RedM Natives

SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA

Hash0x0027501B9F3B407E
Runtime nameSetRoadsBackToOriginalInAngledArea
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x0027501B9F3B407E

Signature

void SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—

Returns void

Usage

Lua
SetRoadsBackToOriginalInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8)

-- always works, by hash
Citizen.InvokeNative(0x0027501B9F3B407E, p0, p1, p2, p3, p4, p5, p6, p7, p8)
JavaScript and C#
JavaScript
SetRoadsBackToOriginalInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8);

// by hash
Citizen.invokeNative('0x0027501B9F3B407E', p0, p1, p2, p3, p4, p5, p6, p7, p8);
C#
Function.Call((Hash)0x0027501B9F3B407E, p0, p1, p2, p3, p4, p5, p6, p7, p8);

Sources

alloc8or RDR3 NativeDB

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