GET_SCRIPT_TASK_STATUS
Gets the status of a script-assigned task, and returns an int between 0-8 PERFORMING_TASK DORMANT_TASK VACANT_STAGE GROUP_TASK_STAGE ATTRACTOR_SCRIPT_TASK_STAGE SECONDARY_TASK_STAGE TASK_NOT_FOUND FINISHED_TASK
Hash
0x77F1BEB8863288D5Runtime name
GetScriptTaskStatusNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x77F1BEB8863288D5Signature
int GET_SCRIPT_TASK_STATUS(Ped ped, Hash taskHash, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
taskHash | Hash | — |
p2 | BOOL | — |
Returns int
Description
Gets the status of a script-assigned task, and returns an int between 0-8
taskHash: https://alloc8or.re/rdr3/doc/enums/eScriptTaskHash.txt
WAITING_TO_START_TASK = 0,
PERFORMING_TASK
DORMANT_TASK
VACANT_STAGE
GROUP_TASK_STAGE
ATTRACTOR_SCRIPT_TASK_STAGE
SECONDARY_TASK_STAGE
TASK_NOT_FOUND
FINISHED_TASK
Usage
local retval = GetScriptTaskStatus(ped, taskHash, p2)
-- always works, by hash
local retval = Citizen.InvokeNative(0x77F1BEB8863288D5, ped, taskHash, p2, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetScriptTaskStatus(ped, taskHash, p2);
// by hash
const retval = Citizen.invokeNative('0x77F1BEB8863288D5', ped, taskHash, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x77F1BEB8863288D5, ped, taskHash, p2);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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