_GET_SCENARIO_POINT_HEADING
Hash
0xB93EA7184BAA85C3Runtime name
GetScenarioPointHeadingNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_SCENARIO_POINT_HEADING(int scenario, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
p1 | BOOL | — |
Returns float
Description
Params: p1 is always true in R* Scripts
Usage
local retval = GetScenarioPointHeading(scenario, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB93EA7184BAA85C3, scenario, p1, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetScenarioPointHeading(scenario, p1);
// by hash
const retval = Citizen.invokeNative('0xB93EA7184BAA85C3', scenario, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xB93EA7184BAA85C3, scenario, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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