GET_NUM_NAVMESHES_EXISTING_IN_AREA
Hash
0x01708E8DD3FF8C65Runtime name
GetNumNavmeshesExistingInAreaNamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x01708E8DD3FF8C65Signature
int GET_NUM_NAVMESHES_EXISTING_IN_AREA(float p0, float p1, float p2, float p3, float p4, float p5);Parameters
| Name | Type | Description |
|---|---|---|
p0 | float | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
p4 | float | — |
p5 | float | — |
Returns int
Usage
local retval = GetNumNavmeshesExistingInArea(p0, p1, p2, p3, p4, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0x01708E8DD3FF8C65, p0, p1, p2, p3, p4, p5, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetNumNavmeshesExistingInArea(p0, p1, p2, p3, p4, p5);
// by hash
const retval = Citizen.invokeNative('0x01708E8DD3FF8C65', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x01708E8DD3FF8C65, p0, p1, p2, p3, p4, p5);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.