RedM Natives

_SIMULATED_ROUTE_DELETE

Hash0x4907D0E4FB26EE65
Runtime nameSimulatedRouteDelete
NamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SIMULATED_ROUTE_DELETE(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
SimulatedRouteDelete(p0)

-- always works, by hash
Citizen.InvokeNative(0x4907D0E4FB26EE65, p0)
JavaScript and C#
JavaScript
SimulatedRouteDelete(p0);

// by hash
Citizen.invokeNative('0x4907D0E4FB26EE65', p0);
C#
Function.Call((Hash)0x4907D0E4FB26EE65, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.