RedM Natives

SET_TASK_MOVE_NETWORK_SIGNAL_BOOL

Hash0xB0A6CFD2C69C1088
Runtime nameSetTaskMoveNetworkSignalBool
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB0A6CFD2C69C1088

Signature

void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL(Ped ped, const char* signalName, BOOL value);

Parameters

NameTypeDescription
pedPed—
signalNameconst char*—
valueBOOL—

Returns void

Usage

Lua
SetTaskMoveNetworkSignalBool(ped, signalName, value)

-- always works, by hash
Citizen.InvokeNative(0xB0A6CFD2C69C1088, ped, signalName, value)
JavaScript and C#
JavaScript
SetTaskMoveNetworkSignalBool(ped, signalName, value);

// by hash
Citizen.invokeNative('0xB0A6CFD2C69C1088', ped, signalName, value);
C#
Function.Call((Hash)0xB0A6CFD2C69C1088, ped, signalName, value);

Sources

alloc8or RDR3 NativeDB

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