RedM Natives

_0x5A3B54ADDF5472A3

Hash0x5A3B54ADDF5472A3
Runtime nameN_0x5a3b54addf5472a3
NamespacePATH
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x5A3B54ADDF5472A3(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns int

Usage

Lua
local retval = N_0x5a3b54addf5472a3(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5A3B54ADDF5472A3, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x5a3b54addf5472a3(p0);

// by hash
const retval = Citizen.invokeNative('0x5A3B54ADDF5472A3', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5A3B54ADDF5472A3, p0);
  • This native has no known name, so the runtime exposes it only as N_0x5a3b54addf5472a3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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