_TASK_GUARD_DEFENSIVE_AREA
Uses CTaskSetAndGuardArea.
Hash
0x1FC9B33976BACD6CRuntime name
TaskGuardDefensiveAreaNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_TASK_GUARD_ASSIGNED_DEFENSIVE_AREA_2Signature
void _TASK_GUARD_DEFENSIVE_AREA(Ped ped, Volume volume, float x, float y, float z, float heading, float patrolProximity, int duration);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
volume | Volume | — |
x | float | — |
y | float | — |
z | float | — |
heading | float | — |
patrolProximity | float | — |
duration | int | — |
Returns void
Description
Uses CTaskSetAndGuardArea. TASK_GUARD_ASSIGNED_DEFENSIVE_AREA uses CTaskStandGuard instead.
Usage
TaskGuardDefensiveArea(ped, volume, x, y, z, heading, patrolProximity, duration)
-- always works, by hash
Citizen.InvokeNative(0x1FC9B33976BACD6C, ped, volume, x, y, z, heading, patrolProximity, duration)JavaScript and C#
TaskGuardDefensiveArea(ped, volume, x, y, z, heading, patrolProximity, duration);
// by hash
Citizen.invokeNative('0x1FC9B33976BACD6C', ped, volume, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, patrolProximity + 0.0000001, duration);Function.Call((Hash)0x1FC9B33976BACD6C, ped, volume, x, y, z, heading, patrolProximity, duration);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.