_SET_SCENARIO_POINT_RADIUS
Hash
0xC47D9080A9A8856ARuntime name
SetScenarioPointRadiusNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_SCENARIO_POINT_RADIUS(int scenario, float radius);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
radius | float | — |
Returns void
Usage
SetScenarioPointRadius(scenario, radius)
-- always works, by hash
Citizen.InvokeNative(0xC47D9080A9A8856A, scenario, radius)JavaScript and C#
SetScenarioPointRadius(scenario, radius);
// by hash
Citizen.invokeNative('0xC47D9080A9A8856A', scenario, radius + 0.0000001);Function.Call((Hash)0xC47D9080A9A8856A, scenario, radius);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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