_SET_PED_PATH_PREFER_TO_AVOID_MUD
Hash
0x8BB283A7888AD1ADRuntime name
SetPedPathPreferToAvoidMudNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_PATH_PREFER_TO_AVOID_MUD(Ped ped, BOOL preferAvoidMud, float p2);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
preferAvoidMud | BOOL | — |
p2 | float | — |
Returns void
Usage
SetPedPathPreferToAvoidMud(ped, preferAvoidMud, p2)
-- always works, by hash
Citizen.InvokeNative(0x8BB283A7888AD1AD, ped, preferAvoidMud, p2)JavaScript and C#
SetPedPathPreferToAvoidMud(ped, preferAvoidMud, p2);
// by hash
Citizen.invokeNative('0x8BB283A7888AD1AD', ped, preferAvoidMud, p2 + 0.0000001);Function.Call((Hash)0x8BB283A7888AD1AD, ped, preferAvoidMud, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.