RedM Natives

GET_APPROX_FLOOR_FOR_POINT

Returns CGameWorldHeightMap's minimum Z value at specified point (grid node).

Hash0x336511A34F2E5185
Runtime nameGetApproxFloorForPoint
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x336511A34F2E5185

Signature

float GET_APPROX_FLOOR_FOR_POINT(float x, float y);

Parameters

NameTypeDescription
xfloat—
yfloat—

Returns float

Description

Returns CGameWorldHeightMap's minimum Z value at specified point (grid node).

Usage

Lua
local retval = GetApproxFloorForPoint(x, y)

-- always works, by hash
local retval = Citizen.InvokeNative(0x336511A34F2E5185, x, y, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetApproxFloorForPoint(x, y);

// by hash
const retval = Citizen.invokeNative('0x336511A34F2E5185', x + 0.0000001, y + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x336511A34F2E5185, x, y);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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