RedM Natives

SET_ROADS_IN_AREA

Hash0xBF1A602B5BA52FEE
Runtime nameSetRoadsInArea
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xBF1A602B5BA52FEE

Signature

void SET_ROADS_IN_AREA(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, Any p6, Any p7, Any p8);

Parameters

NameTypeDescription
xMinfloat—
yMinfloat—
zMinfloat—
xMaxfloat—
yMaxfloat—
zMaxfloat—
p6Any—
p7Any—
p8Any—

Returns void

Usage

Lua
SetRoadsInArea(xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8)

-- always works, by hash
Citizen.InvokeNative(0xBF1A602B5BA52FEE, xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8)
JavaScript and C#
JavaScript
SetRoadsInArea(xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8);

// by hash
Citizen.invokeNative('0xBF1A602B5BA52FEE', xMin + 0.0000001, yMin + 0.0000001, zMin + 0.0000001, xMax + 0.0000001, yMax + 0.0000001, zMax + 0.0000001, p6, p7, p8);
C#
Function.Call((Hash)0xBF1A602B5BA52FEE, xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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