_DISASSOCIATE_PROP_FROM_SCENARIO
Hash
0x6EF4E31B4D5D2DA0Runtime name
DisassociatePropFromScenarioNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _DISASSOCIATE_PROP_FROM_SCENARIO(int scenario, const char* propName);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
propName | const char* | — |
Returns BOOL
Usage
local retval = DisassociatePropFromScenario(scenario, propName)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6EF4E31B4D5D2DA0, scenario, propName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DisassociatePropFromScenario(scenario, propName);
// by hash
const retval = Citizen.invokeNative('0x6EF4E31B4D5D2DA0', scenario, propName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x6EF4E31B4D5D2DA0, scenario, propName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.