RedM Natives

GET_VEHICLE_NODE_POSITION

Hash0x8E8D72FF24DEE1FB
Runtime nameGetVehicleNodePosition
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x703123E5E7D429C2

Signature

void GET_VEHICLE_NODE_POSITION(int nodeId, Vector3* outPosition);

Parameters

NameTypeDescription
nodeIdint—
outPositionVector3*—

Returns void

Usage

Lua
local outPosition = GetVehicleNodePosition(nodeId, outPosition)

-- always works, by hash
local outPosition = Citizen.InvokeNative(0x8E8D72FF24DEE1FB, nodeId, Citizen.PointerValueVector())
JavaScript and C#
JavaScript
const outPosition = GetVehicleNodePosition(nodeId, outPosition);

// by hash
const outPosition = Citizen.invokeNative('0x8E8D72FF24DEE1FB', nodeId, Citizen.pointerValueVector());
C#
var outPosition = new OutputArgument();
Function.Call((Hash)0x8E8D72FF24DEE1FB, nodeId, outPosition);
// outPosition.GetResult<Vector3>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

Sources

alloc8or RDR3 NativeDB

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