GET_RANDOM_VEHICLE_NODE
Hash
0x93E0DB8440B73A7DRuntime name
GetRandomVehicleNodeNamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x93E0DB8440B73A7DSignature
BOOL GET_RANDOM_VEHICLE_NODE(float x, float y, float z, float radius, int minLanes, BOOL avoidDeadEnds, BOOL avoidHighways, Vector3* outPosition, int* nodeId);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
minLanes | int | — |
avoidDeadEnds | BOOL | — |
avoidHighways | BOOL | — |
outPosition | Vector3* | — |
nodeId | int* | — |
Returns BOOL
Usage
local retval, outPosition, nodeId = GetRandomVehicleNode(x, y, z, radius, minLanes, avoidDeadEnds, avoidHighways)
-- always works, by hash
local retval, outPosition, nodeId = Citizen.InvokeNative(0x93E0DB8440B73A7D, x, y, z, radius, minLanes, avoidDeadEnds, avoidHighways, Citizen.PointerValueVector(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outPosition, nodeId] = GetRandomVehicleNode(x, y, z, radius, minLanes, avoidDeadEnds, avoidHighways);
// by hash
const [retval, outPosition, nodeId] = Citizen.invokeNative('0x93E0DB8440B73A7D', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, minLanes, avoidDeadEnds, avoidHighways, Citizen.pointerValueVector(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var outPosition = new OutputArgument();
var nodeId = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x93E0DB8440B73A7D, x, y, z, radius, minLanes, avoidDeadEnds, avoidHighways, outPosition, nodeId);
// outPosition.GetResult<Vector3>()
// nodeId.GetResult<int>()- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Sources
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