RedM Natives

_TASK_GUARD_DEFENSIVE_AREA

Uses CTaskSetAndGuardArea.

Hash0x1FC9B33976BACD6C
Runtime nameTaskGuardDefensiveArea
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_TASK_GUARD_ASSIGNED_DEFENSIVE_AREA_2

Signature

void _TASK_GUARD_DEFENSIVE_AREA(Ped ped, Volume volume, float x, float y, float z, float heading, float patrolProximity, int duration);

Parameters

NameTypeDescription
pedPed—
volumeVolume—
xfloat—
yfloat—
zfloat—
headingfloat—
patrolProximityfloat—
durationint—

Returns void

Description

Uses CTaskSetAndGuardArea. TASK_GUARD_ASSIGNED_DEFENSIVE_AREA uses CTaskStandGuard instead.

Usage

Lua
TaskGuardDefensiveArea(ped, volume, x, y, z, heading, patrolProximity, duration)

-- always works, by hash
Citizen.InvokeNative(0x1FC9B33976BACD6C, ped, volume, x, y, z, heading, patrolProximity, duration)
JavaScript and C#
JavaScript
TaskGuardDefensiveArea(ped, volume, x, y, z, heading, patrolProximity, duration);

// by hash
Citizen.invokeNative('0x1FC9B33976BACD6C', ped, volume, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, patrolProximity + 0.0000001, duration);
C#
Function.Call((Hash)0x1FC9B33976BACD6C, ped, volume, x, y, z, heading, patrolProximity, duration);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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