RedM Natives

_GET_SCRIPT_TASK_ACTION_TIME

Hash0xA710DC5D25F8B942
Runtime nameGetScriptTaskActionTime
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_SCRIPT_TASK_ACTION_TIME(Ped ped, Hash task);

Parameters

NameTypeDescription
pedPed—
taskHash—

Returns float

Usage

Lua
local retval = GetScriptTaskActionTime(ped, task)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA710DC5D25F8B942, ped, task, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetScriptTaskActionTime(ped, task);

// by hash
const retval = Citizen.invokeNative('0xA710DC5D25F8B942', ped, task, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xA710DC5D25F8B942, ped, task);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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