RedM Natives

TASK_FLEE_PED

Hash0xFD45175A6DFD7CE9
Runtime nameTaskFleePed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_FLEE_PED(Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6);

Parameters

NameTypeDescription
pedPed—
fleeFromTargetPed—
fleeStyleint—
flagint—
p4float—
p5int—
p6int—

Returns void

Description

Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
fleeStyle: see TASK_FLEE_COORD

Usage

Lua
TaskFleePed(ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6)

-- always works, by hash
Citizen.InvokeNative(0xFD45175A6DFD7CE9, ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6)
JavaScript and C#
JavaScript
TaskFleePed(ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6);

// by hash
Citizen.invokeNative('0xFD45175A6DFD7CE9', ped, fleeFromTarget, fleeStyle, flag, p4 + 0.0000001, p5, p6);
C#
Function.Call((Hash)0xFD45175A6DFD7CE9, ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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