RedM Natives

_NAVMESH_ACTIVATE_SWAP

Hash0x7C334FF4D9215912
Runtime nameNavmeshActivateSwap
NamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NAVMESH_ACTIVATE_SWAP(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns BOOL

Usage

Lua
local retval = NavmeshActivateSwap(name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7C334FF4D9215912, name, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NavmeshActivateSwap(name);

// by hash
const retval = Citizen.invokeNative('0x7C334FF4D9215912', name, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x7C334FF4D9215912, name);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.