REQUEST_PATH_NODES_IN_AREA_THIS_FRAME
Old name: REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT
Hash
0x07FB139B592FA687Runtime name
RequestPathNodesInAreaThisFrameNamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x07FB139B592FA687Signature
BOOL REQUEST_PATH_NODES_IN_AREA_THIS_FRAME(float x1, float y1, float x2, float y2);Parameters
| Name | Type | Description |
|---|---|---|
x1 | float | — |
y1 | float | — |
x2 | float | — |
y2 | float | — |
Returns BOOL
Description
Old name: REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT
Usage
local retval = RequestPathNodesInAreaThisFrame(x1, y1, x2, y2)
-- always works, by hash
local retval = Citizen.InvokeNative(0x07FB139B592FA687, x1, y1, x2, y2, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = RequestPathNodesInAreaThisFrame(x1, y1, x2, y2);
// by hash
const retval = Citizen.invokeNative('0x07FB139B592FA687', x1 + 0.0000001, y1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x07FB139B592FA687, x1, y1, x2, y2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.