RedM Natives

_0xA33914B00CA55756

Hash0xA33914B00CA55756
Runtime nameN_0xa33914b00ca55756
NamespacePATH
SideClient
NameHash only
Docs
Since build1207

Signature

Any* _0xA33914B00CA55756(const char* p0, int p1);

Parameters

NameTypeDescription
p0const char*—
p1int—

Returns Any*

Usage

Lua
local retval = N_0xa33914b00ca55756(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA33914B00CA55756, p0, p1, Citizen.ResultAsLong())
JavaScript and C#
JavaScript
const retval = N_0xa33914b00ca55756(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xA33914B00CA55756', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsLong());
C#
long retval = Function.Call<long>((Hash)0xA33914B00CA55756, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xa33914b00ca55756 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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