RedM Natives

_ADD_NAVMESH_BLOCKING_VOLUME

Hash0x19C7567D2F2287D6
Runtime nameAddNavmeshBlockingVolume
NamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ADD_NAVMESH_BLOCKING_VOLUME(Volume volume, int flags);

Parameters

NameTypeDescription
volumeVolume—
flagsint—

Returns BOOL

Usage

Lua
local retval = AddNavmeshBlockingVolume(volume, flags)

-- always works, by hash
local retval = Citizen.InvokeNative(0x19C7567D2F2287D6, volume, flags, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = AddNavmeshBlockingVolume(volume, flags);

// by hash
const retval = Citizen.invokeNative('0x19C7567D2F2287D6', volume, flags, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x19C7567D2F2287D6, volume, flags);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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