RedM Natives

ADD_NAVMESH_BLOCKING_OBJECT

Hash0xFCD5C8E06E502F5A
Runtime nameAddNavmeshBlockingObject
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFCD5C8E06E502F5A

Signature

Object ADD_NAVMESH_BLOCKING_OBJECT(float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8);

Parameters

NameTypeDescription
p0float—
p1float—
p2float—
p3float—
p4float—
p5float—
p6float—
p7BOOL—
p8Any—

Returns Object

Usage

Lua
local retval = AddNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFCD5C8E06E502F5A, p0, p1, p2, p3, p4, p5, p6, p7, p8, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AddNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8);

// by hash
const retval = Citizen.invokeNative('0xFCD5C8E06E502F5A', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFCD5C8E06E502F5A, p0, p1, p2, p3, p4, p5, p6, p7, p8);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.