RedM Natives

_RESET_SCENARIO_POINTS_IN_AREA

Resets/clears all scenario entities within the given spherical area

Hash0x4161648394262FDF
Runtime nameResetScenarioPointsInArea
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_SCENARIO_POINTS_IN_AREA(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Description

VORPCORE RDR3natives

Resets/clears all scenario entities within the given spherical area

Usage

Lua
ResetScenarioPointsInArea(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x4161648394262FDF, p0, p1, p2, p3)
JavaScript and C#
JavaScript
ResetScenarioPointsInArea(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x4161648394262FDF', p0, p1, p2, p3);
C#
Function.Call((Hash)0x4161648394262FDF, p0, p1, p2, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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