RedM Natives

TASK_VEHICLE_MISSION

Hash0x659427E0EF36BCDE
Runtime nameTaskVehicleMission
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x659427E0EF36BCDE

Signature

void TASK_VEHICLE_MISSION(Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic);

Parameters

NameTypeDescription
driverPed—
vehicleVehicle—
vehicleTargetVehicle—
missionTypeint—
p4float—
p5Any—
p6float—
p7float—
DriveAgainstTrafficBOOL—

Returns void

Usage

Lua
TaskVehicleMission(driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic)

-- always works, by hash
Citizen.InvokeNative(0x659427E0EF36BCDE, driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic)
JavaScript and C#
JavaScript
TaskVehicleMission(driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic);

// by hash
Citizen.invokeNative('0x659427E0EF36BCDE', driver, vehicle, vehicleTarget, missionType, p4 + 0.0000001, p5, p6 + 0.0000001, p7 + 0.0000001, DriveAgainstTraffic);
C#
Function.Call((Hash)0x659427E0EF36BCDE, driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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