RedM Natives

DOES_NAVMESH_BLOCKING_OBJECT_EXIST

Hash0x0EAEB0DB4B132399
Runtime nameDoesNavmeshBlockingObjectExist
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x0EAEB0DB4B132399

Signature

BOOL DOES_NAVMESH_BLOCKING_OBJECT_EXIST(Object object);

Parameters

NameTypeDescription
objectObject—

Returns BOOL

Usage

Lua
local retval = DoesNavmeshBlockingObjectExist(object)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0EAEB0DB4B132399, object, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesNavmeshBlockingObjectExist(object);

// by hash
const retval = Citizen.invokeNative('0x0EAEB0DB4B132399', object, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0EAEB0DB4B132399, object);

Sources

alloc8or RDR3 NativeDB

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