RedM Natives

WAYPOINT_PLAYBACK_OVERRIDE_SPEED

Hash0x7D7D2B47FA788E85
Runtime nameWaypointPlaybackOverrideSpeed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x7D7D2B47FA788E85

Signature

void WAYPOINT_PLAYBACK_OVERRIDE_SPEED(Ped ped, float speed, Any p2, float p3, Any p4);

Parameters

NameTypeDescription
pedPed—
speedfloat—
p2Any—
p3float—
p4Any—

Returns void

Usage

Lua
WaypointPlaybackOverrideSpeed(ped, speed, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x7D7D2B47FA788E85, ped, speed, p2, p3, p4)
JavaScript and C#
JavaScript
WaypointPlaybackOverrideSpeed(ped, speed, p2, p3, p4);

// by hash
Citizen.invokeNative('0x7D7D2B47FA788E85', ped, speed + 0.0000001, p2, p3 + 0.0000001, p4);
C#
Function.Call((Hash)0x7D7D2B47FA788E85, ped, speed, p2, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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