DE716FF737E | 0xE5EF9DE716FF737E | void (Any, Any, Any) | |
| _0xEFC535C9FAF563B3 | 0xEFC535C9FAF563B3 | Any (Any) | |
| _0xF2A2177AC848B3A8GPS disabled zone: p1 = 0 Clearing GPS disabled zone: p1 = 1 | 0xF2A2177AC848B3A8 | void (Volume, int, int) | |
| ADD_NAVMESH_BLOCKING_OBJECT | 0xFCD5C8E06E502F5A | Object (float, float, float, float, float, float, float, BOOL, Any) | |
| _ADD_NAVMESH_BLOCKING_VOLUME | 0x19C7567D2F2287D6 | BOOL (Volume, int) | |
| ADD_NAVMESH_REQUIRED_REGION | 0x387EAD7EE42F6685 | void (float, float, float) | |
| ARE_NODES_LOADED_FOR_AREA | 0xF7B79A50B905A30D | BOOL (float, float, float, float) | |
| DOES_NAVMESH_BLOCKING_OBJECT_EXIST | 0x0EAEB0DB4B132399 | BOOL (Object) | |
| _DOES_NAVMESH_BLOCKING_VOLUME_EXIST | 0xDE0EA444735C1368 | BOOL (Volume) | |
| GET_APPROX_FLOOR_FOR_POINTReturns CGameWorldHeightMap's minimum Z value at specified point (grid node). | 0x336511A34F2E5185 | float (float, float) | |
| GET_CLOSEST_ROAD | 0x132F52BBA570FE92 | BOOL (float, float, float, float, int, Vector3*, Vector3*, Any*, Any*, float*, BOOL) | |
| GET_CLOSEST_VEHICLE_NODE | 0x240A18690AE96513 | BOOL (float, float, float, Vector3*, int, float, float) | |
| GET_CLOSEST_VEHICLE_NODE_WITH_HEADING | 0x23CFFD4CCB243354 | BOOL (float, float, float, Vector3*, float*, int, float, float) | |
| GET_GPS_BLIP_ROUTE_FOUND | 0x869DAACBBE9FA006 | BOOL () | |
| GET_GPS_BLIP_ROUTE_LENGTH | 0xBBB45C3CF5C8AA85 | int () | |
| GET_NTH_CLOSEST_VEHICLE_NODE | 0x5A6D8DF6FBC5D0C4 | BOOL (float, float, float, int, Vector3*, int, float, Any) | |
| GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION | 0x2FAC235A6062F14A | BOOL (float, float, float, float, float, float, int, Vector3*, float*, int, Any, Any) | |
| GET_NTH_CLOSEST_VEHICLE_NODE_ID | 0x116443008E5CEFC3 | int (float, float, float, int, int, float, float) | |
| GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADINGReturns the nth closest vehicle node with a heading to a coord | 0x4114EAA8A7F7766D | int (float, float, float, int, float*, int*, int, float, float) | |
| GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING | 0x591B40D4390DB54A | BOOL (float, float, float, int, Vector3*, float*, Any*, int, float, float) | |
| GET_NUM_NAVMESHES_EXISTING_IN_AREA | 0x01708E8DD3FF8C65 | int (float, float, float, float, float, float) | |
| GET_RANDOM_VEHICLE_NODE | 0x93E0DB8440B73A7D | BOOL (float, float, float, float, int, BOOL, BOOL, Vector3*, int*) | |
| GET_SAFE_COORD_FOR_PED | 0xB61C8E878A4199CA | BOOL (float, float, float, BOOL, Vector3*, int) | |
| _GET_SPAWN_DATA_FOR_ROAD_NODE | 0xA3791B915B8B84C6 | void (int, float, float, float, Vector3*, float*) | |
| GET_VEHICLE_NODE_IS_SWITCHED_OFF | 0x28533DBDDF7C2C97 | BOOL (int) | |
| GET_VEHICLE_NODE_POSITION | 0x8E8D72FF24DEE1FB | void (int, Vector3*) | |
| IS_NAVMESH_LOADED_IN_AREAReturns whether navmesh for the region is loaded. | 0xF813C7E63F9062A5 | BOOL (float, float, float, float, float, float) | |
| IS_POINT_ON_ROADGets a value indicating whether the specified position is on a road. | 0x125BF4ABFC536B09 | BOOL (float, float, float, Vehicle) | |
| IS_VEHICLE_NODE_ID_VALIDReturns true if the id is non zero. | 0x5829A02AF4F0B3CB | BOOL (int) | |
| _NAVMESH_ACTIVATE_SWAP | 0x7C334FF4D9215912 | BOOL (const char*) | |
| _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE | 0x44026E3DB3CED602 | BOOL (Vehicle, const char*) | |
