TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE
Hash
0x78426D0982D083C9Runtime name
TaskGoToCoordWhileAimingAtEntityUsingCombatStyleNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
Signature
void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | Any | — |
p2 | Any | — |
p3 | Any | — |
p4 | Any | — |
p5 | Any | — |
p6 | Any | — |
p7 | Any | — |
p8 | Any | — |
p9 | Any | — |
p10 | Any | — |
p11 | Any | — |
p12 | Any | — |
p13 | Any | — |
p14 | Any | — |
Returns void
Usage
TaskGoToCoordWhileAimingAtEntityUsingCombatStyle(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)
-- always works, by hash
Citizen.InvokeNative(0x78426D0982D083C9, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)JavaScript and C#
TaskGoToCoordWhileAimingAtEntityUsingCombatStyle(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
// by hash
Citizen.invokeNative('0x78426D0982D083C9', ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);Function.Call((Hash)0x78426D0982D083C9, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);Sources
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