_GET_RANSACK_SCENARIO_CONTAINER_REMAINING_LOOT_COUNT
Returns the total number of lootable items currently inside the specified scenario container entity.
0x01AF8A3729231A43GetRansackScenarioContainerRemainingLootCount_GET_SCENARIO_CONTAINER_REMAINING_LOOT_COUNTSignature
int _GET_RANSACK_SCENARIO_CONTAINER_REMAINING_LOOT_COUNT(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns int
Description
Returns the total number of lootable items currently inside the specified scenario container entity.
This value decreases as items are looted.Before opening, it may return 0 because contents are not always loaded until the container is opened.
Returns the total number of lootable items currently inside the specified scenario container entity.This value decreases as items are looted. Before opening, it may return 0 because contents are not always loaded until the container is opened
Usage
local retval = GetRansackScenarioContainerRemainingLootCount(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x01AF8A3729231A43, entity, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetRansackScenarioContainerRemainingLootCount(entity);
// by hash
const retval = Citizen.invokeNative('0x01AF8A3729231A43', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x01AF8A3729231A43, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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