RedM Natives

_SET_PED_PATH_PREFER_TO_AVOID_MUD

Hash0x8BB283A7888AD1AD
Runtime nameSetPedPathPreferToAvoidMud
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_PATH_PREFER_TO_AVOID_MUD(Ped ped, BOOL preferAvoidMud, float p2);

Parameters

NameTypeDescription
pedPed—
preferAvoidMudBOOL—
p2float—

Returns void

Usage

Lua
SetPedPathPreferToAvoidMud(ped, preferAvoidMud, p2)

-- always works, by hash
Citizen.InvokeNative(0x8BB283A7888AD1AD, ped, preferAvoidMud, p2)
JavaScript and C#
JavaScript
SetPedPathPreferToAvoidMud(ped, preferAvoidMud, p2);

// by hash
Citizen.invokeNative('0x8BB283A7888AD1AD', ped, preferAvoidMud, p2 + 0.0000001);
C#
Function.Call((Hash)0x8BB283A7888AD1AD, ped, preferAvoidMud, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.