RedM Natives

GET_CLOSEST_VEHICLE_NODE_WITH_HEADING

Hash0x23CFFD4CCB243354
Runtime nameGetClosestVehicleNodeWithHeading
NamespacePATH
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFF071FB798B803B0

Signature

BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, float p7);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
outPositionVector3*—
outHeadingfloat*—
nodeTypeint—
p6float—
p7float—

Returns BOOL

Usage

Lua
local retval, outPosition, outHeading = GetClosestVehicleNodeWithHeading(x, y, z, nodeType, p6, p7)

-- always works, by hash
local retval, outPosition, outHeading = Citizen.InvokeNative(0x23CFFD4CCB243354, x, y, z, Citizen.PointerValueVector(), Citizen.PointerValueFloat(), nodeType, p6, p7, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outPosition, outHeading] = GetClosestVehicleNodeWithHeading(x, y, z, nodeType, p6, p7);

// by hash
const [retval, outPosition, outHeading] = Citizen.invokeNative('0x23CFFD4CCB243354', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueVector(), Citizen.pointerValueFloat(), nodeType, p6 + 0.0000001, p7 + 0.0000001, Citizen.returnResultAnyway());
C#
var outPosition = new OutputArgument();
var outHeading = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x23CFFD4CCB243354, x, y, z, outPosition, outHeading, nodeType, p6, p7);
// outPosition.GetResult<Vector3>()
// outHeading.GetResult<float>()
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

Sources

alloc8or RDR3 NativeDB

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