_RESET_SCENARIO_POINTS_IN_AREA
Resets/clears all scenario entities within the given spherical area
Hash
0x4161648394262FDFRuntime name
ResetScenarioPointsInAreaNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _RESET_SCENARIO_POINTS_IN_AREA(Any p0, Any p1, Any p2, Any p3);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
p2 | Any | — |
p3 | Any | — |
Returns void
Description
Resets/clears all scenario entities within the given spherical area
Usage
ResetScenarioPointsInArea(p0, p1, p2, p3)
-- always works, by hash
Citizen.InvokeNative(0x4161648394262FDF, p0, p1, p2, p3)JavaScript and C#
ResetScenarioPointsInArea(p0, p1, p2, p3);
// by hash
Citizen.invokeNative('0x4161648394262FDF', p0, p1, p2, p3);Function.Call((Hash)0x4161648394262FDF, p0, p1, p2, p3);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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