RedM Natives

_REMOVE_NAVMESH_BLOCKING_VOLUME

Hash0x2C87C3E1C7B96EE2
Runtime nameRemoveNavmeshBlockingVolume
NamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_NAVMESH_BLOCKING_VOLUME(Volume volume);

Parameters

NameTypeDescription
volumeVolume—

Returns void

Usage

Lua
RemoveNavmeshBlockingVolume(volume)

-- always works, by hash
Citizen.InvokeNative(0x2C87C3E1C7B96EE2, volume)
JavaScript and C#
JavaScript
RemoveNavmeshBlockingVolume(volume);

// by hash
Citizen.invokeNative('0x2C87C3E1C7B96EE2', volume);
C#
Function.Call((Hash)0x2C87C3E1C7B96EE2, volume);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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