RedM Natives

_GET_SCENARIO_POINT_RADIUS

Hash0x6718F40313A2B5A6
Runtime nameGetScenarioPointRadius
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_SCENARIO_POINT_RADIUS(int scenario);

Parameters

NameTypeDescription
scenarioint—

Returns float

Usage

Lua
local retval = GetScenarioPointRadius(scenario)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6718F40313A2B5A6, scenario, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetScenarioPointRadius(scenario);

// by hash
const retval = Citizen.invokeNative('0x6718F40313A2B5A6', scenario, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x6718F40313A2B5A6, scenario);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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