RedM Natives

_DOES_NAVMESH_BLOCKING_VOLUME_EXIST

Hash0xDE0EA444735C1368
Runtime nameDoesNavmeshBlockingVolumeExist
NamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST(Volume volume);

Parameters

NameTypeDescription
volumeVolume—

Returns BOOL

Usage

Lua
local retval = DoesNavmeshBlockingVolumeExist(volume)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDE0EA444735C1368, volume, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesNavmeshBlockingVolumeExist(volume);

// by hash
const retval = Citizen.invokeNative('0xDE0EA444735C1368', volume, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDE0EA444735C1368, volume);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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