RedM Natives

_0x4358BCF14C91761C

Hash0x4358BCF14C91761C
Runtime nameN_0x4358bcf14c91761c
NamespacePATH
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4358BCF14C91761C(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—

Returns void

Usage

Lua
N_0x4358bcf14c91761c(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

-- always works, by hash
Citizen.InvokeNative(0x4358BCF14C91761C, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)
JavaScript and C#
JavaScript
N_0x4358bcf14c91761c(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);

// by hash
Citizen.invokeNative('0x4358BCF14C91761C', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
C#
Function.Call((Hash)0x4358BCF14C91761C, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
  • This native has no known name, so the runtime exposes it only as N_0x4358bcf14c91761c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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