RedM Natives

_DISASSOCIATE_PROP_FROM_SCENARIO

Hash0x6EF4E31B4D5D2DA0
Runtime nameDisassociatePropFromScenario
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DISASSOCIATE_PROP_FROM_SCENARIO(int scenario, const char* propName);

Parameters

NameTypeDescription
scenarioint—
propNameconst char*—

Returns BOOL

Usage

Lua
local retval = DisassociatePropFromScenario(scenario, propName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6EF4E31B4D5D2DA0, scenario, propName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DisassociatePropFromScenario(scenario, propName);

// by hash
const retval = Citizen.invokeNative('0x6EF4E31B4D5D2DA0', scenario, propName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6EF4E31B4D5D2DA0, scenario, propName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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