RedM Natives

TASK_PERFORM_SEQUENCE_FROM_PROGRESS

Hash0x89221B16730234F0
Runtime nameTaskPerformSequenceFromProgress
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x89221B16730234F0

Signature

void TASK_PERFORM_SEQUENCE_FROM_PROGRESS(Ped ped, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
TaskPerformSequenceFromProgress(ped, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x89221B16730234F0, ped, p1, p2, p3)
JavaScript and C#
JavaScript
TaskPerformSequenceFromProgress(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0x89221B16730234F0', ped, p1, p2, p3);
C#
Function.Call((Hash)0x89221B16730234F0, ped, p1, p2, p3);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.