_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE
Hash
0x44026E3DB3CED602Runtime name
NavmeshAssignNavmeshToVehicleNamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE(Vehicle vehicle, const char* navMeshName);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
navMeshName | const char* | — |
Returns BOOL
Usage
local retval = NavmeshAssignNavmeshToVehicle(vehicle, navMeshName)
-- always works, by hash
local retval = Citizen.InvokeNative(0x44026E3DB3CED602, vehicle, navMeshName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NavmeshAssignNavmeshToVehicle(vehicle, navMeshName);
// by hash
const retval = Citizen.invokeNative('0x44026E3DB3CED602', vehicle, navMeshName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x44026E3DB3CED602, vehicle, navMeshName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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