RedM Natives

SET_PED_PATHS_IN_AREA

Hash0x34F060F4BF92E018
Runtime nameSetPedPathsInArea
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x34F060F4BF92E018

Signature

void SET_PED_PATHS_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL unknown, Any p7);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
unknownBOOL—
p7Any—

Returns void

Usage

Lua
SetPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown, p7)

-- always works, by hash
Citizen.InvokeNative(0x34F060F4BF92E018, x1, y1, z1, x2, y2, z2, unknown, p7)
JavaScript and C#
JavaScript
SetPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown, p7);

// by hash
Citizen.invokeNative('0x34F060F4BF92E018', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, unknown, p7);
C#
Function.Call((Hash)0x34F060F4BF92E018, x1, y1, z1, x2, y2, z2, unknown, p7);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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