RedM Natives

_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE

Hash0x44026E3DB3CED602
Runtime nameNavmeshAssignNavmeshToVehicle
NamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE(Vehicle vehicle, const char* navMeshName);

Parameters

NameTypeDescription
vehicleVehicle—
navMeshNameconst char*—

Returns BOOL

Usage

Lua
local retval = NavmeshAssignNavmeshToVehicle(vehicle, navMeshName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x44026E3DB3CED602, vehicle, navMeshName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NavmeshAssignNavmeshToVehicle(vehicle, navMeshName);

// by hash
const retval = Citizen.invokeNative('0x44026E3DB3CED602', vehicle, navMeshName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x44026E3DB3CED602, vehicle, navMeshName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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