RedM Natives

_TASK_VEHICLE_ADD_NEXT_DESTINATION

Adds a waypoint to an AI vehicle's active drive-to-destination task; only the last 3 points are kept (ignored if no such task).

Hash0x1D125814EBC517EB
Runtime nameTaskVehicleAddNextDestination
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_VEHICLE_ADD_NEXT_DESTINATION(Vehicle vehicle, float x, float y, float z);

Parameters

NameTypeDescription
vehicleVehicle—
xfloat—
yfloat—
zfloat—

Returns void

Description

Adds a waypoint to an AI vehicle's active drive-to-destination task; only the last 3 points are kept (ignored if no such task).

Usage

Lua
TaskVehicleAddNextDestination(vehicle, x, y, z)

-- always works, by hash
Citizen.InvokeNative(0x1D125814EBC517EB, vehicle, x, y, z)
JavaScript and C#
JavaScript
TaskVehicleAddNextDestination(vehicle, x, y, z);

// by hash
Citizen.invokeNative('0x1D125814EBC517EB', vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0x1D125814EBC517EB, vehicle, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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