RedM Natives

_TASK_THROW_PROJECTILE_2

Hash0x7282356DFF6B5A51
Runtime nameTaskThrowProjectile_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_THROW_PROJECTILE_2(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
TaskThrowProjectile_2(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x7282356DFF6B5A51, p0, p1, p2, p3)
JavaScript and C#
JavaScript
TaskThrowProjectile_2(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x7282356DFF6B5A51', p0, p1, p2, p3);
C#
Function.Call((Hash)0x7282356DFF6B5A51, p0, p1, p2, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.