GET_APPROX_FLOOR_FOR_POINT
Returns CGameWorldHeightMap's minimum Z value at specified point (grid node).
Hash
0x336511A34F2E5185Runtime name
GetApproxFloorForPointNamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x336511A34F2E5185Signature
float GET_APPROX_FLOOR_FOR_POINT(float x, float y);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
Returns float
Description
Returns CGameWorldHeightMap's minimum Z value at specified point (grid node).
Usage
local retval = GetApproxFloorForPoint(x, y)
-- always works, by hash
local retval = Citizen.InvokeNative(0x336511A34F2E5185, x, y, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetApproxFloorForPoint(x, y);
// by hash
const retval = Citizen.invokeNative('0x336511A34F2E5185', x + 0.0000001, y + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x336511A34F2E5185, x, y);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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