ADD_NAVMESH_BLOCKING_OBJECT
Hash
0xFCD5C8E06E502F5ARuntime name
AddNavmeshBlockingObjectNamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xFCD5C8E06E502F5ASignature
Object ADD_NAVMESH_BLOCKING_OBJECT(float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8);Parameters
| Name | Type | Description |
|---|---|---|
p0 | float | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
p4 | float | — |
p5 | float | — |
p6 | float | — |
p7 | BOOL | — |
p8 | Any | — |
Returns Object
Usage
local retval = AddNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFCD5C8E06E502F5A, p0, p1, p2, p3, p4, p5, p6, p7, p8, Citizen.ResultAsInteger())JavaScript and C#
const retval = AddNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8);
// by hash
const retval = Citizen.invokeNative('0xFCD5C8E06E502F5A', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xFCD5C8E06E502F5A, p0, p1, p2, p3, p4, p5, p6, p7, p8);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
See also
Sources
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