RedM Natives

GET_WAYPOINT_DISTANCE_ALONG_ROUTE

Hash0xA5B769058763E497
Runtime nameGetWaypointDistanceAlongRoute
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA5B769058763E497

Signature

float GET_WAYPOINT_DISTANCE_ALONG_ROUTE(const char* waypointRecording, int p1);

Parameters

NameTypeDescription
waypointRecordingconst char*—
p1int—

Returns float

Usage

Lua
local retval = GetWaypointDistanceAlongRoute(waypointRecording, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA5B769058763E497, waypointRecording, p1, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetWaypointDistanceAlongRoute(waypointRecording, p1);

// by hash
const retval = Citizen.invokeNative('0xA5B769058763E497', waypointRecording, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xA5B769058763E497, waypointRecording, p1);

Sources

alloc8or RDR3 NativeDB

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