RedM Natives

_0xA7479FB665361EDB

_SET_SCENARIO_*

Hash0xA7479FB665361EDB
Runtime nameN_0xa7479fb665361edb
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA7479FB665361EDB(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Description

_SET_SCENARIO_*

Usage

Lua
N_0xa7479fb665361edb(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xA7479FB665361EDB, p0, p1)
JavaScript and C#
JavaScript
N_0xa7479fb665361edb(p0, p1);

// by hash
Citizen.invokeNative('0xA7479FB665361EDB', p0, p1);
C#
Function.Call((Hash)0xA7479FB665361EDB, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xa7479fb665361edb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.