RedM Natives

_NAVMESH_DOES_SWAP_EXIST

Hash0x495CFAB2924237C7
Runtime nameNavmeshDoesSwapExist
NamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NAVMESH_DOES_SWAP_EXIST(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns BOOL

Usage

Lua
local retval = NavmeshDoesSwapExist(name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x495CFAB2924237C7, name, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NavmeshDoesSwapExist(name);

// by hash
const retval = Citizen.invokeNative('0x495CFAB2924237C7', name, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x495CFAB2924237C7, name);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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