WAYPOINT_PLAYBACK_OVERRIDE_SPEED
Hash
0x7D7D2B47FA788E85Runtime name
WaypointPlaybackOverrideSpeedNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x7D7D2B47FA788E85Signature
void WAYPOINT_PLAYBACK_OVERRIDE_SPEED(Ped ped, float speed, Any p2, float p3, Any p4);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
speed | float | — |
p2 | Any | — |
p3 | float | — |
p4 | Any | — |
Returns void
Usage
WaypointPlaybackOverrideSpeed(ped, speed, p2, p3, p4)
-- always works, by hash
Citizen.InvokeNative(0x7D7D2B47FA788E85, ped, speed, p2, p3, p4)JavaScript and C#
WaypointPlaybackOverrideSpeed(ped, speed, p2, p3, p4);
// by hash
Citizen.invokeNative('0x7D7D2B47FA788E85', ped, speed + 0.0000001, p2, p3 + 0.0000001, p4);Function.Call((Hash)0x7D7D2B47FA788E85, ped, speed, p2, p3, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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