| _NAVMESH_CLEAR_REQUESTED_PATHCalled in scripts after finished with requested pathes. | 0x661BB1E1FF77742D | BOOL (int) | |
| _NAVMESH_DEACTIVATE_SWAP | 0x527B97C203BB8606 | BOOL (const char*) | |
| _NAVMESH_DOES_SWAP_EXIST | 0x495CFAB2924237C7 | BOOL (const char*) | |
| _NAVMESH_IS_SWAP_ACTIVE | 0x5AC0944C156E5F44 | BOOL (const char*) | |
| NAVMESH_REQUEST_PATHStarts a nav mesh query for a path between coordinates with a given ped and returns a handle to be validated by _NAVMESH_REQUESTED_PATH_QUERY_STATUS and then _NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND Only bit flag values used in scripts ar… | 0x348F211CA2404039 | int (Ped, float, float, float, float, float, float, int) | |
| _NAVMESH_REQUESTED_PATH_NUM_WAYPOINTSReturns the number of waypoints for a requested path (NAVMESH_REQUEST_PATH) if the query is completed (_NAVMESH_REQUESTED_PATH_QUERY_STATUS). | 0xD470725E0703D22F | int (int) | |
| _NAVMESH_REQUESTED_PATH_QUERY_STATUSReturns eNavMeshQueryStatus QS_NOT_FOUND, QS_COMPLETE, QS_PENDING It appears that the pending state of 2 is at least also used when cleaning up a request (_NAVMESH_CLEAR_REQUESTED_PATH) or if a request never completes. | 0x3A0F82F6EE2291C8 | int (int) | |
| _NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEXReturns a vector3 waypoint at the specified index for a path. | 0x430F8319AE56C8A9 | Vector3 (int, int) | |
| _NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUNDReturns true if a path of waypoints was found. | 0x8800776E410EB669 | BOOL (int) | |
| _NAVMESH_REQUESTED_PATH_WAYPOINTS_TERRAINReturns a bit flag for seemingly terrain within the waypoints in the path. | 0xF61CFEDEAB627BFA | int (int) | |
| REMOVE_NAVMESH_BLOCKING_OBJECT | 0x46399A7895957C0E | void (Object) | |
| _REMOVE_NAVMESH_BLOCKING_VOLUME | 0x2C87C3E1C7B96EE2 | void (Volume) | |
| REQUEST_PATH_NODES_IN_AREA_THIS_FRAMEOld name: REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT | 0x07FB139B592FA687 | BOOL (float, float, float, float) | |
| RESET_ROADS_IN_VOLUME | 0xD17672447692478E | void (Volume, BOOL) | |
| SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME | 0x0B919E1FB47CC4E0 | void (float) | |
| SET_IGNORE_NO_GPS_FLAGnullsub, doesn't do anything | 0x72751156E7678833 | void (BOOL) | |
| SET_PED_PATHS_BACK_TO_ORIGINAL | 0xE04B48F2CC926253 | void (Any, Any, Any, Any, Any, Any, Any) | |
| SET_PED_PATHS_IN_AREA | 0x34F060F4BF92E018 | void (float, float, float, float, float, float, BOOL, Any) | |
| SET_ROADS_BACK_TO_ORIGINAL | 0x1EE7063B80FFC77C | void (float, float, float, float, float, float, Any, Any) | |
| SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA | 0x0027501B9F3B407E | void (Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| SET_ROADS_IN_ANGLED_AREA | 0x1A5AA1208AF5DB59 | void (Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any) | |
| SET_ROADS_IN_AREA | 0xBF1A602B5BA52FEE | void (float, float, float, float, float, float, Any, Any, Any) | |
| SET_ROADS_IN_VOLUME | 0xC1799FAFD2FDF52B | void (Volume, BOOL, BOOL, BOOL) | |
| _SIMULATED_ROUTE_CREATE | 0xFD5BB35AAB83FD48 | Any (float, float, float, float, float, float, int) | |
| _SIMULATED_ROUTE_DELETE | 0x4907D0E4FB26EE65 | void (Any) | |
| _SIMULATED_ROUTE_EXISTS | 0x65A8196B8D7F5E0B | BOOL (Any) | |
| SIMULATED_ROUTE_GET_ETA | 0x2DD5F78D73B24172 | float (Any) | |
| SIMULATED_ROUTE_IS_LOADED | 0x240915043CB799D7 | BOOL (Any) | |
| SIMULATED_ROUTE_TRAVEL_TO_POINT | 0xA1A3DE1C215C7394 | void (Any, float, float) |