RedM Natives

_SET_SCENARIO_POINT_RADIUS

Hash0xC47D9080A9A8856A
Runtime nameSetScenarioPointRadius
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SCENARIO_POINT_RADIUS(int scenario, float radius);

Parameters

NameTypeDescription
scenarioint—
radiusfloat—

Returns void

Usage

Lua
SetScenarioPointRadius(scenario, radius)

-- always works, by hash
Citizen.InvokeNative(0xC47D9080A9A8856A, scenario, radius)
JavaScript and C#
JavaScript
SetScenarioPointRadius(scenario, radius);

// by hash
Citizen.invokeNative('0xC47D9080A9A8856A', scenario, radius + 0.0000001);
C#
Function.Call((Hash)0xC47D9080A9A8856A, scenario, radius);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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