RedM Natives

GET_SCRIPT_TASK_STATUS

Gets the status of a script-assigned task, and returns an int between 0-8 PERFORMING_TASK DORMANT_TASK VACANT_STAGE GROUP_TASK_STAGE ATTRACTOR_SCRIPT_TASK_STAGE SECONDARY_TASK_STAGE TASK_NOT_FOUND FINISHED_TASK

Hash0x77F1BEB8863288D5
Runtime nameGetScriptTaskStatus
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x77F1BEB8863288D5

Signature

int GET_SCRIPT_TASK_STATUS(Ped ped, Hash taskHash, BOOL p2);

Parameters

NameTypeDescription
pedPed—
taskHashHash—
p2BOOL—

Returns int

Description

Gets the status of a script-assigned task, and returns an int between 0-8
taskHash: https://alloc8or.re/rdr3/doc/enums/eScriptTaskHash.txt

WAITING_TO_START_TASK = 0,
PERFORMING_TASK
DORMANT_TASK
VACANT_STAGE
GROUP_TASK_STAGE
ATTRACTOR_SCRIPT_TASK_STAGE
SECONDARY_TASK_STAGE
TASK_NOT_FOUND
FINISHED_TASK

Usage

Lua
local retval = GetScriptTaskStatus(ped, taskHash, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x77F1BEB8863288D5, ped, taskHash, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetScriptTaskStatus(ped, taskHash, p2);

// by hash
const retval = Citizen.invokeNative('0x77F1BEB8863288D5', ped, taskHash, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x77F1BEB8863288D5, ped, taskHash, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.