GET_CLOSEST_VEHICLE_NODE_WITH_HEADING
Hash
0x23CFFD4CCB243354Runtime name
GetClosestVehicleNodeWithHeadingNamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xFF071FB798B803B0Signature
BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, float p7);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
outPosition | Vector3* | — |
outHeading | float* | — |
nodeType | int | — |
p6 | float | — |
p7 | float | — |
Returns BOOL
Usage
local retval, outPosition, outHeading = GetClosestVehicleNodeWithHeading(x, y, z, nodeType, p6, p7)
-- always works, by hash
local retval, outPosition, outHeading = Citizen.InvokeNative(0x23CFFD4CCB243354, x, y, z, Citizen.PointerValueVector(), Citizen.PointerValueFloat(), nodeType, p6, p7, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outPosition, outHeading] = GetClosestVehicleNodeWithHeading(x, y, z, nodeType, p6, p7);
// by hash
const [retval, outPosition, outHeading] = Citizen.invokeNative('0x23CFFD4CCB243354', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueVector(), Citizen.pointerValueFloat(), nodeType, p6 + 0.0000001, p7 + 0.0000001, Citizen.returnResultAnyway());var outPosition = new OutputArgument();
var outHeading = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x23CFFD4CCB243354, x, y, z, outPosition, outHeading, nodeType, p6, p7);
// outPosition.GetResult<Vector3>()
// outHeading.GetResult<float>()- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Sources
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