RedM Natives

_SIMULATED_ROUTE_CREATE

Hash0xFD5BB35AAB83FD48
Runtime nameSimulatedRouteCreate
NamespacePATH
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _SIMULATED_ROUTE_CREATE(float x1, float y1, float z1, float x2, float y2, float z2, int p6);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
p6int—

Returns Any

Usage

Lua
local retval = SimulatedRouteCreate(x1, y1, z1, x2, y2, z2, p6)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFD5BB35AAB83FD48, x1, y1, z1, x2, y2, z2, p6, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = SimulatedRouteCreate(x1, y1, z1, x2, y2, z2, p6);

// by hash
const retval = Citizen.invokeNative('0xFD5BB35AAB83FD48', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFD5BB35AAB83FD48, x1, y1, z1, x2, y2, z2, p6);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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