_NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND
Returns true if a path of waypoints was found.
Hash
0x8800776E410EB669Runtime name
NavmeshRequestedPathWaypointsFoundNamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND(int path);Parameters
| Name | Type | Description |
|---|---|---|
path | int | — |
Returns BOOL
Description
Returns true if a path of waypoints was found. Waypoints can be retrieved with _NAVMESH_REQUESTED_PATH_NUM_WAYPOINTS and _NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX
Usage
local retval = NavmeshRequestedPathWaypointsFound(path)
-- always works, by hash
local retval = Citizen.InvokeNative(0x8800776E410EB669, path, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NavmeshRequestedPathWaypointsFound(path);
// by hash
const retval = Citizen.invokeNative('0x8800776E410EB669', path, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x8800776E410EB669, path);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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