RedM Natives

SET_ROADS_IN_VOLUME

Hash0xC1799FAFD2FDF52B
Runtime nameSetRoadsInVolume
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ROADS_IN_VOLUME(Volume volume, BOOL p1, BOOL p2, BOOL p3);

Parameters

NameTypeDescription
volumeVolume—
p1BOOL—
p2BOOL—
p3BOOL—

Returns void

Usage

Lua
SetRoadsInVolume(volume, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xC1799FAFD2FDF52B, volume, p1, p2, p3)
JavaScript and C#
JavaScript
SetRoadsInVolume(volume, p1, p2, p3);

// by hash
Citizen.invokeNative('0xC1799FAFD2FDF52B', volume, p1, p2, p3);
C#
Function.Call((Hash)0xC1799FAFD2FDF52B, volume, p1, p2, p3);

See also

Sources

alloc8or RDR3 NativeDB

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